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plugSources does not seem correct for shaders #522

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NigelBreslaw opened this issue Jun 4, 2018 · 4 comments
Closed

plugSources does not seem correct for shaders #522

NigelBreslaw opened this issue Jun 4, 2018 · 4 comments
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bug filed A bug has been filed in BNet's internal bug tracking system for this request/report. bug definitions ready for release

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@NigelBreslaw
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it returns as '2' which does not seem right as it has both a reusable plug to reset the shader and should also go get the shaders in your inventory

@vthornheart-bng
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Hmm, definitely sounds like a bug. I'll take a look!

@vthornheart-bng
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Yep, good call. Example of an item with this issue... anything with Shaders, but 1729074423 to point at a specific item for testing purposes.

@vthornheart-bng
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TFS 665414

@vthornheart-bng vthornheart-bng added bug filed A bug has been filed in BNet's internal bug tracking system for this request/report. ready for release labels Jun 4, 2018
@vthornheart-bng
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Found and fixed, next release we'll make sure plugSources are more consistent. I also added some more documentation both for those of you trying to figure out plug sources via categories and for my own reference should we ever have time to loop back and make this more usable from an external perspective.

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Labels
bug filed A bug has been filed in BNet's internal bug tracking system for this request/report. bug definitions ready for release
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