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RenderBuilder.java
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RenderBuilder.java
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/**
* Copyright (c) 2011-2014, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
*
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.builders;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
import buildcraft.builders.BuildingItem.StackAtPosition;
import buildcraft.builders.urbanism.RenderBoxProvider;
import buildcraft.core.EntityLaser;
import buildcraft.core.LaserData;
import buildcraft.core.render.RenderLaser;
public class RenderBuilder extends RenderBoxProvider {
private final EntityItem dummyEntityItem = new EntityItem(null);
private final RenderItem customRenderItem;
public RenderBuilder () {
customRenderItem = new RenderItem() {
@Override
public boolean shouldBob() {
return false;
}
@Override
public boolean shouldSpreadItems() {
return false;
}
};
customRenderItem.setRenderManager(RenderManager.instance);
}
@Override
public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
super.renderTileEntityAt(tileentity, x, y, z, f);
TileBuilder builder = (TileBuilder) tileentity;
if (builder != null) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glTranslated(x, y, z);
GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);
for (LaserData laser : builder.pathLasers) {
if (laser != null) {
GL11.glPushMatrix();
RenderLaser
.doRenderLaser(
TileEntityRendererDispatcher.instance.field_147553_e,
laser, EntityLaser.LASER_TEXTURES[4]);
GL11.glPopMatrix();
}
}
//GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glTranslated(-tileentity.xCoord, -tileentity.yCoord, -tileentity.zCoord);
for (BuildingItem i : builder.buildingItems) {
doRenderItem(i, 1.0F);
}
GL11.glPopMatrix();
}
public void doRenderItem(BuildingItem i, float light) {
if (i == null) {
return;
}
i.displayUpdate();
for (StackAtPosition s : i.getStacks()) {
if (s.display) {
float renderScale = 0.7f;
GL11.glPushMatrix();
GL11.glTranslatef((float) s.pos.x, (float) s.pos.y,
(float) s.pos.z);
GL11.glTranslatef(0, 0.25F, 0);
GL11.glScalef(renderScale, renderScale, renderScale);
dummyEntityItem.setEntityItemStack(s.stack);
customRenderItem.doRender(dummyEntityItem, 0, 0, 0, 0, 0);
GL11.glPopMatrix();
}
}
}
}