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This repository has been archived by the owner on Jul 1, 2021. It is now read-only.
Here is an example:
The pickable_item scene has a given collision shape fitting a crate. Heal_item should have a smaller collision shape to cover the carrots. I changed this collision shape in heal_item.tscn to fit the carrot.
Once the game runs, by shooting at the heal_item, I can observe the hitbox is still the crate's one.
The only fix I found was removing the inheritance which isn't practical.. I found this: godotengine/godot#8103
But it either doesn't do the trick or I failed to apply it correctly.
The text was updated successfully, but these errors were encountered:
Here is an example:
The pickable_item scene has a given collision shape fitting a crate. Heal_item should have a smaller collision shape to cover the carrots. I changed this collision shape in heal_item.tscn to fit the carrot.
Once the game runs, by shooting at the heal_item, I can observe the hitbox is still the crate's one.
The only fix I found was removing the inheritance which isn't practical.. I found this:
godotengine/godot#8103
But it either doesn't do the trick or I failed to apply it correctly.
The text was updated successfully, but these errors were encountered: