Releases: BrotatoMods/Brotato-Invasion-Mod
0.5.1
This is a WIP version that doesn't reflect the next version (which will be 0.6).
- New weapon: Alien Arm
- Scales exclusively with MaxHP and HPRegen, and shoots worms.
- In theory this is an interesting idea, as you only have 2 stats to level
- In play though, it feels underwhelming as focusing on just 2 stats means you miss out on most items
- I thought I'd share it anyway so you can try it out. It's still pretty fun, just way too limited.
- General WIP balance tweaks
Git changelog: v0.5.0...v0.5.1
0.5.0
- 2 weapons
- 4 new items
- Huge balance updates
- See CHANGELOG.md for full details.
For use with dami's multi mod via DebugLoader (direct download here).
Git changelog: v0.4.0...v0.5.0
0.4.0-alpha - Critters
- 15 new items
- Balancing for items
- Balancing for weapons
- See CHANGELOG.md for full details.
Note: The "Invasion Info" item is now added automatically, without needing a custom debug.json file, thanks to an update to dami's MultiMod (v1.1.0). It's included in the latest release of DebugLoader, direct download here.
Git changelog: v0.3.0...v0.4.0
0.3.0-alpha
New Items (11):
- Alien Artifact 1
- Alien Artifact 2
- Alien Hat
- Blood Fuel
- Lost Soul's Cape
- Sir Bronnie's Armor
- Lucky Shield
- Metal Boots
- Bloody Shield
- Plasma Shield
- Siphoning Shield
- View details: https://brotato.wiki.spellsandguns.com/Mod:Invasion/Items
Balancing:
- Ankh: Max HP +20 > +10
- Asteroid: +Damage 5% > 10%
- Ball and Chain: Speed -25% > 20%
- Captured Energy: Elemental +6 > +8
- Explosive Vest: Max HP -5 > Speed - 5%
- Explosive Vest: Removed elemental scaling
- Explosive Vest: Engineering scaling 100% > 200%
- Golden Veins: Harvesting +18 > +20
- Golden Veins: Melee +3 > +5
- Gold Armor: Armor +4 > +2
- White Armor: Armor +2 > +1
- Red Laser: No longer unique
- Red Laser: Ranged/Engineering/Elemental Damage +4 > +5
- Red Laser: Range +80 > +100
- Red Laser: Dodge -20 > -25
- Ring: Added Pickup Range (+25%)
- Skull: Luck -8 > -4
- Vampirism: Now tier 2
- Vampirism: Life Steal +11 > +10
- Vampirism: Harvesting: -5 > -15
Fixes:
- Fix icon for Nail Bat
Git changelog: v0.2.0...v0.3.0
0.2.0-alpha
- 9 new items: Backpack, Jumbee, Pants Ant, Devil Armor, Gold Armor, Metal Plate, White Armor
- Lots of item balancing, most items have been updated
- Big Nose: Reworked, it's now a legendary
- Clone: Buffed attack speed at higher tiers
- Added a special mod info item that shows the current version. It's auto added via an inbuilt debug.json. The item is locked so shouldn't appear in shops.
- Fixed a lot of misplaced item tags
- Thanks to P茅tra for many item ideas
Git changelog: v0.1.1...v0.2.0
0.1.1-alpha
Lots of balance tweaks and a few fixes.
You can download either the full compiled PCK, or use just the mod files with dami's mod loader (eg. with DebugLoader's compiled PCK file).
Full Changelog: v0.1.0...v0.1.1
0.1.0-alpha
First public release. Not balanced and may have bugs. Includes:
- 82 items
- 3 weapons (Big Fist, Nail Bat, Clone)
See the readme for install instructions. The file list below includes a debug.json for use with DebugLoader.