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F+ lights attached on moving entities are not computing the screen space direction/position when the moving entity changes position orientation. This might not need to be F+ issues but ViewMatrix issue due to the 'local' CameraManipulator attached to the same moving entity and the camera bind to the same entity. The CameraManipulator is setting the ViewMatrix based on the local position against the model that has the Camera bound to it thus it is erroneous, most likely.
This is relevant to OpenIG release 2.0.0
The text was updated successfully, but these errors were encountered:
F+ lights attached on moving entities are not computing the screen space direction/position when the moving entity changes position orientation. This might not need to be F+ issues but ViewMatrix issue due to the 'local' CameraManipulator attached to the same moving entity and the camera bind to the same entity. The CameraManipulator is setting the ViewMatrix based on the local position against the model that has the Camera bound to it thus it is erroneous, most likely.
This is relevant to OpenIG release 2.0.0
The text was updated successfully, but these errors were encountered: