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GateItemRenderer.java
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GateItemRenderer.java
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package buildcraft.transport.render;
import buildcraft.api.gates.IGateExpansion;
import buildcraft.transport.gates.ItemGate;
import java.util.Random;
import net.minecraft.item.ItemStack;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraftforge.client.IItemRenderer;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
import org.lwjgl.opengl.GL11;
import net.minecraft.entity.item.EntityItem;
/**
*
* @author CovertJaguar <http://www.railcraft.info>
*/
public class GateItemRenderer implements IItemRenderer {
RenderItem renderItem = new RenderItem();
@Override
public boolean handleRenderType(ItemStack stack, ItemRenderType type) {
if (type == ItemRenderType.INVENTORY || type == ItemRenderType.ENTITY || type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON)
return true;
return false;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack stack, ItemRendererHelper helper) {
if (helper == ItemRendererHelper.ENTITY_BOBBING)
return true;
return false;
}
@Override
public void renderItem(ItemRenderType type, ItemStack stack, Object... data) {
if (type == ItemRenderType.INVENTORY)
render(ItemRenderType.INVENTORY, stack);
else if (type == ItemRenderType.ENTITY)
if (RenderManager.instance.options.fancyGraphics)
renderAsEntity(stack, (EntityItem) data[1]);
else
renderAsEntityFlat(stack);
else if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
renderIn3D(stack);
}
}
private void renderIn3D(ItemStack stack) {
GL11.glPushMatrix();
renderLayerIn3D(ItemGate.getLogic(stack).getIconItem());
GL11.glScalef(1, 1, 1.05f);
renderLayerIn3D(ItemGate.getMaterial(stack).getIconItem());
for (IGateExpansion expansion : ItemGate.getInstalledExpansions(stack)) {
renderLayerIn3D(expansion.getOverlayItem());
}
GL11.glPopMatrix();
}
private void renderLayerIn3D(Icon icon) {
if (icon == null)
return;
GL11.glPushMatrix();
Tessellator tessellator = Tessellator.instance;
float uv1 = icon.getMinU();
float uv2 = icon.getMaxU();
float uv3 = icon.getMinV();
float uv4 = icon.getMaxV();
ItemRenderer.renderItemIn2D(tessellator, uv2, uv3, uv1, uv4, icon.getIconWidth(), icon.getIconHeight(), 0.0625F);
GL11.glPopMatrix();
}
private void renderAsEntity(ItemStack stack, EntityItem entity) {
GL11.glPushMatrix();
byte iterations = 1;
if (stack.stackSize > 1)
iterations = 2;
if (stack.stackSize > 15)
iterations = 3;
if (stack.stackSize > 31)
iterations = 4;
Random rand = new Random(187L);
float offsetZ = 0.0625F + 0.021875F;
GL11.glRotatef((((float) entity.age + 1.0F) / 20.0F + entity.hoverStart) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.25F, -(offsetZ * (float) iterations / 2.0F));
for (int count = 0; count < iterations; ++count) {
if (count > 0) {
float offsetX = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float offsetY = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
float z = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
GL11.glTranslatef(offsetX, offsetY, offsetZ);
} else
GL11.glTranslatef(0f, 0f, offsetZ);
renderIn3D(stack);
}
GL11.glPopMatrix();
}
private void renderAsEntityFlat(ItemStack stack) {
GL11.glPushMatrix();
byte iterations = 1;
if (stack.stackSize > 1)
iterations = 2;
if (stack.stackSize > 15)
iterations = 3;
if (stack.stackSize > 31)
iterations = 4;
Random rand = new Random(187L);
for (int ii = 0; ii < iterations; ++ii) {
GL11.glPushMatrix();
GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(180 - RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
if (ii > 0) {
float var12 = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F;
float var13 = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F;
float var14 = (rand.nextFloat() * 2.0F - 1.0F) * 0.3F;
GL11.glTranslatef(var12, var13, var14);
}
GL11.glTranslatef(0.5f, 0.8f, 0);
GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
GL11.glScalef(1f / 16f, 1f / 16f, 1);
render(ItemRenderType.ENTITY, stack);
GL11.glPopMatrix();
}
GL11.glPopMatrix();
}
private void render(ItemRenderType type, ItemStack stack) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_LIGHTING);
Icon icon = ItemGate.getLogic(stack).getIconItem();
renderItem.renderIcon(0, 0, icon, 16, 16);
if (type == ItemRenderType.ENTITY)
GL11.glTranslatef(0, 0, -0.01f);
icon = ItemGate.getMaterial(stack).getIconItem();
if (icon != null)
renderItem.renderIcon(0, 0, icon, 16, 16);
for (IGateExpansion expansion : ItemGate.getInstalledExpansions(stack)) {
icon = expansion.getOverlayItem();
if (icon != null)
renderItem.renderIcon(0, 0, icon, 16, 16);
}
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
}