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[7.99.6] [graphical] breaking a pipe graphic is purple and black (like the obsidian pipe) #3762
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not easely fixable atm but would be very simple to do if forge pulls MinecraftForge/MinecraftForge#4006 then we can get the pipe TE and thus texture |
Ah. That looks like a nice solution for many mods. |
yeah it's the no texture texture you are seeing i'm not sure how older BC versions did it but in rendering has changed imensely since then so i doubt the old way works |
@AEnterprise You could also provide custom particle spawning code, as Charset does in its BlockBase. |
that is indeed another option, though the forge PR has been tested and asigned for final aproval (for a long while now so not sure why it's not merged yet) so i'm assuming it'll be merged relatively soonish? it would probably be an easier aproach |
getParticleTexture() is not IBlockState sensitive yet, but I think there may be a easier solution: assign separate model instances to different pipe blockStates, the texture is passed to the IBakedModel in the constructor. |
that could work but at this point the pipes are not different blockstates, they are the same with an unlisted property that contains the TE |
something to look into for this: https://github.com/AlmuraDev/Almura/blob/bleeding/src/main/java/com/almuradev/content/model/obj/OBJBakedModel.java#L233 |
Hi there,
Thanks for the mod!
Just a small thing. When breaking a iron transport pipe or diamond pipe (and possibly others), the little animated bits of 'pipe' that get splashed around to let the player know they are breaking a pipe looks purple and black, as if breaking an obsidian pipe).
Hope that helps.
Peace.
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