/
core_makefile
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/
core_makefile
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#----------------------------
# Core C Makefile
#----------------------------
CLEANUP ?= YES
BSSHEAP_LOW ?= D031F6
BSSHEAP_HIGH ?= D13FD6
STACK_HIGH ?= D1A87E
INIT_LOC ?= D1A87F
USE_FLASH_FUNCTIONS ?= YES
OUTPUT_MAP ?= YES
ARCHIVED ?= NO
OPT_MODE ?= -optsize
#----------------------------
SRCDIR ?= src
OBJDIR ?= obj
BINDIR ?= bin
GFXDIR ?= src/gfx
#----------------------------
VERSION := 8.0
#----------------------------
# try not to edit anything below these lines unless you know what you are doing
#----------------------------
#----------------------------
# define some common makefile things
empty :=
space := $(empty) $(empty)
comma := $(empty),$(empty)
TARGET ?= $(NAME)
ICONPNG ?= $(ICON)
DEBUGMODE = NDEBUG
CCDEBUGFLAG = -nodebug
# get the os specific items
ifeq ($(OS),Windows_NT)
SHELL := cmd.exe
MAKEDIR := $(CURDIR)
NATIVEPATH = $(subst /,\,$(1))
WINPATH = $(NATIVEPATH)
WINRELPATH = $(subst /,\,$(1))
WINCHKDIR = if not exist
TOLOWER = $(1)
RM = del /q /f 2>nul
CEDEV ?= $(call NATIVEPATH,$(realpath ..\..))
BIN ?= $(call NATIVEPATH,$(CEDEV)/bin)
LD = $(call NATIVEPATH,$(BIN)/fasmg.exe)
CC = $(call NATIVEPATH,$(BIN)/ez80cc.exe)
CV = $(call NATIVEPATH,$(BIN)/convhex.exe)
PG = $(call NATIVEPATH,$(BIN)/convpng.exe)
CD = cd
CP = copy /y
NULL = >nul 2>&1
RMDIR = rmdir /s /q
MKDIR = mkdir
else
MAKEDIR := $(CURDIR)
NATIVEPATH = $(subst \,/,$(1))
WINPATH = $(subst \,\\,$(shell winepath -w $(1)))
WINRELPATH = $(subst /,\,$(1))
RM = rm -f
TOLOWER = $(shell printf %s "$(1)" | tr [:upper:] [:lower:])
CEDEV ?= $(call NATIVEPATH,$(realpath ..\..))
BIN ?= $(call NATIVEPATH,$(CEDEV)/bin)
CC = $(call NATIVEPATH,wine "$(BIN)/ez80cc.exe")
LD = $(call NATIVEPATH,$(BIN)/fasmg)
CV = $(call NATIVEPATH,$(BIN)/convhex)
PG = $(call NATIVEPATH,$(BIN)/convpng)
CD = cd
CP = cp
RMDIR = rm -rf
MKDIR = mkdir -p
endif
# generate default names
TARGETBIN := $(TARGET).bin
TARGETMAP := $(TARGET).map
TARGETTYPE := $(TARGET).8xp
ICON_ASM := iconc.src
# init conditionals
F_STARTUP := $(call NATIVEPATH,$(CEDEV)/lib/cstartup.src)
F_LAUNCHER := $(call NATIVEPATH,$(CEDEV)/lib/libheader.src)
F_CLEANUP := $(call NATIVEPATH,$(CEDEV)/lib/ccleanup.src)
F_ICON := $(call NATIVEPATH,$(OBJDIR)/$(ICON_ASM))
# set use cases
U_CLEANUP = 0
U_ICON = 0
# source: http://blog.jgc.org/2011/07/gnu-make-recursive-wildcard-function.html
rwildcard = $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2)$(filter $(subst *,%,$2),$d))
# find all of the available C, H and ASM files (Remember, you can create C <-> assembly routines easily this way)
CSOURCES := $(call NATIVEPATH,$(call rwildcard,$(SRCDIR),*.c))
CPPSOURCES := $(call NATIVEPATH,$(call rwildcard,$(SRCDIR),*.cpp))
USERHEADERS := $(call NATIVEPATH,$(call rwildcard,$(SRCDIR),*.h))
USERHEADERS += $(call NATIVEPATH,$(call rwildcard,$(SRCDIR),*.hpp))
ASMSOURCES := $(call NATIVEPATH,$(call rwildcard,$(SRCDIR),*.asm))
# create links for later
LINK_CSOURCES := $(filter %.src,$(patsubst $(SRCDIR)/%.c,$(OBJDIR)/%.src,$(subst \,/,$(CSOURCES))))
LINK_CPPSOURCES := $(filter %.src,$(patsubst $(SRCDIR)/%.cpp,$(OBJDIR)/%.src,$(subst \,/,$(CSPPOURCES))))
LINK_ASMSOURCES := $(ASMSOURCES)
# files created to be used for linking
LINK_FILES += $(call TOLOWER,$(LINK_CSOURCES))
LINK_FILES += $(call TOLOWER,$(LINK_CPPSOURCES))
LINK_FILES += $(LINK_ASMSOURCES)
LINK_FILES += $(call NATIVEPATH,$(wildcard $(CEDEV)/lib/shared/*.src))
LINK_FILES += $(call NATIVEPATH,$(wildcard $(CEDEV)/lib/fileio/*.src))
LINK_LIBLOAD := $(call NATIVEPATH,$(wildcard $(CEDEV)/lib/libload/*.asm))
# check if there is an icon present that we can convert; if so, generate a recipe to build it properly
ifneq ("$(wildcard $(ICONPNG))","")
LINK_ICON := $(call NATIVEPATH,$(OBJDIR)/$(ICON_ASM))
ICON_CONV := $(PG) -c $(ICONPNG)$(comma)$(LINK_ICON)$(comma)$(DESCRIPTION)
U_ICON = 1
endif
# determine if output should be archived or compressed
ifeq ($(ARCHIVED),YES)
CVFLAGS += -a
endif
ifeq ($(COMPRESSED),YES)
CVFLAGS += -x
endif
ifeq ($(CLEANUP),YES)
U_CLEANUP = 1
endif
ifeq ($(OUTPUT_MAP),YES)
LDMAPFLAG = -i 'map'
endif
# choose static or linked flash functions
ifeq ($(USE_FLASH_FUNCTIONS),YES)
LINK_FILES += $(wildcard $(CEDEV)/lib/linked/*.src)
else
LINK_FILES += $(wildcard $(CEDEV)/lib/static/*.src)
endif
# define the nesassary headers, along with any the user may have defined, where modification should just trigger a build
HEADERS :=$(strip $(subst $(space),;,$(call WINPATH,$(sort $(dir $(USERHEADERS))))))
ifeq ($(words $(HEADERS)),0)
HEADERS :=$(call WINPATH,$(CEDEV)/include);$(call WINPATH,$(CEDEV)/include/compat)
else
HEADERS +=$(strip ;$(call WINPATH,$(CEDEV)/include);$(call WINPATH,$(CEDEV)/include/compat))
endif
HEADERS :=$(subst \;,;,$(HEADERS))
HEADERS :=$(subst \;,;,$(HEADERS))
HEADERS :=$(subst /;,;,$(HEADERS))
# define the C flags used by the Zilog compiler
CFLAGS ?= \
-noasm $(CCDEBUGFLAG) -nogenprint -keepasm -quiet $(OPT_MODE) -cpu:EZ80F91 -noreduceopt -nolistinc -nomodsect \
-stdinc:"$(HEADERS)" -define:_EZ80F91 -define:_EZ80 -define:$(DEBUGMODE)
# these are the linker flags, basically organized to properly set up the environment
LDFLAGS ?= \
$(CEDEV)/include/fasmg-ez80/ld.fasmg \
$(LDDEBUGFLAG) \
$(LDMAPFLAG) \
-i 'range bss $$$(BSSHEAP_LOW) : $$$(BSSHEAP_HIGH)' \
-i 'symbol __low_bss = bss.base' \
-i 'symbol __len_bss = bss.length' \
-i 'symbol __heaptop = bss.high' \
-i 'symbol __heapbot = bss.top' \
-i 'symbol __stack = $$$(STACK_HIGH)' \
-i 'locate header at $$$(INIT_LOC)' \
-i 'libs $(LINK_LIBLOAD)' \
-i 'order header,icon,launcher,libs,startup,cleanup,exit,code,data,strsect,text' \
-i 'sources '$(F_LAUNCHER)' if libs.length, '$(F_ICON)' if $(U_ICON), '$(F_CLEANUP)' if $(U_CLEANUP)' \
-i 'sources '$(F_STARTUP)'' \
-i 'deps $(call NATIVEPATH,$(LINK_FILES))'
ifneq ($(OS),Windows_NT)
SAFEMKDIR = $(MKDIR) $(call NATIVEPATH,$(1))
else
WINCHKBINDIR := $(WINCHKDIR) $(BINDIR)
WINCHKOBJDIR := $(WINCHKDIR) $(OBJDIR)
SAFEMKDIR = ($(WINCHKDIR) $(call NATIVEPATH,$(1)) $(MKDIR) $(call NATIVEPATH,$(1)))
endif
# this rule is trigged to build everything
all: dirs $(BINDIR)/$(TARGET8XP)
# this rule is trigged to build debug everything
debug: LDDEBUGFLAG = -i 'dbg'
debug: DEBUGMODE = DEBUG
debug: CCDEBUGFLAG = -debug
debug: dirs $(BINDIR)/$(TARGET8XP)
dirs:
@echo C CE SDK Version $(VERSION) && \
$(WINCHKBINDIR) $(MKDIR) $(BINDIR) && \
$(WINCHKOBJDIR) $(MKDIR) $(OBJDIR)
$(BINDIR)/$(TARGET8XP): $(BINDIR)/$(TARGETBIN)
@$(CD) $(BINDIR) && \
$(CV) $(CVFLAGS) $(notdir $<)
$(BINDIR)/$(TARGETBIN): $(LINK_FILES) $(LINK_ICON)
@$(LD) $(LDFLAGS) $@
# this rule handles conversion of the icon, if it is ever updated
$(OBJDIR)/$(ICON_ASM): $(ICONPNG)
@$(ICON_CONV)
# these rules compile the source files into object files
$(OBJDIR)/%.src: */%.c $(USERHEADERS)
@$(call SAFEMKDIR,$(@D)) && \
$(CD) $(call NATIVEPATH,$(@D)) && \
$(CC) $(CFLAGS) "$(call WINPATH,$(addprefix $(MAKEDIR)/,$<))"
# these rules compile the source files into object files
$(OBJDIR)/%.src: **/*/%.c $(USERHEADERS)
@$(call SAFEMKDIR,$(@D)) && \
$(CD) $(call NATIVEPATH,$(@D)) && \
$(CC) $(CFLAGS) "$(call WINPATH,$(addprefix $(MAKEDIR)/,$<))"
clean:
@$(RMDIR) $(call NATIVEPATH,$(OBJDIR))
@$(RMDIR) $(call NATIVEPATH,$(BINDIR))
@echo Cleaned build files.
gfx:
@$(CD) $(GFXDIR) && convpng
version:
@echo C SDK Version $(VERSION)
.PHONY: all clean version gfx dirs