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BigSprite.hpp
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BigSprite.hpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Thor C++ Library
// Copyright (c) 2011-2012 Jan Haller
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////
/// @file
/// @brief Class thor::BigSprite
#ifndef THOR_BIGSPRITE_HPP
#define THOR_BIGSPRITE_HPP
#include <Thor/Config.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/Transformable.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <vector>
namespace sf
{
class RenderTarget;
class RenderStates;
} // namespace sf
namespace thor
{
class BigTexture;
/// @addtogroup Graphics
/// @{
/// @brief Sprite using big textures.
/// @details This class can be used to draw textures which are too big for sf::Texture and which are stored in thor::BigTexture.
/// The interface of thor::%BigSprite is very similar to sf::Sprite.
/// @n@n thor::%BigSprite inherits sf::Drawable and sf::Transformable, so it also contains getPosition(), getTransform(), draw()
/// etc. which are not listed here.
class THOR_API BigSprite : public sf::Drawable, public sf::Transformable
{
// ---------------------------------------------------------------------------------------------------------------------------
// Public member functions
public:
/// @brief Default constructor
/// @details Creates an empty sprite that uses no texture.
BigSprite();
/// @brief Construct from texture
/// @details Creates a sprite that uses the specified texture. The referenced texture must remain valid during the lifetime
/// of this sprite.
explicit BigSprite(const BigTexture& texture);
/// @brief Sets the texture which is used for this sprite.
/// @details The referenced texture must remain valid during the lifetime of this sprite.
void setTexture(const BigTexture& texture);
/// @brief Sets the sprite's color.
///
void setColor(const sf::Color& color);
/// @brief Returns the sprite's color.
///
sf::Color getColor() const;
/// @brief Returns the local bounding rect, starting at (0,0).
///
sf::FloatRect getLocalBounds() const;
/// @brief Returns the global bounding rect, with the current transform applied.
///
sf::FloatRect getGlobalBounds() const;
// ---------------------------------------------------------------------------------------------------------------------------
// Private member functions
private:
// Overrides sf::Drawable::draw()
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// ---------------------------------------------------------------------------------------------------------------------------
// Private variables
private:
std::vector<sf::Sprite> mSplitSprites;
sf::Vector2f mSize;
sf::Color mColor;
};
/// @}
} // namespace thor
#endif // THOR_BIGSPRITE_HPP