Wires are turning off on world load / not saving state on world save / whatever. #4022
Labels
type: bug
Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs)
version: 1.12.2
Wires are turning off on world load / not saving state on world save / whatever.
In configurations like (if red_wire == 1 then red_wire = 1) in logic gates, wires turn off on world load, making memory cells, flip-flops, etc based on gates logic pretty much useless in many cases.
BuildCraft version: Works properly in 7.1.23 (1.7.10). Doesn't work (turn off on world load) in 7.99.8.2 (1.11.2), 7.99.15-pre6 (1.12.2) (tested on all three versions).
Singleplayer or multiplayer: Tested only in singleplayer.
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