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AidenHelper.csproj
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AidenHelper.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<LangVersion>9.0</LangVersion>
<TargetFramework>net452</TargetFramework>
<AssemblyName>AidenHelper</AssemblyName>
<RootNamespace>Celeste.Mod.AidenHelper</RootNamespace>
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
<ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>true</ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>
<GenerateAssemblyCompanyAttribute>false</GenerateAssemblyCompanyAttribute>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyProductAttribute>false</GenerateAssemblyProductAttribute>
<GenerateAssemblyTitleAttribute>false</GenerateAssemblyTitleAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<CelestePrefix Condition="'$(CelestePrefix)' == '' And Exists('..\..\Celeste.exe')">..\..</CelestePrefix>
<CelestePrefix Condition="'$(CelestePrefix)' == ''">lib-stripped</CelestePrefix>
<CelesteType Condition="'$(CelesteType)' == '' And Exists('$(CelestePrefix)\BuildIsXNA.txt')">XNA</CelesteType>
<CelesteType Condition="'$(CelesteType)' == ''">FNA</CelesteType>
<XNAPath Condition="'$(XNAPath)' == ''">$(WINDIR)\Microsoft.NET\assembly\GAC_32\{0}\v4.0_4.0.0.0__842cf8be1de50553\{0}.dll</XNAPath>
</PropertyGroup>
<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.IgnoresAccessChecksToAttribute">
<_Parameter1>Celeste</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="all" />
<PackageReference Include="MonoMod" Version="22.1.4.3" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod.RuntimeDetour" Version="22.1.4.3" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="MonoMod.Utils" Version="22.1.4.3" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" PrivateAssets="all" ExcludeAssets="runtime" />
<PackageReference Include="System.Runtime" Version="4.3.1" />
<PackageReference Include="YamlDotNet" Version="8.1.2" PrivateAssets="all" ExcludeAssets="runtime" />
<Reference Include="lib-stripped\Celeste-nstrip.exe">
<Private>false</Private>
</Reference>
<Reference Include="$(CelestePrefix)\MMHOOK_Celeste.dll">
<Private>false</Private>
</Reference>
<Reference Include="Batteries">
<HintPath>lib-stripped\Batteries.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="CavernHelper">
<HintPath>lib-stripped\CavernHelper.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="CollabUtils2">
<HintPath>lib-stripped\CollabUtils2.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ExtendedVariantMode">
<HintPath>lib-stripped\ExtendedVariantMode.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FactoryHelper">
<HintPath>lib-stripped\FactoryHelper.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="MaxHelpingHand">
<HintPath>lib-stripped\MaxHelpingHand.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="ExtendedVariantMode">
<HintPath>lib-stripped\ExtendedVariantMode.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Choose>
<When Condition="'$(CelesteType)' == 'FNA'">
<ItemGroup>
<Reference Include="$(CelestePrefix)\FNA.dll">
<Private>false</Private>
</Reference>
</ItemGroup>
</When>
<When Condition="'$(CelesteType)' == 'XNA'">
<ItemGroup>
<Reference Include="$([System.String]::Format('$(XNAPath)', 'Microsoft.Xna.Framework'))">
<Private>false</Private>
</Reference>
<Reference Include="$([System.String]::Format('$(XNAPath)', 'Microsoft.Xna.Framework.Game'))">
<Private>false</Private>
</Reference>
<Reference Include="$([System.String]::Format('$(XNAPath)', 'Microsoft.Xna.Framework.Graphics'))">
<Private>false</Private>
</Reference>
</ItemGroup>
</When>
</Choose>
<Target Name="CopyFiles" AfterTargets="Build">
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).dll" DestinationFolder="bin" />
<Copy SourceFiles="$(OutputPath)\$(AssemblyName).pdb" DestinationFolder="bin" />
</Target>
<PropertyGroup>
<PathMap>$(MSBuildProjectDirectory)=AidenHelper/</PathMap>
</PropertyGroup>
</Project>