generated from wispborne/starsector-mod-template
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DetailedCombatResultsStrings_en.json
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DetailedCombatResultsStrings_en.json
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{
"DetailedCombatResults": {
# CombatAnalyticsInteractionDialogPlugin
"LastFiveBattles":"Analyze Last 5 battles",
"LastTenBattles": "Analyze Last 10 battles",
"AllBattles": "All Battles",
"ChooseData": "Choose which data you would like to build a Combat Report for:",
"NoData": "No saved combat results, fight some battles!",
# IntelCombatReport
"AggregateFactionName": "%d factions over %d combats",
"SingleCombatInfo": "Combat Results vs %s",
"SimulatorInfo": "Simulation Results",
"MultiIntelInfo": "Merged Combat Results for ",
"SummaryDetailsHeading": " Player Ship Results Summary",
"TotalDamage": "Total Damage",
"DisplayingTop": "display top %d ships",
"PlayerResultsText": " Fleet %4$s(%1$s ships / %2$s deployment points) %3$s total damage delivered%5$s",
"CaptainedBy": "captained by",
#ICR ResultsSummaryGrid
"ShipName": "Name",
"PilotName": "Pilot",
"Class": "Class",
"SoloKills": "Solos",
"KillAssists": "Assists",
"ProportionalDPDestroyed": "Pro Rata DP",
"PctOfTotalDmg": "% Damage",
"HullPct": "Hull",
"HullDmg": "Hull Dmg",
"ArmorDmg": "Armor Dmg",
"ShieldDmg": "Shield Dmg",
"ShipDmg": "Ship Dmg",
"EmpDmg": "EMP Dmg",
"TotalRowName": "TOTAL",
#ICR ShipWeaponGrid
"WeaponName": "Weapon",
"Total": "Total",
"Shield": "Shield",
"Hull": "Hull",
"Armor": "Armor",
"Emp": "EMP",
"Hits": "Hits",
"PctDmg": "% Dmg",
"Fighter": "Fighter",
"Missile": "Missile",
#ICR Kill Summary Grid
"KillType": "Kill Type",
"DP": "DP",
"Solo": "Solo",
"Assist": "Assist",
#ICR Enemy Fleet Status
"EnemyFleetStatusTitle": " Enemy Fleet Post Combat Status",
"AggregateFleetName": "Unified Fleet",
"EnemyResultsText": "%1$s %7$s(%2$s ships / %3$s deployment points) %4$s, %5$s total damage delivered over %6$s seconds",
"Destroyed": "Destroyed",
"Disabled": "Disabled",
"Retreated": "Retreated",
"Reserved": "Reserved",
#ICR Received Summary Grid
"ReceivedSummary": "ReceivedSummary",
#Legend,
"LegendName": " Legend",
"SoloDesc": "Solo Kill: When a firing ship does more than %s%% of the total armor & hull damage done to a target",
"AssistDesc": "Kill Assist: When a firing ship does more than %s%% of the total armor & hull damage done to a target, and is not a solo kill",
"ProRataDpDesc": "DP/Pro Rata DP: The amount of deployment points destroyed based on fraction of armor and hull damage inflicted on destroyed ships",
"DamageDesc": "Ship damage indicator overlay size is based on the amount of armor & hull damage done to a target (larger = more)\"",
#PlayerFleetGoal
"PlayerGoalPursuit": "fled from the enemy ",
"PlayerGoalEscape": "pursued the enemy ",
"PlayerGoalBattle": "sought battle with the enemy ",
#EnemyFleetGoal
"EnemyGoalPursuit": "pursued the player ",
"EnemyGoalEscape": "fled from the player ",
"EnemyGoalBattle": "sought battle with the player ",
#Intel Name
"CombatReportName": "Combat Report",
"CombatReportTag": "Combat",
"SimulatorReportName": "Simulator Report",
"SimulatorReportTag": "Simulator"
}
}