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TileLaserTableBase.java
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TileLaserTableBase.java
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/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.silicon;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import buildcraft.api.power.ILaserTarget;
import buildcraft.api.tiles.IHasWork;
import buildcraft.core.TileBuildCraft;
import buildcraft.core.inventory.SimpleInventory;
import buildcraft.core.utils.AverageUtil;
public abstract class TileLaserTableBase extends TileBuildCraft implements ILaserTarget, IInventory, IHasWork {
public int clientRequiredEnergy = 0;
protected SimpleInventory inv = new SimpleInventory(getSizeInventory(), "inv", 64);
private int energy = 0;
private int recentEnergyAverage;
private AverageUtil recentEnergyAverageUtil = new AverageUtil(20);
@Override
public void updateEntity() {
super.updateEntity();
recentEnergyAverageUtil.tick();
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
public void addEnergy(int energy) {
this.energy += energy;
}
public void subtractEnergy(int energy) {
this.energy -= energy;
}
public abstract int getRequiredEnergy();
public int getProgressScaled(int ratio) {
if (clientRequiredEnergy == 0) {
return 0;
} else if (energy >= clientRequiredEnergy) {
return ratio;
} else {
return (int) ((double) energy / (double) clientRequiredEnergy * ratio);
}
}
public int getRecentEnergyAverage() {
return recentEnergyAverage;
}
public abstract boolean canCraft();
@Override
public boolean requiresLaserEnergy() {
return canCraft() && energy < getRequiredEnergy() * 5F;
}
@Override
public void receiveLaserEnergy(int energy) {
this.energy += energy;
recentEnergyAverageUtil.push(energy);
}
@Override
public boolean isInvalidTarget() {
return isInvalid();
}
@Override
public double getXCoord() {
return xCoord;
}
@Override
public double getYCoord() {
return yCoord;
}
@Override
public double getZCoord() {
return zCoord;
}
@Override
public ItemStack getStackInSlot(int slot) {
return inv.getStackInSlot(slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
return inv.decrStackSize(slot, amount);
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
return null;
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
inv.setInventorySlotContents(slot, stack);
}
@Override
public int getInventoryStackLimit() {
return inv.getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return worldObj.getTileEntity(xCoord, yCoord, zCoord) == this && !isInvalid();
}
@Override
public void openInventory() {
}
@Override
public void closeInventory() {
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
super.writeToNBT(nbt);
inv.writeToNBT(nbt, "inv");
nbt.setInteger("energy", energy);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
super.readFromNBT(nbt);
inv.readFromNBT(nbt, "inv");
energy = nbt.getInteger("energy");
}
public void getGUINetworkData(int id, int data) {
int currentStored = energy;
int requiredEnergy = clientRequiredEnergy;
switch (id) {
case 0:
requiredEnergy = (requiredEnergy & 0xFFFF0000) | (data & 0xFFFF);
clientRequiredEnergy = requiredEnergy;
break;
case 1:
currentStored = (currentStored & 0xFFFF0000) | (data & 0xFFFF);
energy = currentStored;
break;
case 2:
requiredEnergy = (requiredEnergy & 0xFFFF) | ((data & 0xFFFF) << 16);
clientRequiredEnergy = requiredEnergy;
break;
case 3:
currentStored = (currentStored & 0xFFFF) | ((data & 0xFFFF) << 16);
energy = currentStored;
break;
case 4:
recentEnergyAverage = recentEnergyAverage & 0xFFFF0000 | (data & 0xFFFF);
break;
case 5:
recentEnergyAverage = (recentEnergyAverage & 0xFFFF) | ((data & 0xFFFF) << 16);
break;
}
}
public void sendGUINetworkData(Container container, ICrafting iCrafting) {
int requiredEnergy = getRequiredEnergy();
int currentStored = energy;
int lRecentEnergy = (int) (recentEnergyAverageUtil.getAverage() * 100f);
iCrafting.sendProgressBarUpdate(container, 0, requiredEnergy & 0xFFFF);
iCrafting.sendProgressBarUpdate(container, 1, currentStored & 0xFFFF);
iCrafting.sendProgressBarUpdate(container, 2, (requiredEnergy >>> 16) & 0xFFFF);
iCrafting.sendProgressBarUpdate(container, 3, (currentStored >>> 16) & 0xFFFF);
iCrafting.sendProgressBarUpdate(container, 4, lRecentEnergy & 0xFFFF);
iCrafting.sendProgressBarUpdate(container, 5, (lRecentEnergy >>> 16) & 0xFFFF);
}
}