We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
In 1.2.1 saws will not be dropped in the first of the 3 rounds, if the amount of charges given to each player is 2. ItemManager.gd, Line 235-236
As such changes need to be made to account for rounds rather than treating each round as a completely independent thing, any ideas are welcome
I feel like making charge_count optional and instead requiring a round field makes sense
charge_count
round
The text was updated successfully, but these errors were encountered:
No branches or pull requests
In 1.2.1 saws will not be dropped in the first of the 3 rounds, if the amount of charges given to each player is 2.
ItemManager.gd, Line 235-236
As such changes need to be made to account for rounds rather than treating each round as a completely independent thing, any ideas are welcome
I feel like making
charge_count
optional and instead requiring around
field makes senseThe text was updated successfully, but these errors were encountered: