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A list of weapon damage effects, and how to apply them

Cheat Sheet: Weapon damage effects

Apply the effects to an item like this:

  statModifierGroups: 
    - !append-once Items.Base_Melee_Status_Effect_Application_Stats
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Electric
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Electric_Min_Max
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal
    - !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal_Min_Max

Weapon damage types

Base_Melee_Status_Effect_Application_Stats enables the application of status effects to enemies
Base_Melee_Weapon_Damage_Type_Chemical Chemical damage
Base_Melee_Weapon_Damage_Type_Chemical_Min_Max ???
Base_Melee_Weapon_Damage_Type_Electric Electric damage
Base_Melee_Weapon_Damage_Type_Electric_Min_Max ???
Base_Melee_Weapon_Damage_Type_Physical Physical damage
Base_Melee_Weapon_Damage_Type_Physical_Min_Max ???
Base_Melee_Weapon_Damage_Type_Thermal Fire damage
Base_Melee_Weapon_Damage_Type_Thermal_Min_Max ???

Testing

To test the applied effects, you can use AngeVil's script. Simply copy the code into a new file inside of Cyberpunk 2077/r6/scripts/, e.g. debug_damage_types.reds. After starting up the game and hitting people with your weapon, you can see the log output via CET.