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Wires are turning off on world load / not saving state on world save / whatever. #4022

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Dimanper opened this issue Feb 11, 2018 · 3 comments
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type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) version: 1.12.2

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@Dimanper
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Wires are turning off on world load / not saving state on world save / whatever.
In configurations like (if red_wire == 1 then red_wire = 1) in logic gates, wires turn off on world load, making memory cells, flip-flops, etc based on gates logic pretty much useless in many cases.

BuildCraft version: Works properly in 7.1.23 (1.7.10). Doesn't work (turn off on world load) in 7.99.8.2 (1.11.2), 7.99.15-pre6 (1.12.2) (tested on all three versions).
Singleplayer or multiplayer: Tested only in singleplayer.

@AlexIIL AlexIIL self-assigned this Feb 11, 2018
@AlexIIL AlexIIL added type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) status: fixed/implemented in dev We've fixed this internally, however the fix hasn't been released publicly yet. version: 1.12.2 labels Feb 11, 2018
@AlexIIL
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AlexIIL commented Feb 11, 2018

Should be fixed in d5cff76

@afdw afdw reopened this Feb 16, 2018
@Dimanper
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I am sorry, but what is the point of reopening this issue, if this is already fixed in pre7? To close it once .15 will come out?

@afdw
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afdw commented Feb 16, 2018

Yes, we currently only add the label and close issues when doing release.

@afdw afdw removed the status: fixed/implemented in dev We've fixed this internally, however the fix hasn't been released publicly yet. label Feb 16, 2018
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type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) version: 1.12.2
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