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Should start an interaction that when each repeated relatively quick doafter is completed, forces the targeted player to take a breath as if they were not in crit state
I haven't seen Delta-V's implementation of CPR recently, but there's not much of a point to copying the one that was closed upstream since the implementation is short enough and the code structure has enough mistakes that makes it easier to re-implement ourselves.
Should start an interaction that when each repeated relatively quick doafter is completed, forces the targeted player to take a breath as if they were not in crit state
An early attempt to make this was in space-wizards/space-station-14#19437
If this is completed, the finished product should be pushed upstream
This may conflict with @Jezithyr wound refactor however
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