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AutoLayerRuleGroup.cs
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AutoLayerRuleGroup.cs
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using System.Runtime.Serialization;
namespace LDtkUnity
{
public partial class AutoLayerRuleGroup
{
[DataMember(Name = "active")]
public bool Active { get; set; }
[DataMember(Name = "biomeRequirementMode")]
public int BiomeRequirementMode { get; set; }
/// <summary>
/// *This field was removed in 1.0.0 and should no longer be used.*
/// </summary>
[DataMember(Name = "collapsed")]
public bool? Collapsed { get; set; }
[DataMember(Name = "color")]
public string Color { get; set; }
[DataMember(Name = "icon")]
public TilesetRectangle Icon { get; set; }
[DataMember(Name = "isOptional")]
public bool IsOptional { get; set; }
[DataMember(Name = "name")]
public string Name { get; set; }
[DataMember(Name = "requiredBiomeValues")]
public string[] RequiredBiomeValues { get; set; }
[DataMember(Name = "rules")]
public AutoLayerRuleDefinition[] Rules { get; set; }
[DataMember(Name = "uid")]
public int Uid { get; set; }
[DataMember(Name = "usesWizard")]
public bool UsesWizard { get; set; }
}
}