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TileMiningWell.java
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TileMiningWell.java
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/**
* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public License
* 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.factory;
import buildcraft.BuildCraftCore;
import buildcraft.BuildCraftFactory;
import buildcraft.api.gates.IAction;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
import buildcraft.api.power.PowerHandler.Type;
import buildcraft.core.IMachine;
import buildcraft.core.TileBuildCraft;
import buildcraft.core.utils.BlockUtil;
import buildcraft.core.utils.Utils;
import java.util.List;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeDirection;
public class TileMiningWell extends TileBuildCraft implements IMachine, IPowerReceptor {
boolean isDigging = true;
private PowerHandler powerHandler;
public TileMiningWell() {
powerHandler = new PowerHandler(this, Type.MACHINE);
powerHandler.configure(100, 100, 60, 1000);
powerHandler.configurePowerPerdition(1, 1);
}
/**
* Dig the next available piece of land if not done. As soon as it reaches
* bedrock, lava or goes below 0, it's considered done.
*/
@Override
public void doWork(PowerHandler workProvider) {
if (powerHandler.useEnergy(60, 60, true) != 60)
return;
World world = worldObj;
int depth = yCoord - 1;
while (world.getBlockId(xCoord, depth, zCoord) == BuildCraftFactory.plainPipeBlock.blockID) {
depth = depth - 1;
}
if (depth < 1 || !BlockUtil.canChangeBlock(world, xCoord, depth, zCoord)) {
isDigging = false;
return;
}
boolean wasAir = world.isAirBlock(xCoord, depth, zCoord);
List<ItemStack> stacks = BlockUtil.getItemStackFromBlock(worldObj, xCoord, depth, zCoord);
world.setBlock(xCoord, depth, zCoord, BuildCraftFactory.plainPipeBlock.blockID);
if (wasAir)
return;
if (stacks == null || stacks.isEmpty())
return;
for (ItemStack stack : stacks) {
stack.stackSize -= Utils.addToRandomInventoryAround(worldObj, xCoord, yCoord, zCoord, stack);
if (stack.stackSize <= 0)
continue;
stack.stackSize -= Utils.addToRandomPipeAround(worldObj, xCoord, yCoord, zCoord, ForgeDirection.UNKNOWN, stack);
if (stack.stackSize <= 0)
continue;
// Throw the object away.
// TODO: factorize that code
float f = world.rand.nextFloat() * 0.8F + 0.1F;
float f1 = world.rand.nextFloat() * 0.8F + 0.1F;
float f2 = world.rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem = new EntityItem(world, xCoord + f, yCoord + f1 + 0.5F, zCoord + f2, stack);
entityitem.lifespan = BuildCraftCore.itemLifespan;
entityitem.delayBeforeCanPickup = 10;
float f3 = 0.05F;
entityitem.motionX = (float) world.rand.nextGaussian() * f3;
entityitem.motionY = (float) world.rand.nextGaussian() * f3 + 1.0F;
entityitem.motionZ = (float) world.rand.nextGaussian() * f3;
world.spawnEntityInWorld(entityitem);
}
}
@Override
public void invalidate() {
super.invalidate();
if (worldObj != null && yCoord > 2) {
BuildCraftFactory.miningWellBlock.removePipes(worldObj, xCoord, yCoord, zCoord);
}
}
@Override
public boolean isActive() {
return isDigging;
}
@Override
public PowerReceiver getPowerReceiver(ForgeDirection side) {
return powerHandler.getPowerReceiver();
}
@Override
public boolean manageFluids() {
return false;
}
@Override
public boolean manageSolids() {
return true;
}
@Override
public boolean allowAction(IAction action) {
return false;
}
}