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Arrow.cpp
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Arrow.cpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Thor C++ Library
// Copyright (c) 2011-2012 Jan Haller
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////
#include <Thor/Shapes/Arrow.hpp>
#include <Thor/Shapes/Shapes.hpp>
#include <Thor/Vectors/VectorAlgebra2D.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <cassert>
namespace thor
{
float Arrow::zeroVectorTolerance = 0.5f;
Arrow::Arrow(sf::Vector2f position, sf::Vector2f direction, const sf::Color& color, float thickness)
: sf::Drawable()
, sf::Transformable()
, mThickness(thickness)
, mLength(thor::length(direction))
, mDirection(direction)
, mColor(color)
, mNeedsShapeUpdate(true)
, mLine()
, mTriangle()
{
assert(thickness > 0.f);
setPosition(position);
}
void Arrow::setDirection(sf::Vector2f direction)
{
mDirection = direction;
mLength = thor::length(direction);
mNeedsShapeUpdate = true;
}
void Arrow::setDirection(float dirX, float dirY)
{
setDirection(sf::Vector2f(dirX, dirY));
}
sf::Vector2f Arrow::getDirection() const
{
return mDirection;
}
void Arrow::setThickness(float thickness)
{
assert(thickness > 0.f);
mThickness = thickness;
mNeedsShapeUpdate = true;
}
float Arrow::getThickness() const
{
return mThickness;
}
void Arrow::setColor(const sf::Color& color)
{
mColor = color;
mNeedsShapeUpdate = true;
}
sf::Color Arrow::getColor() const
{
return mColor;
}
float Arrow::getTriangleHeight() const
{
return 4.f * mThickness;
}
void Arrow::adaptLine() const
{
// Use circle to represent zero vector (every vector shorter than zeroVectorTolerance
// is considered a zero vector)
if (mLength < zeroVectorTolerance)
{
mLine = Shapes::toConvexShape(sf::CircleShape(mThickness));
mLine.setFillColor(mColor);
mLine.move(-mThickness, -mThickness);
}
// If the line length is shorter than the triangle height, don't draw the line
else if (mLength < getTriangleHeight())
{
mLine = sf::ConvexShape();
}
// Normal arrow
else
{
sf::Vector2f arrowDirection = (mLength - getTriangleHeight()) * thor::unitVector(mDirection);
mLine = Shapes::line(arrowDirection, mColor, getThickness());
}
}
void Arrow::adaptTriangle() const
{
// Don't draw triangle when arrow is too short
if (mLength < zeroVectorTolerance)
{
mTriangle = sf::ConvexShape();
}
// Draw normal triangle
else
{
const float end = std::max(mLength, getTriangleHeight());
const float begin = end - getTriangleHeight();
mTriangle.setFillColor(mColor);
mTriangle.setRotation(polarAngle(mDirection));
mTriangle.setPointCount(3);
mTriangle.setPoint(0, sf::Vector2f(end, 0.f));
mTriangle.setPoint(1, sf::Vector2f(begin, 1.5f * mThickness));
mTriangle.setPoint(2, sf::Vector2f(begin, -1.5f * mThickness));
}
}
void Arrow::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (mNeedsShapeUpdate)
{
adaptLine();
adaptTriangle();
mNeedsShapeUpdate = false;
}
states.transform *= getTransform();
target.draw(mLine, states);
target.draw(mTriangle, states);
}
float Arrow::getZeroVectorTolerance()
{
return zeroVectorTolerance;
}
void Arrow::setZeroVectorTolerance(float tolerance)
{
assert(tolerance >= 0.f);
zeroVectorTolerance = tolerance;
}
} // namespace thor