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We need to move from using GL.POINTS to draw aliased points when rendering the catalogue overlay. This has some severe limiations, as the maximum point size is heavily browser and GPU dependent. Instead, we should use a vertex-pulling approach to draw two triangles per data point.
The text was updated successfully, but these errors were encountered:
We need to move from using
GL.POINTS
to draw aliased points when rendering the catalogue overlay. This has some severe limiations, as the maximum point size is heavily browser and GPU dependent. Instead, we should use a vertex-pulling approach to draw two triangles per data point.The text was updated successfully, but these errors were encountered: