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TileEngine.java
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TileEngine.java
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/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.energy;
import java.util.LinkedList;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.util.ForgeDirection;
import cofh.api.energy.IEnergyHandler;
import buildcraft.BuildCraftEnergy;
import buildcraft.api.core.NetworkData;
import buildcraft.api.gates.IOverrideDefaultTriggers;
import buildcraft.api.gates.ITrigger;
import buildcraft.api.power.IPowerEmitter;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
import buildcraft.api.power.PowerHandler.Type;
import buildcraft.api.transport.IPipeConnection;
import buildcraft.api.transport.IPipeTile;
import buildcraft.api.transport.IPipeTile.PipeType;
import buildcraft.core.DefaultProps;
import buildcraft.core.TileBuffer;
import buildcraft.core.TileBuildCraft;
import buildcraft.energy.gui.ContainerEngine;
public abstract class TileEngine extends TileBuildCraft implements IPowerReceptor, IPowerEmitter,
IOverrideDefaultTriggers, IPipeConnection, IEnergyHandler {
// Index corresponds to metadata
public static final ResourceLocation[] BASE_TEXTURES = new ResourceLocation[]{
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_wood.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_stone.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_iron.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/base_creative.png")
};
public static final ResourceLocation[] CHAMBER_TEXTURES = new ResourceLocation[]{
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber_wood.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber_stone.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber_iron.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/chamber_creative.png")
};
// THESE ARE ONLY BLUE TRUNKS. OTHER HEAT STAGES ARE HANDLED PER TILE
public static final ResourceLocation[] TRUNK_TEXTURES = new ResourceLocation[]{
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_wood.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_stone.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_iron.png"),
new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_creative.png")
};
// TEMP
public static final ResourceLocation TRUNK_BLUE_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_blue.png");
public static final ResourceLocation TRUNK_GREEN_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_green.png");
public static final ResourceLocation TRUNK_YELLOW_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_yellow.png");
public static final ResourceLocation TRUNK_RED_TEXTURE = new ResourceLocation(DefaultProps.TEXTURE_PATH_BLOCKS + "/trunk_red.png");
public enum EnergyStage {
BLUE, GREEN, YELLOW, RED, OVERHEAT;
public static final EnergyStage[] VALUES = values();
}
public static final float MIN_HEAT = 20;
public static final float IDEAL_HEAT = 100;
public static final float MAX_HEAT = 250;
public int currentOutput = 0;
public boolean isRedstonePowered = false;
public float progress;
public int energy;
public float heat = MIN_HEAT;
@NetworkData
public EnergyStage energyStage = EnergyStage.BLUE;
@NetworkData
public ForgeDirection orientation = ForgeDirection.UP;
protected boolean constantPower = false;
protected int progressPart = 0;
protected boolean lastPower = false;
protected PowerHandler powerHandler;
private boolean checkOrienation = false;
private TileBuffer[] tileCache;
@NetworkData
private boolean isPumping = false; // Used for SMP synch
public TileEngine() {
powerHandler = new PowerHandler(this, Type.ENGINE);
powerHandler.configurePowerPerdition(1, 100);
}
@Override
public void initialize() {
if (!worldObj.isRemote) {
powerHandler.configure(minEnergyReceived() / 10, maxEnergyReceived() / 10, 1, getMaxEnergy() / 10);
checkRedstonePower();
}
}
public abstract ResourceLocation getBaseTexture();
public abstract ResourceLocation getChamberTexture();
public ResourceLocation getTrunkTexture(EnergyStage stage) {
switch (stage) {
case BLUE:
return TRUNK_BLUE_TEXTURE;
case GREEN:
return TRUNK_GREEN_TEXTURE;
case YELLOW:
return TRUNK_YELLOW_TEXTURE;
case RED:
return TRUNK_RED_TEXTURE;
default:
return TRUNK_RED_TEXTURE;
}
}
public boolean onBlockActivated(EntityPlayer player, ForgeDirection side) {
return false;
}
public double getEnergyLevel() {
return (double)energy / getMaxEnergy();
}
protected EnergyStage computeEnergyStage() {
float energyLevel = getHeatLevel();
if (energyLevel < 0.25f) {
return EnergyStage.BLUE;
} else if (energyLevel < 0.5f) {
return EnergyStage.GREEN;
} else if (energyLevel < 0.75f) {
return EnergyStage.YELLOW;
} else if (energyLevel < 1f) {
return EnergyStage.RED;
} else {
return EnergyStage.OVERHEAT;
}
}
public final EnergyStage getEnergyStage() {
if (!worldObj.isRemote) {
if (energyStage == EnergyStage.OVERHEAT) {
return energyStage;
}
EnergyStage newStage = computeEnergyStage();
if (energyStage != newStage) {
energyStage = newStage;
sendNetworkUpdate();
}
}
return energyStage;
}
public void updateHeatLevel() {
heat = (float) ((MAX_HEAT - MIN_HEAT) * getEnergyLevel()) + MIN_HEAT;
}
public float getHeatLevel() {
return (heat - MIN_HEAT) / (MAX_HEAT - MIN_HEAT);
}
public float getIdealHeatLevel() {
return heat / IDEAL_HEAT;
}
public float getHeat() {
return heat;
}
public float getPistonSpeed() {
if (!worldObj.isRemote) {
return Math.max(0.16f * getHeatLevel(), 0.01f);
}
switch (getEnergyStage()) {
case BLUE:
return 0.02F;
case GREEN:
return 0.04F;
case YELLOW:
return 0.08F;
case RED:
return 0.16F;
default:
return 0;
}
}
@Override
public void updateEntity() {
super.updateEntity();
if (worldObj.isRemote) {
if (progressPart != 0) {
progress += getPistonSpeed();
if (progress > 1) {
progressPart = 0;
progress = 0;
}
} else if (this.isPumping) {
progressPart = 1;
}
return;
}
if (checkOrienation) {
checkOrienation = false;
if (!isOrientationValid()) {
switchOrientation(true);
}
}
updateHeatLevel();
getEnergyStage();
engineUpdate();
TileEntity tile = getTileBuffer(orientation).getTile();
if (progressPart != 0) {
progress += getPistonSpeed();
if (progress > 0.5 && progressPart == 1) {
progressPart = 2;
if (!constantPower) {
sendPower();
}
} else if (progress >= 1) {
progress = 0;
progressPart = 0;
}
} else if (isRedstonePowered && isActive()) {
if (isPoweredTile(tile, orientation)) {
progressPart = 1;
setPumping(true);
if (getPowerToExtract() > 0) {
progressPart = 1;
setPumping(true);
} else {
setPumping(false);
}
} else {
setPumping(false);
}
} else {
setPumping(false);
}
burn();
if (!isRedstonePowered) {
currentOutput = 0;
} else if (constantPower && isRedstonePowered && isActive()) {
sendPower();
}
}
private int getPowerToExtract() {
TileEntity tile = getTileBuffer(orientation).getTile();
if (tile instanceof IEnergyHandler) {
IEnergyHandler handler = (IEnergyHandler) tile;
int minEnergy = 0;
int maxEnergy = handler.receiveEnergy(
orientation.getOpposite(),
(int) Math.round(this.energy), true);
return extractEnergy(minEnergy, maxEnergy, false);
} else if (tile instanceof IPowerReceptor) {
PowerReceiver receptor = ((IPowerReceptor) tile)
.getPowerReceiver(orientation.getOpposite());
return extractEnergy((int) Math.floor(receptor.getMinEnergyReceived() * 10),
(int) Math.ceil(receptor.getMaxEnergyReceived() * 10), false);
} else {
return 0;
}
}
protected void sendPower() {
TileEntity tile = getTileBuffer(orientation).getTile();
if (isPoweredTile(tile, orientation)) {
double extracted = getPowerToExtract();
if (extracted > 0) {
setPumping(true);
} else {
setPumping(false);
}
if (tile instanceof IEnergyHandler) {
IEnergyHandler handler = (IEnergyHandler) tile;
if (Math.round(extracted) > 0) {
int neededRF = handler.receiveEnergy(
orientation.getOpposite(),
(int) Math.round(extracted), false);
extractEnergy(0, neededRF, true);
}
} else if (tile instanceof IPowerReceptor) {
PowerReceiver receptor = ((IPowerReceptor) tile)
.getPowerReceiver(orientation.getOpposite());
if (extracted > 0) {
double neededMJ = receptor.receiveEnergy(
PowerHandler.Type.ENGINE, extracted / 10.0,
orientation.getOpposite());
extractEnergy((int) Math.floor(receptor.getMinEnergyReceived() * 10), (int) Math.ceil(neededMJ * 10), true);
}
}
}
}
// Uncomment out for constant power
// public float getActualOutput() {
// float heatLevel = getIdealHeatLevel();
// return getCurrentOutput() * heatLevel;
// }
protected void burn() {
}
protected void engineUpdate() {
if (!isRedstonePowered) {
if (energy >= 1) {
energy -= 1;
} else if (energy < 1) {
energy = 0;
}
}
}
public boolean isActive() {
return true;
}
protected final void setPumping(boolean isActive) {
if (this.isPumping == isActive) {
return;
}
this.isPumping = isActive;
sendNetworkUpdate();
}
public boolean isOrientationValid() {
TileEntity tile = getTileBuffer(orientation).getTile();
return isPoweredTile(tile, orientation);
}
public boolean switchOrientation(boolean preferPipe) {
if (preferPipe && switchOrientationDo(true)) {
return true;
} else {
return switchOrientationDo(false);
}
}
private boolean switchOrientationDo(boolean pipesOnly) {
for (int i = orientation.ordinal() + 1; i <= orientation.ordinal() + 6; ++i) {
ForgeDirection o = ForgeDirection.VALID_DIRECTIONS[i % 6];
TileEntity tile = getTileBuffer(o).getTile();
if ((!pipesOnly || tile instanceof IPipeTile) && isPoweredTile(tile, o)) {
if ((tile instanceof IPipeTile) && (((IPipeTile) tile).getPipeType() != PipeType.POWER)) {
constantPower = false;
} else {
constantPower = true;
}
orientation = o;
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
worldObj.notifyBlocksOfNeighborChange(xCoord, yCoord, zCoord, worldObj.getBlock(xCoord, yCoord, zCoord));
return true;
}
}
return false;
}
public TileBuffer getTileBuffer(ForgeDirection side) {
if (tileCache == null) {
tileCache = TileBuffer.makeBuffer(worldObj, xCoord, yCoord, zCoord, false);
}
return tileCache[side.ordinal()];
}
@Override
public void invalidate() {
super.invalidate();
tileCache = null;
checkOrienation = true;
}
@Override
public void validate() {
super.validate();
tileCache = null;
checkOrienation = true;
}
@Override
public void readFromNBT(NBTTagCompound data) {
super.readFromNBT(data);
orientation = ForgeDirection.getOrientation(data.getInteger("orientation"));
progress = data.getFloat("progress");
energy = data.getInteger("energy");
heat = data.getFloat("heat");
if (data.hasKey("constantPower")) {
constantPower = data.getBoolean("constantPower");
}
}
@Override
public void writeToNBT(NBTTagCompound data) {
super.writeToNBT(data);
data.setInteger("orientation", orientation.ordinal());
data.setFloat("progress", progress);
data.setInteger("energy", energy);
data.setFloat("heat", heat);
data.setBoolean("constantPower", constantPower);
}
public void getGUINetworkData(int id, int value) {
switch (id) {
case 0:
int iEnergy = (int) Math.round(energy);
iEnergy = (iEnergy & 0xffff0000) | (value & 0xffff);
energy = iEnergy;
break;
case 1:
iEnergy = (int) Math.round(energy);
iEnergy = (iEnergy & 0xffff) | ((value & 0xffff) << 16);
energy = iEnergy;
break;
case 2:
currentOutput = value;
break;
case 3:
heat = value / 100F;
break;
}
}
public void sendGUINetworkData(ContainerEngine containerEngine, ICrafting iCrafting) {
iCrafting.sendProgressBarUpdate(containerEngine, 0, (int) Math.round(energy) & 0xffff);
iCrafting.sendProgressBarUpdate(containerEngine, 1, (int) (Math.round(energy) & 0xffff0000) >> 16);
iCrafting.sendProgressBarUpdate(containerEngine, 2, (int) Math.round(currentOutput));
iCrafting.sendProgressBarUpdate(containerEngine, 3, Math.round(heat * 100));
}
/* STATE INFORMATION */
public abstract boolean isBurning();
@Override
public PowerReceiver getPowerReceiver(ForgeDirection side) {
return powerHandler.getPowerReceiver();
}
@Override
public void doWork(PowerHandler workProvider) {
}
public void addEnergy(int addition) {
energy += addition;
if (getEnergyStage() == EnergyStage.OVERHEAT) {
worldObj.createExplosion(null, xCoord, yCoord, zCoord, explosionRange(), true);
worldObj.setBlockToAir(xCoord, yCoord, zCoord);
}
if (energy > getMaxEnergy()) {
energy = getMaxEnergy();
}
}
public int extractEnergy(int min, int max, boolean doExtract) {
max = Math.min(max, maxEnergyExtracted());
if (max < min || energy < min) {
return 0;
}
int extracted;
if (energy >= max) {
extracted = max;
if (doExtract) {
energy -= max;
}
} else {
extracted = energy;
if (doExtract) {
energy = 0;
}
}
return extracted;
}
public boolean isPoweredTile(TileEntity tile, ForgeDirection side) {
if (tile == null) {
return false;
} else if (tile instanceof IEnergyHandler) {
return ((IEnergyHandler) tile).canConnectEnergy(side.getOpposite());
} else if (tile instanceof IPowerReceptor) {
return ((IPowerReceptor) tile).getPowerReceiver(side.getOpposite()) != null;
} else {
return false;
}
}
public abstract int getMaxEnergy();
public int minEnergyReceived() {
return 20;
}
public abstract int maxEnergyReceived();
public abstract int maxEnergyExtracted();
public abstract float explosionRange();
public int getEnergyStored() {
return energy;
}
public abstract int calculateCurrentOutput();
@Override
public LinkedList<ITrigger> getTriggers() {
LinkedList<ITrigger> triggers = new LinkedList<ITrigger>();
triggers.add(BuildCraftEnergy.triggerBlueEngineHeat);
triggers.add(BuildCraftEnergy.triggerGreenEngineHeat);
triggers.add(BuildCraftEnergy.triggerYellowEngineHeat);
triggers.add(BuildCraftEnergy.triggerRedEngineHeat);
return triggers;
}
@Override
public ConnectOverride overridePipeConnection(PipeType type, ForgeDirection with) {
if (type == PipeType.POWER) {
return ConnectOverride.DEFAULT;
} else if (with == orientation) {
return ConnectOverride.DISCONNECT;
} else {
return ConnectOverride.DEFAULT;
}
}
@Override
public boolean canEmitPowerFrom(ForgeDirection side) {
return side == orientation;
}
public void checkRedstonePower() {
isRedstonePowered = worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord);
}
// RF support
@Override
public int receiveEnergy(ForgeDirection from, int maxReceive,
boolean simulate) {
return 0;
}
@Override
public int extractEnergy(ForgeDirection from, int maxExtract,
boolean simulate) {
return 0;
}
@Override
public int getEnergyStored(ForgeDirection from) {
if (!(from == orientation)) {
return 0;
}
return energy;
}
@Override
public int getMaxEnergyStored(ForgeDirection from) {
return this.getMaxEnergy();
}
@Override
public boolean canConnectEnergy(ForgeDirection from) {
return from == orientation;
}
}