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BptBuilderTemplate.java
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BptBuilderTemplate.java
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/**
* Copyright (c) SpaceToad, 2011-2012
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.core.blueprints;
import java.util.LinkedList;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import buildcraft.core.IBuilderInventory;
import buildcraft.core.blueprints.BptSlot.Mode;
public class BptBuilderTemplate extends BptBuilderBase {
LinkedList<BptSlot> clearList = new LinkedList<BptSlot>();
LinkedList<BptSlot> buildList = new LinkedList<BptSlot>();
public BptBuilderTemplate(BptBase bluePrint, World world, int x, int y, int z) {
super(bluePrint, world, x, y, z);
for (int j = bluePrint.sizeY - 1; j >= 0; --j) {
for (int i = 0; i < bluePrint.sizeX; ++i) {
for (int k = 0; k < bluePrint.sizeZ; ++k) {
int xCoord = i + x - bluePrint.anchorX;
int yCoord = j + y - bluePrint.anchorY;
int zCoord = k + z - bluePrint.anchorZ;
BptSlot slot = bluePrint.contents[i][j][k];
if (slot == null || slot.blockId == 0) {
slot = new BptSlot();
slot.meta = 0;
slot.blockId = 0;
slot.x = xCoord;
slot.y = yCoord;
slot.z = zCoord;
slot.mode = Mode.ClearIfInvalid;
clearList.add(slot);
}
}
}
}
for (int j = 0; j < bluePrint.sizeY; ++j) {
for (int i = 0; i < bluePrint.sizeX; ++i) {
for (int k = 0; k < bluePrint.sizeZ; ++k) {
int xCoord = i + x - bluePrint.anchorX;
int yCoord = j + y - bluePrint.anchorY;
int zCoord = k + z - bluePrint.anchorZ;
BptSlot slot = bluePrint.contents[i][j][k];
if (slot != null) {
slot = slot.clone();
} else {
slot = new BptSlot();
slot.meta = 0;
slot.blockId = 0;
}
slot.x = xCoord;
slot.y = yCoord;
slot.z = zCoord;
slot.mode = Mode.Build;
if (slot.blockId != 0) {
buildList.add(slot);
}
}
}
}
}
private void checkDone() {
if (clearList.size() == 0 && buildList.size() == 0) {
done = true;
} else {
done = false;
}
}
@Override
public BptSlot getNextBlock(World world, IBuilderInventory inv) {
if (clearList.size() != 0) {
BptSlot slot = internalGetNextBlock(world, inv, clearList);
checkDone();
if (slot != null)
return slot;
else
return null;
}
if (buildList.size() != 0) {
BptSlot slot = internalGetNextBlock(world, inv, buildList);
checkDone();
if (slot != null)
return slot;
else
return null;
}
checkDone();
return null;
}
public BptSlot internalGetNextBlock(World world, IBuilderInventory inv, LinkedList<BptSlot> list) {
BptSlot result = null;
while (list.size() > 0) {
BptSlot slot = list.getFirst();
// Note from CJ: I have no idea what this code is supposed to do, so I'm not touching it.
if (slot.blockId == world.getBlockId(slot.x, slot.y, slot.z)) {
list.removeFirst();
} else if (slot.mode == Mode.ClearIfInvalid) {
result = slot;
list.removeFirst();
break;
} else {
int size = inv.getSizeInventory();
for (int i = 0; i < size; ++i) {
if (!inv.isBuildingMaterial(i)) {
continue;
}
ItemStack stack = inv.decrStackSize(i, 1);
if (stack != null && stack.stackSize > 0) {
result = slot.clone();
result.stackToUse = stack;
list.removeFirst();
break;
}
}
break;
}
}
return result;
}
}