Allow PQS cache file location to be explicitly specified #43
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This allows
Body
configuration nodes to optionally specify acacheFile
property, which is aGameData
relative path to the file to be used for the PQS cache. If not specified, the current behavior is used.This will allow mods to distribute/build the cache files inside their own directories, making mod management easier for users.
I tested this by downloading the latest Kopernicus release, replacing the assembly with one built from this version of the code, editing the Kopernicus example planet to have a
cacheFile
property, and then observing Kopernicus writing the cache file to the specified location.