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Tracks for farm collection systems are usually placed in a zig-zag fashion, where a minecart does a 180° turn as soon as it hits the edge of the farm, and continues until it covers the full width of a farm.
Minecarts tend to confuse which straight line they're running in, causing it to eventually go backwards. Additionally, minecarts may also derail on a turn, but this does seem like a documented feature. Even setting the maximum cornering speed to a ludicrous 5000 m/s doesn't mitigate the derailing.
also nice commit messages
The text was updated successfully, but these errors were encountered:
Tracks for farm collection systems are usually placed in a zig-zag fashion, where a minecart does a 180° turn as soon as it hits the edge of the farm, and continues until it covers the full width of a farm.
Minecarts tend to confuse which straight line they're running in, causing it to eventually go backwards. Additionally, minecarts may also derail on a turn, but this does seem like a documented feature. Even setting the maximum cornering speed to a ludicrous 5000 m/s doesn't mitigate the derailing.
also nice commit messages
The text was updated successfully, but these errors were encountered: