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AI IN VIDEO GAME

This is the coursework in CS-7632 Computer Animation in Gatech. We implement path plan, finite state machine, behavior tree, genetic algorithm based procedural content generation and deep reinforcement learning.

A* navigation, agent moves in a smooth route

ASTAR


Using behavior tree to play moba game. Look at the big blue guy (not the center dummy one), he has the wisdom to kill minion to level up, chase, retreat when he is in low health, and also has some mirco-control when last hit. ASTAR