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terminal_rpg_start.c
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terminal_rpg_start.c
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/*
* =====================================================================================
*
* Filename: terminal_rpg_start.c
*
* Description:
*
* Version: 1.0
* Created: 02/05/2019 06:25:03 PM
* Revision: none
* Compiler: gcc
*
* Author: Miguel Fernandes
* Organization:
*
* =====================================================================================
*/
#include <stdlib.h>
#include <string.h>
#include <ncurses.h>
#include "terminal_rpg_start.h"
#include "terminal_rpg_menu.h"
#include "terminal_rpg_player.h"
#include "terminal_rpg_window_size.h"
//defines create_character_prompts
#define CRTR "Character Creator"
#define CRTR_NAME "Name your character.", "Name:"
#define CRTR_RACE "Choose your character's race."
#define CRTR_CLASS "Choose your character's class."
#define CRTR_BGROUND "Choose your character's background."
//Error
#define ERROR_1 "Insert Only Numbers!!"
const char * races [] = {
CRTR_RACE,
"Human",
"Orc",
"Nordener",
"Frog",
"OK",
"Return"
};
const int races_size = 7;
const char * classes [] = {
CRTR_CLASS,
"Knight",
"Assasin",
"Ranger",
"Mage",
"Bard",
"Return"
};
const int classes_size = 7;
const char * backgrounds [] = {
CRTR_BGROUND,
"Commoner",
"Noble",
"Burgeoise",
"Religious",
"Criminal",
"Return"
};
const int backgrounds_size = 7;
const char * start_menu_msg [] = {
"New Game",
"Continue",
"Load Save",
"Return",
};
const int start_menu_size = 4;
const char * character_variables [] = {
"Character Creator",
"Name",
"Race",
"Class",
"Background",
"Return"
};
const int character_variables_size = 6;
int start () {
int option = 1;
while(1) {
if(option == -2)
option = 1;
option = menu_handling(start_menu_size, start_menu_msg, option);
switch(option) {
case -2:
mvprintw(0,0, "Change window size to proceed.");
getch();
break;
case 1:
new_game();
break;
case 2:
continue_game();
break;
case 3:
load_game();
break;
case 4:
return 0;
}
}
}
int new_game() {
player_t * new_player = create_player();
create_character(new_player);
/* int row, col; */
/* getmaxyx(stdscr, row, col); */
/* set_win_player(new_player, 10, 20, (row/4), (col/4) ); */
free(new_player);
return 0;
}
int continue_game() {
return 0;
}
int load_game() {
return 0;
}
int create_character(player_t * player) {
int row, col;
char buff[32];
getmaxyx(stdscr, row, col);
clear();
//Show a little info on the right side for each variable(name, race, strength, etc..);
int option = 1;
int selected = 0;
while(1) {
if(option == -2)
option = 1;
set_win_player(player, 10, 26, row/4, (col/4) - 13);
option = menu_handling_expanded(character_variables_size, 2, character_variables, option);
switch(option) {
case -2:
window_size_check(row, col, 25, 80);
break;
case 1:
set_win_player(player, 10, 26, row/4, (col/4) - 13);
create_character_prompts(row, col, CRTR_NAME, buff);
for(int i = 0; i < 18; i++) player->name[i] = buff[i];
break;
case 2:
set_win_player(player, 10, 26, row/4, (col/4) - 13);
selected = create_character_select_menu(row, col, CRTR_RACE, races, races_size);
if(selected == races_size - 1)
break;
else
player->race = selected;
break;
case 3:
set_win_player(player, 10, 26, row/4, (col/4) - 13);
selected = create_character_select_menu(row, col, CRTR_CLASS, classes, classes_size);
if(selected == classes_size - 1)
break;
else {
player->class_[0] = selected;
player->class_[1] = 1;
}
break;
case 4:
set_win_player(player, 10, 26, row/4, (col/4) - 13);
selected = create_character_select_menu(row, col, CRTR_BGROUND, backgrounds, backgrounds_size);
if(selected == backgrounds_size - 1)
break;
else
player->background = selected;
break;
case 5:
return 0;
}
}
return 0;
}
int create_character_prompts(int row, int col, char * prompt, char * prompt2, char buff[32]) {
int prompt_row = 10;
int prompt_col = 40;
int prompt2_col_pos;
prompt2_col_pos = (prompt_col - 19 - strlen(prompt2)) / 2;
WINDOW * win_prompt = newwin(prompt_row, prompt_col, (row * 0.4) - (prompt_row / 2), (col * 0.5) - (prompt_col / 2));
mvwprintw(win_prompt, prompt_row * 0.2, (prompt_col / 2) - (strlen(prompt)/2), prompt);
mvwprintw(win_prompt, prompt_row * 0.5, prompt2_col_pos , prompt2);
box(win_prompt, 0,0);
wrefresh(win_prompt);
echo();
curs_set(1);
wgetnstr(win_prompt, buff, 18);
noecho();
curs_set(0);
wclear(win_prompt);
wrefresh(win_prompt);
delwin(win_prompt);
refresh();
return 0;
}
int create_character_select_menu(int row, int col, char * prompt, const char * selection[], const int selection_size) {
int prompt_row = 15;
int prompt_col = 60;
WINDOW * win_prompt = newwin(prompt_row, prompt_col, (row * 0.4) - (prompt_row / 2), (col * 0.5) - (prompt_col / 2));
box(win_prompt, 0,0);
int option = 1;
option = w_menu_handling_expanded(win_prompt, selection_size, 2, selection, option);
wclear(win_prompt);
wrefresh(win_prompt);
delwin(win_prompt);
refresh();
return option;
}
//eof