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Releases: BrotatoMods/Brotato-Invasion-Mod

0.5.1

29 Dec 23:04
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0.5.1 Pre-release
Pre-release

This is a WIP version that doesn't reflect the next version (which will be 0.6).

  • New weapon: Alien Arm
    • Scales exclusively with MaxHP and HPRegen, and shoots worms.
    • In theory this is an interesting idea, as you only have 2 stats to level
    • In play though, it feels underwhelming as focusing on just 2 stats means you miss out on most items
    • I thought I'd share it anyway so you can try it out. It's still pretty fun, just way too limited.
  • General WIP balance tweaks

Git changelog: v0.5.0...v0.5.1

0.5.0

28 Dec 03:36
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  • 2 weapons
  • 4 new items
  • Huge balance updates
  • See CHANGELOG.md for full details.

For use with dami's multi mod via DebugLoader (direct download here).

Git changelog: v0.4.0...v0.5.0

0.4.0-alpha - Critters

23 Dec 07:34
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  • 15 new items
  • Balancing for items
  • Balancing for weapons
  • See CHANGELOG.md for full details.

Note: The "Invasion Info" item is now added automatically, without needing a custom debug.json file, thanks to an update to dami's MultiMod (v1.1.0). It's included in the latest release of DebugLoader, direct download here.

Git changelog: v0.3.0...v0.4.0

0.3.0-alpha

18 Dec 16:44
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New Items (11):

Balancing:

  • Ankh: Max HP +20 > +10
  • Asteroid: +Damage 5% > 10%
  • Ball and Chain: Speed -25% > 20%
  • Captured Energy: Elemental +6 > +8
  • Explosive Vest: Max HP -5 > Speed - 5%
  • Explosive Vest: Removed elemental scaling
  • Explosive Vest: Engineering scaling 100% > 200%
  • Golden Veins: Harvesting +18 > +20
  • Golden Veins: Melee +3 > +5
  • Gold Armor: Armor +4 > +2
  • White Armor: Armor +2 > +1
  • Red Laser: No longer unique
  • Red Laser: Ranged/Engineering/Elemental Damage +4 > +5
  • Red Laser: Range +80 > +100
  • Red Laser: Dodge -20 > -25
  • Ring: Added Pickup Range (+25%)
  • Skull: Luck -8 > -4
  • Vampirism: Now tier 2
  • Vampirism: Life Steal +11 > +10
  • Vampirism: Harvesting: -5 > -15

Fixes:

  • Fix icon for Nail Bat

Git changelog: v0.2.0...v0.3.0

0.2.0-alpha

15 Dec 23:11
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  • 9 new items: Backpack, Jumbee, Pants Ant, Devil Armor, Gold Armor, Metal Plate, White Armor
  • Lots of item balancing, most items have been updated
  • Big Nose: Reworked, it's now a legendary
  • Clone: Buffed attack speed at higher tiers
  • Added a special mod info item that shows the current version. It's auto added via an inbuilt debug.json. The item is locked so shouldn't appear in shops.
  • Fixed a lot of misplaced item tags
  • Thanks to P茅tra for many item ideas

Git changelog: v0.1.1...v0.2.0

0.1.1-alpha

10 Dec 07:59
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Lots of balance tweaks and a few fixes.

You can download either the full compiled PCK, or use just the mod files with dami's mod loader (eg. with DebugLoader's compiled PCK file).

Full Changelog: v0.1.0...v0.1.1

0.1.0-alpha

09 Dec 10:24
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First public release. Not balanced and may have bugs. Includes:

  • 82 items
  • 3 weapons (Big Fist, Nail Bat, Clone)

See the readme for install instructions. The file list below includes a debug.json for use with DebugLoader.