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GuiAdvancedInterface.java
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GuiAdvancedInterface.java
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package buildcraft.core.gui;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fluids.Fluid;
import org.lwjgl.opengl.GL11;
import buildcraft.core.render.RenderUtils;
import buildcraft.core.render.FluidRenderer;
public abstract class GuiAdvancedInterface extends GuiBuildCraft {
public abstract class AdvancedSlot {
public int x, y;
public AdvancedSlot(int x, int y) {
this.x = x;
this.y = y;
}
public String getDescription() {
if (getItemStack() != null)
return getItemStack().getItem().getItemDisplayName(getItemStack());
else
return "";
}
public Icon getIcon() {
return null;
}
public ResourceLocation getTexture() {
return TextureMap.locationItemsTexture;
}
public ItemStack getItemStack() {
return null;
}
public boolean isDefined() {
return true;
}
public void drawSprite(int cornerX, int cornerY) {
if (!isDefined())
return;
if (getItemStack() != null) {
drawStack(getItemStack());
} else if (getIcon() != null) {
mc.renderEngine.bindTexture(getTexture());
//System.out.printf("Drawing advanced sprite %s (%d,%d) at %d %d\n", getIcon().getIconName(), getIcon().getOriginX(),getIcon().getOriginY(),cornerX + x, cornerY + y);
drawTexturedModelRectFromIcon(cornerX + x, cornerY + y, getIcon(), 16, 16);
}
}
public void drawStack(ItemStack item) {
if (item != null) {
int cornerX = (width - xSize) / 2;
int cornerY = (height - ySize) / 2;
itemRenderer.zLevel = 200F;
itemRenderer.renderItemAndEffectIntoGUI(fontRenderer, mc.renderEngine, item, cornerX + x, cornerY + y);
itemRenderer.renderItemOverlayIntoGUI(fontRenderer, mc.renderEngine, item, cornerX + x, cornerY + y);
itemRenderer.zLevel = 0.0F;
}
}
}
public class ItemSlot extends AdvancedSlot {
public ItemStack stack;
public ItemSlot(int x, int y) {
super(x, y);
}
@Override
public ItemStack getItemStack() {
return stack;
}
}
/**
* More dynamic slot displaying an inventory fluid at specified position in
* the passed IInventory
*/
public class IInventorySlot extends AdvancedSlot {
private IInventory tile;
private int slot;
public IInventorySlot(int x, int y, IInventory tile, int slot) {
super(x, y);
this.tile = tile;
this.slot = slot;
}
@Override
public ItemStack getItemStack() {
return tile.getStackInSlot(slot);
}
}
public AdvancedSlot[] slots;
public GuiAdvancedInterface(BuildCraftContainer container, IInventory inventory, ResourceLocation texture) {
super(container, inventory, texture);
}
public int getSlotAtLocation(int i, int j) {
for (int position = 0; position < slots.length; ++position) {
AdvancedSlot s = slots[position];
if (i >= s.x && i <= s.x + 16 && j >= s.y && j <= s.y + 16)
return position;
}
return -1;
}
protected void drawBackgroundSlots() {
int cornerX = (width - xSize) / 2;
int cornerY = (height - ySize) / 2;
RenderHelper.enableGUIStandardItemLighting();
GL11.glPushMatrix();
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(32826 /* GL_RESCALE_NORMAL_EXT */);
int i1 = 240;
int k1 = 240;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, i1 / 1.0F, k1 / 1.0F);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
for (int s = 0; s < slots.length; ++s) {
AdvancedSlot slot = slots[s];
if (slot != null) {
slot.drawSprite(cornerX, cornerY);
}
}
GL11.glPopMatrix();
}
protected void drawForegroundSelection(int mouseX, int mouseY) {
String s = "";
int cornerX = (width - xSize) / 2;
int cornerY = (height - ySize) / 2;
int position = getSlotAtLocation(mouseX - cornerX, mouseY - cornerY);
if (position != -1) {
AdvancedSlot slot = slots[position];
if (slot != null) {
s = slot.getDescription();
}
}
if (s.length() > 0) {
int i2 = (mouseX - cornerX);
int k2 = mouseY - cornerY;
drawCreativeTabHoveringText(s, i2, k2);
RenderHelper.enableGUIStandardItemLighting();
}
}
/**
* For the refinery, a kind of phantom slot for fluid.
*/
//TODO Get this class working well (Now it's just here to let the refinery compil)
public class FluidSlot extends AdvancedSlot {
public Fluid fluid;
public int colorRenderCache;
public FluidSlot(int x, int y) {
super(x, y);
}
@Override
public void drawSprite(int cornerX, int cornerY) {
if (fluid != null) {
RenderUtils.setGLColorFromInt(colorRenderCache);
}
super.drawSprite(cornerX, cornerY);
}
@Override
public Icon getIcon() {
return FluidRenderer.getFluidTexture(fluid, false);
}
@Override
public ResourceLocation getTexture() {
return FluidRenderer.getFluidSheet(fluid);
}
}
}