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TextureStateManager.java
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TextureStateManager.java
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/** Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public License 1.0, or MMPL. Please check the contents
* of the license located in http://www.mod-buildcraft.com/MMPL-1.0.txt */
package buildcraft.core.lib.client.sprite;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import buildcraft.api.core.render.ITextureStateManager;
/* This class moves texture management from PipeRenderState to be filled while rendering as efficient as possible */
@SideOnly(Side.CLIENT)
public final class TextureStateManager implements ITextureStateManager {
private TextureAtlasSprite currentTexture;
private TextureAtlasSprite[] textureArray;
private TextureAtlasSprite[] textureArrayCache;
public TextureStateManager(TextureAtlasSprite placeholder) {
currentTexture = placeholder;
textureArrayCache = new TextureAtlasSprite[6];
}
public TextureAtlasSprite[] popArray() {
textureArray = textureArrayCache;
return textureArrayCache; // Thread safety. Seriously.
}
public void pushArray() {
textureArray = null;
}
public TextureAtlasSprite getTexture() {
return currentTexture;
}
public TextureAtlasSprite[] getTextureArray() {
return textureArray;
}
public boolean isSided() {
return textureArray != null;
}
@Override
public void set(TextureAtlasSprite icon) {
currentTexture = icon;
}
}