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ConcaveShape.cpp
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ConcaveShape.cpp
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/////////////////////////////////////////////////////////////////////////////////
//
// Thor C++ Library
// Copyright (c) 2011-2022 Jan Haller
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
/////////////////////////////////////////////////////////////////////////////////
#include <Thor/Shapes/ConcaveShape.hpp>
#include <Thor/Shapes/Shapes.hpp>
#include <Thor/Math/Triangulation.hpp>
#include <Aurora/Tools/ForEach.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <algorithm>
#include <cassert>
#include <cmath>
#include <limits>
// TODO: Possible optimization: Don't recompute everything if a single attribute such as fill color changes.
namespace thor
{
struct ConcaveShape::TriangleGenerator
{
TriangleGenerator(sf::VertexArray& triangleVertices, const sf::Color& color)
: triangleVertices(&triangleVertices)
, color(color)
{
triangleVertices.clear();
}
// Fake dereferencing
TriangleGenerator& operator* ()
{
return *this;
}
// Fake pre-increment
TriangleGenerator& operator++ ()
{
return *this;
}
// Fake post-increment
TriangleGenerator& operator++ (int)
{
return *this;
}
// Assignment from triangle
TriangleGenerator& operator= (const Triangle<const sf::Vector2f>& triangle)
{
triangleVertices->append(sf::Vertex(triangle[0], color));
triangleVertices->append(sf::Vertex(triangle[1], color));
triangleVertices->append(sf::Vertex(triangle[2], color));
return *this;
}
sf::VertexArray* triangleVertices;
sf::Color color;
};
// ---------------------------------------------------------------------------------------------------------------------------
ConcaveShape::ConcaveShape()
: sf::Drawable()
, sf::Transformable()
, mPoints()
, mFillColor()
, mOutlineColor()
, mOutlineThickness(0.f)
, mTriangleVertices(sf::Triangles)
, mOutlineShapes()
, mLocalBounds()
, mNeedsDecomposition(false)
, mNeedsOutlineUpdate(false)
{
}
ConcaveShape::ConcaveShape(const sf::Shape& shape)
: sf::Drawable()
, sf::Transformable(shape)
, mPoints()
, mFillColor(shape.getFillColor())
, mOutlineColor(shape.getOutlineColor())
, mOutlineThickness(shape.getOutlineThickness())
, mTriangleVertices(sf::Triangles)
, mOutlineShapes()
, mLocalBounds()
, mNeedsDecomposition(true)
, mNeedsOutlineUpdate(true)
{
const std::size_t size = shape.getPointCount();
setPointCount(size);
for (std::size_t i = 0; i < size; ++i)
setPoint(i, shape.getPoint(i));
}
void ConcaveShape::setPointCount(std::size_t count)
{
mPoints.resize(count);
mNeedsDecomposition = true;
mNeedsOutlineUpdate = true;
}
std::size_t ConcaveShape::getPointCount() const
{
return static_cast<std::size_t>(mPoints.size());
}
void ConcaveShape::setPoint(std::size_t index, sf::Vector2f position)
{
mPoints[index] = position;
mNeedsDecomposition = true;
mNeedsOutlineUpdate = true;
}
sf::Vector2f ConcaveShape::getPoint(std::size_t index) const
{
return mPoints[index];
}
void ConcaveShape::setFillColor(const sf::Color& fillColor)
{
mFillColor = fillColor;
mNeedsDecomposition = true;
}
sf::Color ConcaveShape::getFillColor() const
{
return mFillColor;
}
void ConcaveShape::setOutlineColor(const sf::Color& outlineColor)
{
mOutlineColor = outlineColor;
mNeedsOutlineUpdate = true;
}
sf::Color ConcaveShape::getOutlineColor() const
{
return mOutlineColor;
}
void ConcaveShape::setOutlineThickness(float outlineThickness)
{
assert(outlineThickness >= 0.f);
mOutlineThickness = outlineThickness;
mNeedsOutlineUpdate = true;
}
float ConcaveShape::getOutlineThickness() const
{
return mOutlineThickness;
}
void ConcaveShape::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
// One or zero points aren't rendered
if (mPoints.size() <= 1)
return;
// Update cache if needed
ensureDecomposed();
ensureOutlineUpdated();
// Combine transforms
states.transform *= getTransform();
// Draw all triangles and the outline
target.draw(mTriangleVertices, states);
AURORA_FOREACH(const sf::ConvexShape& shape, mOutlineShapes)
target.draw(shape, states);
}
void ConcaveShape::ensureDecomposed() const
{
if (!mNeedsDecomposition)
return;
// Split the concave polygon into convex triangles
triangulatePolygon(mPoints.begin(), mPoints.end(), TriangleGenerator(mTriangleVertices, mFillColor));
mNeedsDecomposition = false;
}
void ConcaveShape::ensureOutlineUpdated() const
{
// If no outline is visible, don't create one
// The optimization for mOutlineThickness == 0.f can't be used, as the outline is needed for bounds computation
if (!mNeedsOutlineUpdate)
return;
// Coordinates for bounding rect - initially largest possible negative rectangle - works also for 0 points
sf::Vector2f boundsMin = std::numeric_limits<float>::max() * sf::Vector2f(1.f, 1.f);
sf::Vector2f boundsMax = std::numeric_limits<float>::min() * sf::Vector2f(1.f, 1.f);
const float radius = mOutlineThickness / 2.f;
// Create outline based on SFML lines (rectangles) and circles
mOutlineShapes.clear();
for (std::size_t i = 0; i < mPoints.size(); ++i)
{
sf::Vector2f firstPos = mPoints[i];
sf::Vector2f secondPos = mPoints[(i+1) % mPoints.size()];
// Insert circles at the polygon points to round the outline off
sf::CircleShape circle;
circle.setPosition(firstPos - sf::Vector2f(radius, radius));
circle.setRadius(radius);
circle.setFillColor(mOutlineColor);
// Create lines representing the edges
sf::ConvexShape line = Shapes::line(secondPos - firstPos, mOutlineColor, mOutlineThickness);
line.setPosition(firstPos);
// Add shapes
mOutlineShapes.push_back(Shapes::toConvexShape(circle));
mOutlineShapes.push_back(line);
// Update bounding rect
boundsMin.x = std::min(boundsMin.x, firstPos.x);
boundsMin.y = std::min(boundsMin.y, firstPos.y);
boundsMax.x = std::max(boundsMax.x, firstPos.x);
boundsMax.y = std::max(boundsMax.y, firstPos.y);
}
mLocalBounds = sf::FloatRect(boundsMin, boundsMax - boundsMin);
mNeedsOutlineUpdate = false;
}
sf::FloatRect ConcaveShape::getLocalBounds() const
{
// Empty shape has no valid bounding rect
assert(!mPoints.empty());
ensureOutlineUpdated();
return mLocalBounds;
}
sf::FloatRect ConcaveShape::getGlobalBounds() const
{
return getTransform().transformRect(getLocalBounds());
}
} // namespace thor