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logoscreen.asm
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logoscreen.asm
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; Taken in part from https://bigevilcorporation.co.uk
; So buy Tanglewood, will ya
LogoScreen:
jsr ClearPalettes
lea logoscreen_tiles, a0
move.l #LogoScreenVRAM, d0
move.l #LogoScreenTileSizeT, d1
jsr LoadTiles
lea logoscreen_map, a0
move.w #LogoScreenMapSizeW, d0
move.l #0x00, d1 ; Y offset in d1
move.w #LogoScreenTileID, d2
move.l #0x0, d3 ; Palette ID in d3
jsr LoadMapPlaneA
jsr DeactivateSprites
jsr ResetScrolling
lea LogoScreenPalettes,a0
move.l #0x1,d0
jsr FadeInPalettes
clr.l d6
move.w #200,d6
@GameLoop:
jsr ReadPad1
btst #pad_button_start, d1
bne @NoStart
jmp @End
@NoStart:
move.w d6, -(sp)
jsr WaitForScreenStart
jsr ResetScrolling
jsr WaitForScreenEnd
move.w (sp)+,d6
dbra d6,@GameLoop
@End:
clr.l d6
lea LogoScreenPalettes,a0
move.l #0x1,d0
jsr FadeOutPalettes
move.l #TitleScreen, gScreenPointer
rts