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FluidUtils.java
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FluidUtils.java
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package buildcraft.core.liquids;
import buildcraft.core.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
/**
*
* @author CovertJaguar <http://www.railcraft.info/>
*/
public class FluidUtils {
public static boolean handleRightClick(IFluidHandler tank, ForgeDirection side, EntityPlayer player, boolean fill, boolean drain) {
if (player == null) {
return false;
}
ItemStack current = player.inventory.getCurrentItem();
if (current != null) {
FluidStack liquid = FluidContainerRegistry.getFluidForFilledItem(current);
if (fill && liquid != null) {
int used = tank.fill(side, liquid, true);
if (used > 0) {
if (!player.capabilities.isCreativeMode) {
player.inventory.setInventorySlotContents(player.inventory.currentItem, Utils.consumeItem(current));
}
return true;
}
} else if (drain) {
FluidStack available = tank.drain(side, Integer.MAX_VALUE, false);
if (available != null) {
ItemStack filled = FluidContainerRegistry.fillFluidContainer(available, current);
liquid = FluidContainerRegistry.getFluidForFilledItem(filled);
if (liquid != null) {
if (current.stackSize > 1) {
if (!player.inventory.addItemStackToInventory(filled)) {
return false;
} else {
player.inventory.setInventorySlotContents(player.inventory.currentItem, Utils.consumeItem(current));
}
} else {
player.inventory.setInventorySlotContents(player.inventory.currentItem, Utils.consumeItem(current));
player.inventory.setInventorySlotContents(player.inventory.currentItem, filled);
}
tank.drain(side, liquid.amount, true);
return true;
}
}
}
}
return false;
}
public static int getFluidBlockId(Fluid fluid, boolean moving) {
if (fluid == FluidRegistry.WATER)
return moving ? Block.waterMoving.blockID : Block.waterStill.blockID;
if (fluid == FluidRegistry.LAVA)
return moving ? Block.lavaMoving.blockID : Block.lavaStill.blockID;
return fluid.getBlockID();
}
}