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Distributions.hpp
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Distributions.hpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Thor C++ Library
// Copyright (c) 2011-2022 Jan Haller
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////
/// @file
/// @brief Functors to create random distributions of geometric shapes
#ifndef THOR_DISTRIBUTIONS_HPP
#define THOR_DISTRIBUTIONS_HPP
#include <Thor/Math/Distribution.hpp>
#include <Thor/Config.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Time.hpp>
namespace thor
{
/// @addtogroup Math
/// @{
/// @brief Namespace for some predefined distribution functions
///
namespace Distributions
{
/// @brief %Uniform random distribution in an int interval
///
Distribution<int> THOR_API uniform(int min, int max);
/// @brief %Uniform random distribution in an unsigned int interval
///
Distribution<unsigned int> THOR_API uniform(unsigned int min, unsigned int max);
/// @brief %Uniform random distribution in a float interval
///
Distribution<float> THOR_API uniform(float min, float max);
/// @brief %Uniform random distribution in a time interval
///
Distribution<sf::Time> THOR_API uniform(sf::Time min, sf::Time max);
/// @brief %Uniform random distribution in a rectangle
///
Distribution<sf::Vector2f> THOR_API rect(sf::Vector2f center, sf::Vector2f halfSize);
/// @brief %Uniform random distribution in a circle
///
Distribution<sf::Vector2f> THOR_API circle(sf::Vector2f center, float radius);
/// @brief Vector rotation with a random angle
///
Distribution<sf::Vector2f> THOR_API deflect(sf::Vector2f direction, float maxRotation);
} // namespace Distributions
/// @}
} // namespace thor
#endif // THOR_DISTRIBUTIONS_HPP