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Wish list for 5.2 #71
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The words "remove checkpoints" fill me with uncontainable dread. While most DROD architects are good and reasonable people, I don't think this is the sort of power that should be given out. |
I'd be happy to also just have a "Trigger checkpoint now" command. |
For "Play custom sound effect command", note that when a speech duration of 1ms is applied, you'll essentially get multiple sound effects playing on top of one another. |
@Hypexion , I think you added this support, correct?
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Skell did most of the work for it in 5.2, although I did port it over to RPG and wire up a few bits that were missing. |
Similarly to #70 this is a topic where I'll list things and new features I'd like to have implemented as part of 5.2. For things which have no thread I'll make one soonish,
The reason I want many of those for 5.2 is 100% selfish - most of the things here would improve the experience of the hold I am working on.
Group <number|default=0>
which assigns a group ID to an imageClearGroup <number>
similar toClearLayer
removes images in the specified groupDisplayRectMod <deltaX> <deltaY> <deltaW> <deltaH>
similar toDisplayRect
but instead of setting the values it modifies themAddX <deltaX>
andAddY <deltaY>
modifies the position by delta immediately (alternatively makeMove
with 0 time do the same)Layer 9
which allows rendering things on top of the HUD (I am fairly sure it might be almost impossible to implement but one can dream).Stun at
commandPush
commandThe text was updated successfully, but these errors were encountered: