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GateExpansionPulsar.java
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GateExpansionPulsar.java
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/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.transport.gates;
import java.util.List;
import cofh.api.energy.IEnergyHandler;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.util.ForgeDirection;
import buildcraft.BuildCraftTransport;
import buildcraft.api.gates.GateExpansionController;
import buildcraft.api.gates.IAction;
import buildcraft.api.gates.IGate;
import buildcraft.api.gates.IGateExpansion;
import buildcraft.transport.triggers.ActionEnergyPulsar;
import buildcraft.transport.triggers.ActionSingleEnergyPulse;
public final class GateExpansionPulsar extends GateExpansionBuildcraft implements IGateExpansion {
public static GateExpansionPulsar INSTANCE = new GateExpansionPulsar();
private GateExpansionPulsar() {
super("pulsar");
}
@Override
public GateExpansionController makeController(TileEntity pipeTile) {
return new GateExpansionControllerPulsar(pipeTile);
}
private class GateExpansionControllerPulsar extends GateExpansionController {
private static final int PULSE_PERIOD = 10;
private boolean isActive;
private boolean singlePulse;
private boolean hasPulsed;
private int tick;
public GateExpansionControllerPulsar(TileEntity pipeTile) {
super(GateExpansionPulsar.this, pipeTile);
// by default, initialize tick so that not all gates created at
// one single moment would do the work at the same time. This
// spreads a bit work load. Note, this is not a problem for
// existing gates since tick is stored in NBT
tick = (int) Math.random() * PULSE_PERIOD;
}
@Override
public void startResolution() {
if (isActive()) {
disablePulse();
}
}
@Override
public boolean resolveAction(IAction action) {
if (action instanceof ActionEnergyPulsar) {
enablePulse();
return true;
} else if (action instanceof ActionSingleEnergyPulse) {
enableSinglePulse();
return true;
}
return false;
}
@Override
public void addActions(List<IAction> list) {
super.addActions(list);
list.add(BuildCraftTransport.actionEnergyPulser);
list.add(BuildCraftTransport.actionSingleEnergyPulse);
}
@Override
public void tick(IGate gate) {
if (!isActive && hasPulsed) {
hasPulsed = false;
}
if (tick++ % PULSE_PERIOD != 0) {
// only do the treatement once every period
return;
}
if (!isActive) {
gate.setPulsing(false);
return;
}
if (pipeTile instanceof IEnergyHandler && (!singlePulse || !hasPulsed)) {
gate.setPulsing(true);
// TODO: (1 - 1) is coming from pulse count, which has been
// removed. The add energy algorithm probably needs to be
// reviewed altogether.
((IEnergyHandler)pipeTile).receiveEnergy(ForgeDirection.UNKNOWN, Math.min(1 << (1 - 1), 64) * 10, false);
hasPulsed = true;
} else {
gate.setPulsing(true);
}
}
private void enableSinglePulse() {
singlePulse = true;
isActive = true;
}
private void enablePulse() {
isActive = true;
singlePulse = false;
}
private void disablePulse() {
if (!isActive) {
hasPulsed = false;
}
isActive = false;
}
@Override
public boolean isActive() {
return isActive;
}
@Override
public void writeToNBT(NBTTagCompound nbt) {
nbt.setBoolean("singlePulse", singlePulse);
nbt.setBoolean("isActive", isActive);
nbt.setBoolean("hasPulsed", hasPulsed);
nbt.setInteger("tick", tick);
}
@Override
public void readFromNBT(NBTTagCompound nbt) {
isActive = nbt.getBoolean("isActive");
singlePulse = nbt.getBoolean("singlePulse");
hasPulsed = nbt.getBoolean("hasPulsed");
tick = nbt.getInteger("tick");
}
}
}