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TransactorRoundRobin.java
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TransactorRoundRobin.java
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package buildcraft.core.inventory;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.ForgeDirection;
public class TransactorRoundRobin extends TransactorSimple {
public TransactorRoundRobin(IInventory inventory) {
super(inventory);
}
@Override
public int inject(ItemStack stack, ForgeDirection orientation, boolean doAdd) {
int oneLessThanStackSize = stack.stackSize - 1;
int added = 0;
for (int itemLoop = 0; itemLoop < stack.stackSize; ++itemLoop) { // add 1 item n times.
int minSimilar = Integer.MAX_VALUE;
int minSlot = -1;
for (int j = 0; j < inventory.getSizeInventory() && minSimilar > 1; ++j) {
ItemStack stackInInventory = inventory.getStackInSlot(j);
if (stackInInventory == null) {
continue;
}
if (stackInInventory.stackSize >= stackInInventory.getMaxStackSize()) {
continue;
}
if (stackInInventory.stackSize >= inventory.getInventoryStackLimit()) {
continue;
}
if (stackInInventory.stackSize > 0 && stackInInventory.itemID == stack.itemID && stackInInventory.getItemDamage() == stack.getItemDamage()
&& stackInInventory.stackSize < minSimilar) {
minSimilar = stackInInventory.stackSize;
minSlot = j;
}
}
if (minSlot != -1) {
added += addToSlot(minSlot, stack, oneLessThanStackSize, doAdd); // add 1 item n times, into the selected slot
} else {
break;
}
}
return added;
}
}