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EffectElements.js
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EffectElements.js
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var effectElements = {
triggers: {
onEndTurn: function() {},
onStartTurn: function() {},
onStartGame: function() {},
onSelfPlayerDamage: function() {},
onOpponentPlayerDamage: function() {},
onAnyPlayerDamage: function() {},
onSelfCardDamage: function() {},
onSelfCardDeath: function() {},
onOpponentCardDamage: function() {},
onOpponentCardDeath: function() {},
onSelfSpecificCardDeath: function() {},
onOpponentSpecificCardDeath: function() {}
},
actions: {
damage: function() {},
heal: function() {},
drawCard: function() {},
burnCard: function() {},
addAttack: function() {},
addHealth: function() {},
giveRush: function() {},
giveRanged: function() {},
giveTaunt: function() {},
giveWait: function() {}
},
targets: {
selfPlayer: function() {},
opponentPlayer: function() {},
allPlayers: function() {},
selfCards: function() {},
opponentCards: function() {},
allCards: function() {},
selfDeck: function() {},
opponentDeck: function() {},
allDecks: function() {},
selfBoard: function() {},
opponentBoard: function() {},
allBoards: function() {}
},
others: {
chance: function(probability) {
if (probability > 1) {
probability = 1;
}
if (probability < 0) {
probability = 0;
}
if ((typeof probability) !== "number" && isNaN(probability)) {
return NaN;
} else {
var roll = Math.random();
return (roll <= probability);
}
}
}
};