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F+ lights attached for entities are not computing the screen space direction/position properly when moving #2

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crubel opened this issue Feb 12, 2016 · 1 comment
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@crubel
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crubel commented Feb 12, 2016

F+ lights attached on moving entities are not computing the screen space direction/position when the moving entity changes position orientation. This might not need to be F+ issues but ViewMatrix issue due to the 'local' CameraManipulator attached to the same moving entity and the camera bind to the same entity. The CameraManipulator is setting the ViewMatrix based on the local position against the model that has the Camera bound to it thus it is erroneous, most likely.

This is relevant to OpenIG release 2.0.0

@crubel crubel added this to the 2.0.1 milestone Feb 12, 2016
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crubel commented Jul 5, 2016

Issue has been resolved in the 2.0.2 release

@crubel crubel closed this as completed Jul 5, 2016
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