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GuiHandler.java
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GuiHandler.java
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package buildcraft.builders;
import buildcraft.builders.gui.ContainerBlueprintLibrary;
import buildcraft.builders.gui.ContainerBuilder;
import buildcraft.builders.gui.ContainerFiller;
import buildcraft.builders.gui.ContainerTemplate;
import buildcraft.builders.gui.GuiBlueprintLibrary;
import buildcraft.builders.gui.GuiBuilder;
import buildcraft.builders.gui.GuiFiller;
import buildcraft.builders.gui.GuiTemplate;
import buildcraft.core.GuiIds;
import cpw.mods.fml.common.network.IGuiHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
public class GuiHandler implements IGuiHandler {
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if (!world.blockExists(x, y, z))
return null;
TileEntity tile = world.getBlockTileEntity(x, y, z);
switch (ID) {
case GuiIds.ARCHITECT_TABLE:
if (!(tile instanceof TileArchitect))
return null;
return new GuiTemplate(player.inventory, (TileArchitect) tile);
case GuiIds.BLUEPRINT_LIBRARY:
if (!(tile instanceof TileBlueprintLibrary))
return null;
return new GuiBlueprintLibrary(player, (TileBlueprintLibrary) tile);
case GuiIds.BUILDER:
if (!(tile instanceof TileBuilder))
return null;
return new GuiBuilder(player.inventory, (TileBuilder) tile);
case GuiIds.FILLER:
if (!(tile instanceof TileFiller))
return null;
return new GuiFiller(player.inventory, (TileFiller) tile);
default:
return null;
}
}
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if (!world.blockExists(x, y, z))
return null;
TileEntity tile = world.getBlockTileEntity(x, y, z);
switch (ID) {
case GuiIds.ARCHITECT_TABLE:
if (!(tile instanceof TileArchitect))
return null;
return new ContainerTemplate(player.inventory, (TileArchitect) tile);
case GuiIds.BLUEPRINT_LIBRARY:
if (!(tile instanceof TileBlueprintLibrary))
return null;
return new ContainerBlueprintLibrary(player, (TileBlueprintLibrary) tile);
case GuiIds.BUILDER:
if (!(tile instanceof TileBuilder))
return null;
return new ContainerBuilder(player.inventory, (TileBuilder) tile);
case GuiIds.FILLER:
if (!(tile instanceof TileFiller))
return null;
return new ContainerFiller(player.inventory, (TileFiller) tile);
default:
return null;
}
}
}