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BugSplatSettings.cpp
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BugSplatSettings.cpp
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#include "BugSplatSettings.h"
#include <Developer/DesktopPlatform/Public/DesktopPlatformModule.h>
#include <Modules/BuildVersion.h>
FBugSplatSettings::FBugSplatSettings(FString UProjectFilePath)
{
FBugSplatSettings::UProjectFilePath = UProjectFilePath;
LoadSettingsFromConfigFile();
}
void FBugSplatSettings::SetAppName(const FText& NewAppName)
{
AppName = NewAppName.ToString();
SaveSettingsToUProject();
}
void FBugSplatSettings::SetVersion(const FText& NewVersion)
{
Version = NewVersion.ToString();
SaveSettingsToUProject();
}
void FBugSplatSettings::SetDatabase(const FText& NewDatabase)
{
Database = NewDatabase.ToString();
SaveSettingsToUProject();
}
void FBugSplatSettings::SetClientID(const FText& NewClientID)
{
ClientID = NewClientID.ToString();
SaveSettingsToUProject();
}
void FBugSplatSettings::SetClientSecret(const FText& NewPassword)
{
ClientSecret = NewPassword.ToString();
SaveSettingsToUProject();
}
FString FBugSplatSettings::CreateBugSplatEndpointUrl()
{
FStringFormatOrderedArguments args;
args.Add(Database);
args.Add(AppName);
args.Add(Version);
return *FString::Format(*BUGSPLAT_ENDPOINT_URL_FORMAT, args);
}
void FBugSplatSettings::LoadSettingsFromConfigFile()
{
FString fileText;
TSharedPtr<FJsonObject> fileJson = MakeShareable(new FJsonObject());
FFileHelper::LoadFileToString(fileText, *UProjectFilePath);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(fileText);
FJsonSerializer::Deserialize(Reader, fileJson);
FString outString;
if (!fileJson->TryGetStringField(DATABASE_TAG, outString))
{
FString empty = FString("");
Database = empty;
AppName = empty;
Version = empty;
ClientID = empty;
ClientSecret = empty;
return;
}
Database = fileJson->GetStringField(DATABASE_TAG);
AppName = fileJson->GetStringField(APP_NAME_TAG);
Version = fileJson->GetStringField(VERSION_TAG);
ClientID = fileJson->GetStringField(CLIENT_ID_TAG);
ClientSecret = fileJson->GetStringField(CLIENT_SECRET_TAG);
}
void FBugSplatSettings::UpdateCrashReportClientIni(FString IniFilePath)
{
if (!FPaths::FileExists(IniFilePath))
{
FMessageDialog::Debugf(FText::FromString("Could not find DefaultEngine.ini!"));
return;
}
FConfigCacheIni ini(EConfigCacheType::DiskBacked);
ini.LoadFile(IniFilePath);
FString sectionTag = FString(TEXT("CrashReportClient"));
FString dataRouterUrlConfigTag = FString(TEXT("DataRouterUrl"));
FString dataRouterUrlValue = CreateBugSplatEndpointUrl();
FString crashReportClientVersionConfigTag = FString(TEXT("CrashReportClientVersion"));
FString crashReportClientVersionValue = FString(TEXT("1.0"));
ini.SetString(*sectionTag, *dataRouterUrlConfigTag, *dataRouterUrlValue, IniFilePath);
ini.SetString(*sectionTag, *crashReportClientVersionConfigTag, *crashReportClientVersionValue, IniFilePath);
FMessageDialog::Debugf(FText::FromString("Configuration File Successfully Updated!"));
}
void FBugSplatSettings::SaveSettingsToUProject()
{
FString fileText;
TSharedPtr<FJsonObject> fileJson = MakeShareable(new FJsonObject());
FFileHelper::LoadFileToString(fileText, *UProjectFilePath);
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(fileText);
FJsonSerializer::Deserialize(Reader, fileJson);
FString Text;
TSharedRef<FJsonObject> PluginJsonObject = fileJson.ToSharedRef();
TSharedRef< TJsonWriter<> > WriterRef = TJsonWriterFactory<>::Create(&Text);
TJsonWriter<>& Writer = WriterRef.Get();
PluginJsonObject->SetStringField(DATABASE_TAG, Database);
PluginJsonObject->SetStringField(APP_NAME_TAG, AppName);
PluginJsonObject->SetStringField(VERSION_TAG, Version);
PluginJsonObject->SetStringField(CLIENT_ID_TAG, ClientID);
PluginJsonObject->SetStringField(CLIENT_SECRET_TAG, ClientSecret);
FJsonSerializer::Serialize(PluginJsonObject, Writer);
FFileHelper::SaveStringToFile(Text, *UProjectFilePath);
}
void FBugSplatSettings::WriteSendPdbsToScript()
{
FString PostBuildStepsConsoleCommandFormat =
FString(
"\"{0}\" " //Send PDBS Endpoint
"/u {1} " // Username
"/p {2} " // Password
"/a {3} " // AppName
"/v {4} " // Version
"/b {5} " // Database
"/d \"{6}\"" // Project Directory
);
FStringFormatOrderedArguments args;
args.Add(BUGSPLAT_SENDPDBS_DIR);
args.Add(ClientID);
args.Add(ClientSecret);
args.Add(AppName);
args.Add(Version);
args.Add(Database);
args.Add(FPaths::Combine(FPaths::ConvertRelativePathToFull(FPaths::ProjectDir()), FString("/Binaries/%1")));
FString FormattedString = *FString::Format(*PostBuildStepsConsoleCommandFormat, args);
FFileHelper::SaveStringToFile(FormattedString, *BUGSPLAT_BASH_DIR);
FMessageDialog::Debugf(FText::FromString("Symbol uploads added successfully!"));
}
void FBugSplatSettings::UpdateGlobalIni()
{
UpdateCrashReportClientIni(*GLOBAL_CRASH_REPORT_CLIENT_CONFIG_PATH);
}
void FBugSplatSettings::UpdateLocalIni()
{
FString PackagedBuildFolderPath;
if (!FDesktopPlatformModule::Get()->OpenDirectoryDialog(
FSlateApplication::Get().FindBestParentWindowHandleForDialogs(nullptr),
FString("Packaged Directory"),
FPaths::GetProjectFilePath(),
PackagedBuildFolderPath))
{
return;
}
// TODO BG test if the project directory is valid by traversing the directory structure
// TODO BG create file if it doesn't exist
// TODO BG conditional for Unreal Engine <= 4.25 packaged path ([BUILD_DIR]\WindowsNoEditor\Engine\Programs\CrashReportClient\Config\NoRedist)
// TODO BG conditional for Unreal Engine >= 4.26 packaged path ([BUILD_DIR]\WindowsNoEditor\Engine\Restricted\NoRedist\Programs\CrashReportClient\Config)
FString IniFilePath = *FPaths::Combine(PackagedBuildFolderPath, "Windows", *PACKAGED_BUILD_CONFIG_PATH);
if (!FPaths::FileExists(IniFilePath))
{
// Support UE4 Packaged Directory Convention
IniFilePath = *FPaths::Combine(PackagedBuildFolderPath, "WindowsNoEditor", *PACKAGED_BUILD_CONFIG_PATH);
}
UpdateCrashReportClientIni(IniFilePath);
}