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.gitignore
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# ==================== #
# Rifters ignored data #
# ==================== #
.gradle/
Assets/GameTools/ConfigUploader/DevConfigs/
Assets/GameTools/ConfigUploader/DevConfigs.meta
Assets/GameTools/AssetBundles/CLIENT/Resources/AssetBundleMod.*
SavedReadouts/
LogsUtil settings.txt
Replays/
Replays.meta
PrefabConfigs/
player_settings
local_game_settings
local_player_model
local_commands
local_commands.bin
battle_results
battle_participation
remote_player_*.txt
remote_player_*.bin
DownloadedLocalConfig
Assets/Resources/gd.bytes
Assets/Resources/gameData.asset
Captures/
Build_Demo/
Build/
Builds/*
CustomizedConfig
Assets/Scenes/Test_ effex.unity
Bundles/
Assets/PortalHunter/Battle/Config/LocalConfig.*
Captures/
ServerBuildingLog.txt
Assets/GameTools/AssetBundles/Resources.meta
LatestConfig
LastConnection
Logs/
Packages/
Assets/Game/External
savedata
# FX tests folder
Assets/PortalHunter/_FX_TESTS/
Assets/PortalHunter/_FX_TESTS.meta
# =============== #
# Unity generated #
# =============== #
Temp/
Library/
# ===================================== #
# Visual Studio / MonoDevelop generated #
# ===================================== #
JetBrains/
JetBrains.meta
ExportedObj/
obj/
.vs/
*.svd
*.userprefs
/*.csproj
*.pidb
*.suo
/*.sln
*.user
*.unityproj
*.booproj
*.apk
*.opensdf
*.sdf
*.DotSettings
Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll.meta
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll
Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll
.idea/
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db