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Launching with optifine causing crash #4331

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reece2d opened this issue Jan 21, 2019 · 10 comments
Open

Launching with optifine causing crash #4331

reece2d opened this issue Jan 21, 2019 · 10 comments
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priority: low status: needs investigation status: partially fixed type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) type: mod compat This only happens with another mod. version: 1.12.2

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@reece2d
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reece2d commented Jan 21, 2019

BuildCraft version: 7.99.21
Forge version: 14.23.5.2808
Link to crash report or log: https://paste.dimdev.org/fofovexiyi.mccrash
Singleplayer or multiplayer: Singleplayer
Steps to reproduce: Launch fresh forge install with optifine and buildcraft
Additional information: Using Optifine HD_U_E3

Extra info:
You can replicate this if you do a fresh install of forge and your config.
I did find a workaround and that was too launch the game without mods and setting mipmap levels below 4.

My first guess would be to change


So that it is (level - 1)

@AlexIIL AlexIIL added type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) status: needs investigation type: mod compat This only happens with another mod. version: 1.12.2 priority: low labels Jan 21, 2019
@Dame-E-in
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After even grabbing the same Forge version, I cannot replicate this issue.

@AlexIIL
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AlexIIL commented Jan 21, 2019

I've seen crashes like this quite a lot before, and the workaround is to disable BuildCraft Config > Display > useSwappableSprites. I know it's not a proper fix but I haven't had the time to look into it properly yet.

@reece2d
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reece2d commented Jan 27, 2019

I've seen crashes like this quite a lot before, and the workaround is to disable "BuildCraft Config > Display > useSwappableSprites". I know it's not a proper fix but I haven't had the time to look into it properly yet.

This option has never fixed this issue personally

@AlexIIL
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AlexIIL commented Jan 27, 2019

This option has never fixed this issue personally

Turns out I never applied the config option to fluid sprites...

@AlexIIL AlexIIL reopened this Jan 27, 2019
@AlexIIL AlexIIL added the status: fixed/implemented in dev We've fixed this internally, however the fix hasn't been released publicly yet. label Jan 27, 2019
@Dockter
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Dockter commented Feb 26, 2019

This error is still occurring with newest Buildcraft and newest Optifine as of 2/26/2019.

https://gist.github.com/Dockter/4f46a7b5d368a98d110bf3a76af426af

@AlexIIL
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AlexIIL commented Feb 26, 2019

Is that with "useSwappableSprites" set to false?

@Dockter
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Dockter commented Feb 26, 2019

I have not tried this in our modpack distribution, that was my plan for tonight. I was just adding comments to the ticket letting you folks know that even on the newest builds of both BC and OF the issue was still occurring. I will report back tomorrow afternoon once I can create a clean testing environment.

Thx.

@AlexIIL AlexIIL added status: partially fixed and removed status: fixed/implemented in dev We've fixed this internally, however the fix hasn't been released publicly yet. labels Feb 26, 2019
@Dockter
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Dockter commented Feb 28, 2019

I had a player make this change in a clean environment. The result was that Oil suddenly didn't have a texture.

https://media.discordapp.net/attachments/409391539073187840/550495669417148434/2019-02-27_20.52.30.png

@Dockter
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Dockter commented Feb 28, 2019

Reverting the change fixed the issue of missing texture.

@CaptainKernow
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@Dockter, Very late to the party and in case anyone else sees this, the work around is to disable MipMapping and then switch useSwappableSprites back on. Then you get your oil/other fluid textures back.

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Labels
priority: low status: needs investigation status: partially fixed type: bug Something isn't behaving as expected, from a developer perspective. (Except crashes are always bugs) type: mod compat This only happens with another mod. version: 1.12.2
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