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CHANGE_LOG.md

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INFO

This log contains changes made to the project. Each entry contains changed made after the last version but before the number was changed. Any changes made after a number change are considered part of the next release. This is regardless if versions are still being released with that version number attached.

If this is a problem, use exact build numbers to track changes. As each build logs the git-hash it was created from to better understand changes made.

Versions

5.0.#

Runtime Changes

Development Changes

5.0.7

Runtime Changes

  • Added: ability to switch end cap input/output state

  • Added: geometry to end caps for lower edge bars

  • Changed: inserter to output towards player when placed

  • Fixed: end cap arrow rendering wrong direction

  • Fixed: items getting destroyed in end cap minor issue caused by end cap using wrong slot ID (2 rather than 1) Another patch will be added to prevent issues like this

  • Fixed: inserter setting with up or down rotation when placed

  • Fixed: inserter being off by a few degrees when told to face a side

  • Fixed: inserter facing wrong direction when first placed

  • Fixed: visual rotation snap when loading world or placing inserter

Development Changes

5.0.6

Runtime Changes

  • Added: simple model for end cap pipe belt
  • Added: logic for end cap pipe belt
  • Added: logic to change input/output of junction and intersection pipe belts
  • Fixed: crash due to empty belt state list
  • Fixed: crash loading pipe belt with local state data

Development Changes

  • Rewrote: pipe belt state list to use a hashmap
  • Rewrote: pipe belt state to seperate global from local data
  • Moved: pipe belt NBT keys to state final fields

5.0.5 - 6/9/2018

Runtime Changes

  • Added: Item render for inserter arm

  • Added: Ability to insert items into pipe belt with inserter from several sides. Previous only supported inserting from back in the same way pipes worked.

  • Added: Improved inserter handling for node based tiles

  • Added: End cap pipe belt

  • Fixed: Crash getting collision box for rail block (actual fix in VoltzEngine)

  • Fixed: pipe belt pick block

Development Changes

  • Added: IInserterAccess to allow controling how robotic arms add and remove items.
  • Abstracted: belt pipe item render code into helper class. Allows any machine to render fake items in the world.

5.0.4

Runtime Changes

Development Changes

TODO Go through old commits to make change log