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TileEngine.java
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TileEngine.java
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/**
* Copyright (c) SpaceToad, 2011 http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public License
* 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.energy;
import java.util.LinkedList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagFloat;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.BuildCraftEnergy;
import buildcraft.api.gates.IOverrideDefaultTriggers;
import buildcraft.api.gates.ITrigger;
import buildcraft.api.power.IPowerEmitter;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
import buildcraft.api.power.PowerHandler.Type;
import buildcraft.api.transport.IPipeConnection;
import buildcraft.api.transport.IPipeTile;
import buildcraft.api.transport.IPipeTile.PipeType;
import buildcraft.core.DefaultProps;
import buildcraft.core.TileBuffer;
import buildcraft.core.TileBuildCraft;
import buildcraft.core.network.TileNetworkData;
import buildcraft.core.proxy.CoreProxy;
import buildcraft.energy.gui.ContainerEngine;
public abstract class TileEngine extends TileBuildCraft implements IPowerReceptor, IPowerEmitter, IOverrideDefaultTriggers, IPipeConnection {
public static final ResourceLocation WOOD_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png");
public static final ResourceLocation STONE_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_stone.png");
public static final ResourceLocation IRON_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_iron.png");
public enum EnergyStage {
BLUE, GREEN, YELLOW, RED, OVERHEAT
}
public static final float MIN_HEAT = 20;
public static final float IDEAL_HEAT = 100;
public static final float MAX_HEAT = 250;
protected int progressPart = 0;
protected boolean lastPower = false;
protected PowerHandler powerHandler;
public float currentOutput = 0;
public boolean isRedstonePowered = false;
private boolean checkOrienation = false;
private TileBuffer[] tileCache;
public float progress;
public float energy;
public float heat = MIN_HEAT;
//
public @TileNetworkData
EnergyStage energyStage = EnergyStage.BLUE;
public @TileNetworkData
ForgeDirection orientation = ForgeDirection.UP;
public @TileNetworkData
boolean isPumping = false; // Used for SMP synch
public TileEngine() {
powerHandler = new PowerHandler(this, Type.ENGINE);
powerHandler.configurePowerPerdition(1, 100);
}
@Override
public void initialize() {
if (!CoreProxy.proxy.isRenderWorld(worldObj)) {
powerHandler.configure(minEnergyReceived(), maxEnergyReceived(), 1, getMaxEnergy());
checkRedstonePower();
}
}
public abstract ResourceLocation getTextureFile();
public boolean onBlockActivated(EntityPlayer player, ForgeDirection side) {
return false;
}
public float getEnergyLevel() {
return energy / getMaxEnergy();
}
protected EnergyStage computeEnergyStage() {
float energyLevel = getHeatLevel();
if (energyLevel < 0.25f)
return EnergyStage.BLUE;
else if (energyLevel < 0.5f)
return EnergyStage.GREEN;
else if (energyLevel < 0.75f)
return EnergyStage.YELLOW;
else if (energyLevel < 1f)
return EnergyStage.RED;
else
return EnergyStage.OVERHEAT;
}
public final EnergyStage getEnergyStage() {
if (CoreProxy.proxy.isSimulating(worldObj)) {
if (energyStage == EnergyStage.OVERHEAT)
return energyStage;
EnergyStage newStage = computeEnergyStage();
if (energyStage != newStage) {
energyStage = newStage;
sendNetworkUpdate();
}
}
return energyStage;
}
public void updateHeatLevel() {
heat = ((MAX_HEAT - MIN_HEAT) * getEnergyLevel()) + MIN_HEAT;
}
public float getHeatLevel() {
return (heat - MIN_HEAT) / (MAX_HEAT - MIN_HEAT);
}
public float getIdealHeatLevel() {
return heat / IDEAL_HEAT;
}
public float getHeat() {
return heat;
}
public float getPistonSpeed() {
if (CoreProxy.proxy.isSimulating(worldObj))
return Math.max(0.16f * getHeatLevel(), 0.01f);
switch (getEnergyStage()) {
case BLUE:
return 0.02F;
case GREEN:
return 0.04F;
case YELLOW:
return 0.08F;
case RED:
return 0.16F;
default:
return 0;
}
}
@Override
public void updateEntity() {
super.updateEntity();
if (CoreProxy.proxy.isRenderWorld(worldObj)) {
if (progressPart != 0) {
progress += getPistonSpeed();
if (progress > 1) {
progressPart = 0;
progress = 0;
}
} else if (this.isPumping)
progressPart = 1;
return;
}
if (checkOrienation) {
checkOrienation = false;
if (!isOrientationValid())
switchOrientation(true);
}
if (!isRedstonePowered)
if (energy > 1)
energy--;
updateHeatLevel();
getEnergyStage();
engineUpdate();
TileEntity tile = getTileBuffer(orientation).getTile();
if (progressPart != 0) {
progress += getPistonSpeed();
if (progress > 0.5 && progressPart == 1) {
progressPart = 2;
sendPower(); // Comment out for constant power
} else if (progress >= 1) {
progress = 0;
progressPart = 0;
}
} else if (isRedstonePowered && isActive())
if (isPoweredTile(tile, orientation))
if (getPowerToExtract() > 0) {
progressPart = 1;
setPumping(true);
} else
setPumping(false);
else
setPumping(false);
else
setPumping(false);
// Uncomment for constant power
// if (isRedstonePowered && isActive()) {
// sendPower();
// } else currentOutput = 0;
burn();
}
private float getPowerToExtract() {
TileEntity tile = getTileBuffer(orientation).getTile();
PowerReceiver receptor = ((IPowerReceptor) tile).getPowerReceiver(orientation.getOpposite());
return extractEnergy(receptor.getMinEnergyReceived(), receptor.getMaxEnergyReceived(), false); // Comment out for constant power
// return extractEnergy(0, getActualOutput(), false); // Uncomment for constant power
}
private void sendPower() {
TileEntity tile = getTileBuffer(orientation).getTile();
if (isPoweredTile(tile, orientation)) {
PowerReceiver receptor = ((IPowerReceptor) tile).getPowerReceiver(orientation.getOpposite());
float extracted = getPowerToExtract();
if (extracted > 0) {
float needed = receptor.receiveEnergy(PowerHandler.Type.ENGINE, extracted, orientation.getOpposite());
extractEnergy(receptor.getMinEnergyReceived(), needed, true); // Comment out for constant power
// currentOutput = extractEnergy(0, needed, true); // Uncomment for constant power
}
}
}
// Uncomment out for constant power
// public float getActualOutput() {
// float heatLevel = getIdealHeatLevel();
// return getCurrentOutput() * heatLevel;
// }
protected void burn() {
}
protected void engineUpdate() {
if (!isRedstonePowered)
if (energy >= 1)
energy -= 1;
else if (energy < 1)
energy = 0;
}
public boolean isActive() {
return true;
}
protected final void setPumping(boolean isActive) {
if (this.isPumping == isActive)
return;
this.isPumping = isActive;
sendNetworkUpdate();
}
public boolean isOrientationValid() {
TileEntity tile = getTileBuffer(orientation).getTile();
return isPoweredTile(tile, orientation);
}
public boolean switchOrientation(boolean preferPipe) {
if (preferPipe && switchOrientation_do(true))
return true;
return switchOrientation_do(false);
}
private boolean switchOrientation_do(boolean pipesOnly) {
for (int i = orientation.ordinal() + 1; i <= orientation.ordinal() + 6; ++i) {
ForgeDirection o = ForgeDirection.VALID_DIRECTIONS[i % 6];
TileEntity tile = getTileBuffer(o).getTile();
if ((!pipesOnly || tile instanceof IPipeTile) && isPoweredTile(tile, o)) {
orientation = o;
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
worldObj.notifyBlocksOfNeighborChange(xCoord, yCoord, zCoord, worldObj.getBlockId(xCoord, yCoord, zCoord));
return true;
}
}
return false;
}
public TileBuffer getTileBuffer(ForgeDirection side) {
if (tileCache == null)
tileCache = TileBuffer.makeBuffer(worldObj, xCoord, yCoord, zCoord, false);
return tileCache[side.ordinal()];
}
@Override
public void invalidate() {
super.invalidate();
tileCache = null;
checkOrienation = true;
}
@Override
public void validate() {
super.validate();
tileCache = null;
checkOrienation = true;
}
@Override
public void readFromNBT(NBTTagCompound data) {
super.readFromNBT(data);
orientation = ForgeDirection.getOrientation(data.getInteger("orientation"));
progress = data.getFloat("progress");
energy = data.getFloat("energyF");
NBTBase tag = data.getTag("heat");
if (tag instanceof NBTTagFloat)
heat = data.getFloat("heat");
}
@Override
public void writeToNBT(NBTTagCompound data) {
super.writeToNBT(data);
data.setInteger("orientation", orientation.ordinal());
data.setFloat("progress", progress);
data.setFloat("energyF", energy);
data.setFloat("heat", heat);
}
public void getGUINetworkData(int id, int value) {
switch (id) {
case 0:
int iEnergy = Math.round(energy * 10);
iEnergy = (iEnergy & 0xffff0000) | (value & 0xffff);
energy = iEnergy / 10;
break;
case 1:
iEnergy = Math.round(energy * 10);
iEnergy = (iEnergy & 0xffff) | ((value & 0xffff) << 16);
energy = iEnergy / 10;
break;
case 2:
currentOutput = value / 10F;
break;
case 3:
heat = value / 100F;
break;
}
}
public void sendGUINetworkData(ContainerEngine containerEngine, ICrafting iCrafting) {
iCrafting.sendProgressBarUpdate(containerEngine, 0, Math.round(energy * 10) & 0xffff);
iCrafting.sendProgressBarUpdate(containerEngine, 1, (Math.round(energy * 10) & 0xffff0000) >> 16);
iCrafting.sendProgressBarUpdate(containerEngine, 2, Math.round(currentOutput * 10));
iCrafting.sendProgressBarUpdate(containerEngine, 3, Math.round(heat * 100));
}
/* STATE INFORMATION */
public abstract boolean isBurning();
public abstract int getScaledBurnTime(int scale);
@Override
public PowerReceiver getPowerReceiver(ForgeDirection side) {
return powerHandler.getPowerReceiver();
}
@Override
public void doWork(PowerHandler workProvider) {
if (CoreProxy.proxy.isRenderWorld(worldObj))
return;
addEnergy(powerHandler.useEnergy(1, maxEnergyReceived(), true) * 0.95F);
}
public void addEnergy(float addition) {
energy += addition;
if (getEnergyStage() == EnergyStage.OVERHEAT) {
worldObj.createExplosion(null, xCoord, yCoord, zCoord, explosionRange(), true);
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
}
if (energy > getMaxEnergy())
energy = getMaxEnergy();
}
public float extractEnergy(float min, float max, boolean doExtract) {
if (energy < min)
return 0;
float actualMax;
if (max > maxEnergyExtracted())
actualMax = maxEnergyExtracted();
else
actualMax = max;
if (actualMax < min)
return 0;
float extracted;
if (energy >= actualMax) {
extracted = actualMax;
if (doExtract)
energy -= actualMax;
} else {
extracted = energy;
if (doExtract)
energy = 0;
}
return extracted;
}
public boolean isPoweredTile(TileEntity tile, ForgeDirection side) {
if (tile instanceof IPowerReceptor)
return ((IPowerReceptor) tile).getPowerReceiver(side.getOpposite()) != null;
return false;
}
public abstract float getMaxEnergy();
public float minEnergyReceived() {
return 2;
}
public abstract float maxEnergyReceived();
public abstract float maxEnergyExtracted();
public abstract float explosionRange();
public float getEnergyStored() {
return energy;
}
public abstract float getCurrentOutput();
@Override
public LinkedList<ITrigger> getTriggers() {
LinkedList<ITrigger> triggers = new LinkedList<ITrigger>();
triggers.add(BuildCraftEnergy.triggerBlueEngineHeat);
triggers.add(BuildCraftEnergy.triggerGreenEngineHeat);
triggers.add(BuildCraftEnergy.triggerYellowEngineHeat);
triggers.add(BuildCraftEnergy.triggerRedEngineHeat);
return triggers;
}
@Override
public ConnectOverride overridePipeConnection(PipeType type, ForgeDirection with) {
if (type == PipeType.POWER)
return ConnectOverride.DEFAULT;
if (with == orientation)
return ConnectOverride.DISCONNECT;
return ConnectOverride.DEFAULT;
}
@Override
public boolean canEmitPowerFrom(ForgeDirection side) {
return side == orientation;
}
public void checkRedstonePower() {
isRedstonePowered = worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord);
}
}