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6.2.0
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6.2.0
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Additions:
* Pipe improvements!
* Clay Transport Pipes - insertion pipes, now in official BC!
* Diamond Liquid Pipes - sort liquids.
* Emerald Liquid Pipes can now filter liquids as an option.
* Sandstone Kinesis Pipes, which offer more throughput but do not connect to machines.
* Rebalanced liquid pipe capacities.
* Charging Table - charge RF items with lasers!
* Engines do not explode anymore! They now overheat - hit with a wrench to fix! (Explosions can be restored via config)
* Huge networking code improvements!
* Major rewrite of networking - instead of 3 networking subsystems, we now only use one.
* Small improvements in packet size.
* Quarry changes!
* Quarries and Mining Wells now dynamically calculate the energy required to break a block based on its hardness.
* They also render a fancy block breaking animation when breaking a block.
* Quarry arms move slower in rain, unless the rain is covered by a roof.
* Stirling engines can now burn paper at 1 RF/t.
* Engine centipedes are back! You can now connect engines to each other.
* Improved error messages for Schematics (CovertJaguar)
* OreDictionary support for almost all BuildCraft recipes (ganymedes01)
* Robot Miners respect BlockBreakEvents now (useful for MCPC+/Cauldron)
* Updated RF API to latest version (discerns between Providers and Receivers)
* New APIs for modders:
* IEngine - send energy between engines!
* IHeatable - control the heat of a block!
Bugfixes:
* [#2236] Tanks consume water bottles and don't support IFluidContainerItem (asie)
* [#2225] Crash with blueprints (asie)
* [#2222] Add support for Blocks that use a color multiplier for rendering (nulano, asie)
* [#2218] Can't dismantle Landmarks (Gyro)
* [#2213] Message for receiving an invalid IMC is not formatted (asie)
* [#2210] Crash when changing dimensions with robots (asie)
* [#2208] Server-side crash when opening BuildCraft list (asie)
* [#2199] Pipes call interface methods on invalid tiles (asie)
* Fix builder packet spams (asie)
* Fix gate powering causing crashes (asie)
* Fluid pipe multipliers now respect fixing the travel delay as well (asie)
* **Important severe blueprint bugfix! Server admins - this is SERIOUS! Update!**