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This repository has been archived by the owner on Nov 26, 2023. It is now read-only.
Make uranium fuel rod based weapons for Save our Ship #4
a weapon that utilizes uranium fuel rods to allow it to reload via pipes, not hand. Along with that, it uses small super-criticality to cause increased range (cannon able to go as far as plasma, and do point defense). Consumes fuelrods, and the artillery cannon equivelent causes small nuclear explosions!
The text was updated successfully, but these errors were encountered:
Add anti-matter Save our Ship pipes #3
Pipes that can carry exotic particles to Antimatter thrusters and reactors
Make anti-matter weapon based system for Save our Ship #5
a weapon that utilizes exotic matter to amplify a "normal" cannon, so it doesn't need reloading and is long (railgun?) range, but utilizes exotic particles
Make uranium fuel rod based weapons for Save our Ship #4
a weapon that utilizes uranium fuel rods to allow it to reload via pipes, not hand. Along with that, it uses small super-criticality to cause increased range (cannon able to go as far as plasma, and do point defense). Consumes fuelrods, and the artillery cannon equivelent causes small nuclear explosions!
The text was updated successfully, but these errors were encountered: