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description
Explanation for BaseStats behavior. (Tested in game)

Cheat Sheet: Weapon BaseStats

Summary

Published: Feb 07 2024 by destinybu
Last documented update: Feb 07 2024 by destinybu

This page contains an overview on weapon property records and explains their properties.

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{% hint style="info" %} To use any of the values from the table, prefix them with BaseStats., e.g. BaseStats.RecoilDir {% endhint %}

BaseStatDescription
RecoilDirDirection the camera sways in when shooting. +180 Degrees will make the recoil be completely opposite.
RecoilAngleAffects recoil angle variability. Extremely hard to observe in-game.
RecoilHoldDurationSets the time before recoil begins to recover post-firing. If set to 1 second, recoil will hold it's position for one second, then begin recovering.
RecoilTimeInfluences the time taken for the weapon to reach its maximum recoil distance. If adjusting RecoilKickMin or RecoilKickMax, adjust this value accordingly for a natural feel.
RecoilDelayDetermines the delay between firing and the start of the recoil effect. If set to 1 second, gun will hold it's position for 1 second before recoil begins.
RecoilRecoveryControls the speed at which the weapon returns to its original position after recoiling. Opposite of RecoilTime.
RecoilEnableLinearXToggles horizontal recoil on (1) or off (0). Affects both ADS and non-ADS; no recoil means no camera/weapon sway, but bullet spread is still present.
RecoilEnableLinearYToggles vertical recoil on (1) or off (0). Affects both ADS and non-ADS; no recoil means no camera/weapon sway, but bullet spread is still present.
RecoilEnableLinearXADSNo observable effect in-game.
RecoilEnableLinearYADSNo observable effect in-game.
RecoilKickMinMinimum recoil distance (camera movement/weapon sway)
RecoilKickMaxMaximum recoil distance (camera movement/weapon sway)
MagazineCapacityBaseMagazine capacity for a weapon
ReloadTimeBaseGoverns the speed of which the reload animation plays (no effect on time before one can fire again)
EmptyReloadTimeGoverns the speed of which the reload animation plays when magazine is empty (no effect on time before one can fire again)
ZoomLevelZoom level of a weapon
AimFOVFOV in ADS (Gives the illusion of zoom)
HeadshotDamageMultiplierDamage multiplier for head shots
HeadshotCritChanceCrit chance only for headshots
EffectiveRangeRange after which damage drop off begins
MaximumRangeRange after which bullet will despawn/not hit
WeaponNoiseDoes not change weapon audio volume. Affects how enemies react to bullets landing near them, a high weapon noise will make enemies instantly detect you where as low weapon noise means enemies will just look around/ completely ignore the shot
RangeHow far you can hit enemies from when using a melee attack. Most melee weapons have a range between 1.5 - 2
WeightWeight of item in inventory (Set it to 1000 to annoy users 🤣).
ThrowRecoveryTime taken by throwable weapons to return to owner once thrown
CanWeaponIgnoreArmorMisleading name, as this is not a boolean. Value of 0.5 will mean that the weapon can ignore 50% armor.
DPSDamage of the weapon as shown in Inventory when the weapon is Tier 1