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BigTexture.hpp
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BigTexture.hpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Thor C++ Library
// Copyright (c) 2011-2012 Jan Haller
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////
/// @file
/// @brief Class thor::BigTexture
#ifndef THOR_BIGTEXTURE_HPP
#define THOR_BIGTEXTURE_HPP
#include <Thor/Config.hpp>
#include <Aurora/Tools/Swap.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <vector>
#include <string>
namespace sf
{
class Sprite;
} // namespace sf
namespace thor
{
/// @addtogroup Graphics
/// @{
/// @brief Class for textures which are too big for sf::Texture.
/// @details sf::Texture cannot handle textures of which the size exceeds the hardware-given limit. Instead, you can use this
/// class, which has a very similar interface to sf::Texture. Internally, the class splits the texture into smaller parts which
/// are unproblematic for OpenGL. To display the texture on the screen, you can use thor::BigSprite.
class THOR_API BigTexture
{
// ---------------------------------------------------------------------------------------------------------------------------
// Public member functions
public:
/// @brief Swaps @a *this with @a other.
///
void swap(BigTexture& other);
/// @brief Loads the texture from an image.
/// @param image The sf::Image of which the pixels are loaded by the texture.
bool loadFromImage(const sf::Image& image);
/// @brief Loads the texture from a file.
/// @param filename Name of the file to load from.
bool loadFromFile(const std::string& filename);
/// @brief Loads the texture from RAM.
/// @param data Pointer to begin of the data.
/// @param size Size of data in bytes.
bool loadFromMemory(const void* data, std::size_t size);
/// @brief Loads the texture from a SFML input stream.
/// @param stream Reference to sf::InputStream which loads the data.
bool loadFromStream(sf::InputStream& stream);
/// @brief Returns the texture width in pixels.
///
sf::Vector2u getSize() const;
// ---------------------------------------------------------------------------------------------------------------------------
// Private member functions
private:
// Fills the sprites according to the own 2D array of textures.
// The return value is the size of everything, in world coordinates.
sf::Vector2f fillSprites(const sf::Color& color, std::vector<sf::Sprite>& out) const;
// ---------------------------------------------------------------------------------------------------------------------------
// Private variables
private:
std::vector<sf::Texture> mTextures;
sf::Vector2u mTableSize;
sf::Vector2u mPixelSize;
// ---------------------------------------------------------------------------------------------------------------------------
// Friends
friend class BigSprite;
};
/// @relates BigTexture
/// @brief Exchanges the contents of two big textures.
AURORA_GLOBAL_SWAP(BigTexture)
/// @}
} // namespace thor
#endif // THOR_BIGTEXTURE_HPP