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charts_DIST.xml
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charts_DIST.xml
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<?xml version="1.0" encoding="UTF-8"?>
<ChartList JDOM="1.1.1"><Created>2013/02/04 10:08:25</Created><Chart><Name>Ability Check</Name><Description>*House Rule*. Base chance to perform activity that utilizes this ability score. Modifiers: +/-20% Moderate difficulty, +/-40% Hard Difficulty, +/-70% Impossible (plus for decending, minus for ascending)</Description><Type>ABILITY</Type><ColumnList><Column><Name>Ability Score</Name><Width>75</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row><Row>25</Row></RowList></Column><Column><Name>Base Chance Ascending (roll at or below)</Name><Width>95</Width><RowList><Row>4%</Row><Row>8%</Row><Row>12%</Row><Row>16%</Row><Row>20%</Row><Row>24%</Row><Row>28%</Row><Row>32%</Row><Row>36%</Row><Row>40%</Row><Row>44%</Row><Row>48%</Row><Row>52%</Row><Row>56%</Row><Row>60%</Row><Row>64%</Row><Row>68%</Row><Row>72%</Row><Row>76%</Row><Row>80%</Row><Row>84%</Row><Row>88%</Row><Row>92%</Row><Row>96%</Row><Row>100%</Row></RowList></Column><Column><Name>Base Chance Decending (roll at or above)</Name><Width>93</Width><RowList><Row>96%</Row><Row>92%</Row><Row>88%</Row><Row>84%</Row><Row>80%</Row><Row>76%</Row><Row>72%</Row><Row>68%</Row><Row>64%</Row><Row>60%</Row><Row>56%</Row><Row>52%</Row><Row>48%</Row><Row>44%</Row><Row>40%</Row><Row>36%</Row><Row>32%</Row><Row>28%</Row><Row>24%</Row><Row>20%</Row><Row>16%</Row><Row>12%</Row><Row>8%</Row><Row>4%</Row><Row>0%</Row></RowList></Column></ColumnList></Chart><Chart><Name>AC Modifiers</Name><Description>Various mofidiers applied to armor class. * only applies of the target has no dexterity bonus to AC.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Circumstance</Name><Width>167</Width><RowList><Row>Otto’s irresistable dance</Row><Row>Tensor’s transformation</Row><Row>flank attack</Row><Row>rear attack</Row><Row>flank attack</Row><Row>rear attack</Row><Row>large missiles</Row><Row>magical attacks</Row><Row>charge</Row><Row>charge</Row><Row>great helm</Row></RowList></Column><Column><Name>Modification</Name><Width>127</Width><RowList><Row>AC -4</Row><Row>AC -4</Row><Row>AC without shield</Row><Row>AC without shield</Row><Row>no dexterity bonus</Row><Row>no dexterity bonus</Row><Row>no dexterity bonus</Row><Row>no dexterity bonus</Row><Row>no dexterity bonus</Row><Row>AC +1*</Row><Row>AC -1 (head only)</Row></RowList></Column></ColumnList></Chart><Chart><Name>Armor Encumbrance</Name><Description>Encumbrance values for armor types.</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Armor</Name><Width>144</Width><RowList><Row>Banded Mail</Row><Row>Chain Mail</Row><Row>Chain Mail, Elfin</Row><Row>Leather</Row><Row>Padded</Row><Row>Plate Mail</Row><Row>Ring Mail</Row><Row>Scale Mail</Row><Row>Shield, Buckler</Row><Row>Shield, Large</Row><Row>Shield, Medium</Row><Row>Shield, Small</Row><Row>Shield, Small, Wood</Row><Row>Splint Mail</Row><Row>Studded Leather</Row></RowList></Column><Column><Name>Bulk</Name><Width>53</Width><RowList><Row>bulky</Row><Row>fairly</Row><Row>non-</Row><Row>non-</Row><Row>fairly</Row><Row>bulky</Row><Row>fairly</Row><Row>fairly</Row><Row>non-</Row><Row>bulky</Row><Row>fairly</Row><Row>non-</Row><Row>non-</Row><Row>bulky</Row><Row>fairly</Row></RowList></Column><Column><Name>Weight</Name><Width>57</Width><RowList><Row>35#</Row><Row>30#</Row><Row>15#</Row><Row>15#</Row><Row>10#</Row><Row>45#</Row><Row>25#</Row><Row>40#</Row><Row>3#</Row><Row>10#</Row><Row>8#</Row><Row>5#</Row><Row>3#</Row><Row>40#</Row><Row>20#</Row></RowList></Column><Column><Name>Base Move</Name><Width>40</Width><RowList><Row>9&quot;</Row><Row>9&quot;</Row><Row>12&quot;</Row><Row>12&quot;</Row><Row>9&quot;</Row><Row>6&quot;</Row><Row>9&quot;</Row><Row>6&quot;</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>6&quot;</Row><Row>9&quot;</Row></RowList></Column></ColumnList></Chart><Chart><Name>Armor I</Name><Description>* For non-magic armour. Magic armour is un-encumbering, and allows a maximum move rate 30 ft faster than normal (up to 120 ft). Magic shields weigh as much as normal shields of the same type. OSRIC, p.30</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>armour type</Name><Width>174</Width><RowList><Row>Banded</Row><Row>Mail hauberk or byrnie (chain)</Row><Row>Mail, elfin (chain)</Row><Row>Leather</Row><Row>Padded gambeson</Row><Row>Plate</Row><Row>Ring</Row><Row>Scale or lamellar</Row><Row>Shield, large</Row><Row>Shield, medium</Row><Row>Shield, small</Row><Row>Splint</Row><Row>Studded</Row></RowList></Column><Column><Name>encumbrance*</Name><Width>88</Width><RowList><Row>35 lbs</Row><Row>30 lbs</Row><Row>15 lbs</Row><Row>15 lbs</Row><Row>10 lbs</Row><Row>45 lbs</Row><Row>35 lbs</Row><Row>40 lbs</Row><Row>10 lbs</Row><Row>8 lbs</Row><Row>5 lbs</Row><Row>40 lbs</Row><Row>20 lbs</Row></RowList></Column><Column><Name>max move Rate</Name><Width>75</Width><RowList><Row>90 ft</Row><Row>90 ft</Row><Row>120 ft</Row><Row>120 ft</Row><Row>90 ft</Row><Row>60 ft</Row><Row>90 ft</Row><Row>60 ft</Row><Row>N/A</Row><Row>N/A</Row><Row>N/A</Row><Row>60 ft</Row><Row>90 ft</Row></RowList></Column><Column><Name>effect on ac (base ac 10)</Name><Width>75</Width><RowList><Row>-6</Row><Row>-5</Row><Row>-5</Row><Row>-2</Row><Row>-2</Row><Row>-7</Row><Row>-3</Row><Row>-4</Row><Row>-1</Row><Row>-1</Row><Row>-1</Row><Row>-6</Row><Row>-3</Row></RowList></Column><Column><Name>cost</Name><Width>75</Width><RowList><Row>90 gp</Row><Row>75 gp</Row><Row>Not sold</Row><Row>5 gp</Row><Row>4 gp</Row><Row>400 gp</Row><Row>30 gp</Row><Row>45 gp</Row><Row>15 gp</Row><Row>12 gp</Row><Row>10 gp</Row><Row>80 gp</Row><Row>15 gp</Row></RowList></Column></ColumnList></Chart><Chart><Name>Armor Rating</Name><Description>Armor values for armor. OSRIC, p.30</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>type of armour</Name><Width>165</Width><RowList><Row>None</Row><Row>Shield only</Row><Row>Leather or padded armour</Row><Row>Studded leather or ring</Row><Row>Scale or lamellar</Row><Row>Mail hauberk or byrnie</Row><Row>Banded armour</Row><Row>Plate</Row></RowList></Column><Column><Name>ac Rating</Name><Width>75</Width><RowList><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row></RowList></Column></ColumnList></Chart><Chart><Name>Assassin Matrix</Name><Description>Assassin attack progression.</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>36</Width><RowList><Row>1-4</Row><Row>5-8</Row><Row>9-12</Row><Row>13-15</Row></RowList></Column><Column><Name>-10</Name><Width>31</Width><RowList><Row>26</Row><Row>24</Row><Row>21</Row><Row>20</Row></RowList></Column><Column><Name>-9</Name><Width>27</Width><RowList><Row>25</Row><Row>23</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-8</Name><Width>24</Width><RowList><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-7</Name><Width>25</Width><RowList><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-6</Name><Width>26</Width><RowList><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-5</Name><Width>25</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>19</Row></RowList></Column><Column><Name>-4</Name><Width>28</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row></RowList></Column><Column><Name>-3</Name><Width>28</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row></RowList></Column><Column><Name>-2</Name><Width>26</Width><RowList><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row></RowList></Column><Column><Name>-1</Name><Width>24</Width><RowList><Row>20</Row><Row>20</Row><Row>17</Row><Row>15</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>19</Row><Row>16</Row><Row>14</Row></RowList></Column><Column><Name>1</Name><Width>26</Width><RowList><Row>20</Row><Row>18</Row><Row>15</Row><Row>13</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>19</Row><Row>17</Row><Row>14</Row><Row>12</Row></RowList></Column><Column><Name>3</Name><Width>22</Width><RowList><Row>18</Row><Row>16</Row><Row>13</Row><Row>11</Row></RowList></Column><Column><Name>4</Name><Width>25</Width><RowList><Row>17</Row><Row>15</Row><Row>12</Row><Row>10</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>16</Row><Row>14</Row><Row>11</Row><Row>9</Row></RowList></Column><Column><Name>6</Name><Width>20</Width><RowList><Row>15</Row><Row>13</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>7</Name><Width>22</Width><RowList><Row>14</Row><Row>12</Row><Row>9</Row><Row>7</Row></RowList></Column><Column><Name>8</Name><Width>25</Width><RowList><Row>13</Row><Row>11</Row><Row>8</Row><Row>6</Row></RowList></Column><Column><Name>9</Name><Width>25</Width><RowList><Row>12</Row><Row>10</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>10</Name><Width>35</Width><RowList><Row>11</Row><Row>9</Row><Row>6</Row><Row>4</Row></RowList></Column></ColumnList></Chart><Chart><Name>Assassin Saves</Name><Description>Assassin saving throw chart.</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>44</Width><RowList><Row>1-4</Row><Row>5-8</Row><Row>9-12</Row><Row>13-15</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>45</Width><RowList><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>59</Width><RowList><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row></RowList></Column><Column><Name>Death, Paralysis, Poison</Name><Width>61</Width><RowList><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row></RowList></Column><Column><Name>Petrification, polymorph</Name><Width>75</Width><RowList><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row></RowList></Column><Column><Name>Spells</Name><Width>48</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row></RowList></Column></ColumnList></Chart><Chart><Name>Charisma Chart</Name><Description>Charisma adjustment chart.</Description><Type>ABILITY</Type><ColumnList><Column><Name>charisma Score</Name><Width>58</Width><RowList><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>maximum henchmen</Name><Width>66</Width><RowList><Row>1</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>10</Row><Row>15</Row><Row>20</Row></RowList></Column><Column><Name>loyalty Bonus (d%)</Name><Width>75</Width><RowList><Row>-30</Row><Row>-25</Row><Row>-20</Row><Row>-15</Row><Row>-10</Row><Row>-5</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+5</Row><Row>+15</Row><Row>+20</Row><Row>+30</Row><Row>+40</Row><Row>+50</Row></RowList></Column><Column><Name>Reaction Bonus (d%)</Name><Width>75</Width><RowList><Row>-25</Row><Row>-20</Row><Row>-15</Row><Row>-10</Row><Row>-5</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+5</Row><Row>+10</Row><Row>+15</Row><Row>+25</Row><Row>+30</Row><Row>+35</Row><Row>+40</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Experience</Name><Description>Cleric level progression. * Constitution hp adjustments no longer apply Each level gained thereafter requires 225,000 experience points and grants +2 hit points. OSRIC, p. 10</Description><Type>CLASS</Type><ColumnList><Column><Name>level</Name><Width>75</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row></RowList></Column><Column><Name>Experience Points Required</Name><Width>75</Width><RowList><Row>0</Row><Row>1,550</Row><Row>2,900</Row><Row>6,000</Row><Row>13,250</Row><Row>27,000</Row><Row>55,000</Row><Row>110,000</Row><Row>220,000</Row><Row>450,000</Row><Row>675,000</Row><Row>900,000</Row><Row>1,125,000</Row><Row>1,350,000</Row><Row>1,575,000</Row><Row>1,800,000</Row><Row>2,025,000</Row><Row>2,250,000</Row><Row>2,475,000</Row><Row>2,700,000</Row><Row>2,925,000</Row><Row>3,150,000</Row><Row>3,375,000</Row><Row>3,600,000</Row></RowList></Column><Column><Name>Number of Hit Dice(d8)</Name><Width>75</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>9+2*</Row><Row>9+4*</Row><Row>9+6*</Row><Row>9+8*</Row><Row>9+10*</Row><Row>9+12*</Row><Row>9+14*</Row><Row>9+16*</Row><Row>9+18*</Row><Row>9+20*</Row><Row>9+22*</Row><Row>9+24*</Row><Row>9+26*</Row><Row>9+28*</Row><Row>9+30*</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Matrix</Name><Description>Cleric to hit AC matrix, OSRIC p. 11</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>45</Width><RowList><Row>1-3</Row><Row>4-6</Row><Row>7-9</Row><Row>10-12</Row><Row>13-15</Row><Row>16-18</Row><Row>19+</Row></RowList></Column><Column><Name>-10</Name><Width>38</Width><RowList><Row>25</Row><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row></RowList></Column><Column><Name>-9</Name><Width>31</Width><RowList><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row></RowList></Column><Column><Name>-8</Name><Width>31</Width><RowList><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>17</Row></RowList></Column><Column><Name>-7</Name><Width>31</Width><RowList><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>16</Row></RowList></Column><Column><Name>-6</Name><Width>31</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>15</Row></RowList></Column><Column><Name>-5</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>14</Row></RowList></Column><Column><Name>-4</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>13</Row></RowList></Column><Column><Name>-3</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>12</Row></RowList></Column><Column><Name>-2</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>11</Row></RowList></Column><Column><Name>-1</Name><Width>31</Width><RowList><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>10</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>9</Row></RowList></Column><Column><Name>1</Name><Width>27</Width><RowList><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>8</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>7</Row></RowList></Column><Column><Name>3</Name><Width>27</Width><RowList><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>6</Row></RowList></Column><Column><Name>4</Name><Width>27</Width><RowList><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>5</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>4</Row></RowList></Column><Column><Name>6</Name><Width>27</Width><RowList><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row><Row>2</Row><Row>1</Row></RowList></Column><Column><Name>9</Name><Width>27</Width><RowList><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row><Row>1</Row><Row>0</Row></RowList></Column><Column><Name>10</Name><Width>34</Width><RowList><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row><Row>2</Row><Row>0</Row><Row>-1</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Saves</Name><Description>Saving throws for Clerics, Druids/etc.</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>57</Width><RowList><Row>1-3</Row><Row>4-6</Row><Row>7-9</Row><Row>10-12</Row><Row>13-15</Row><Row>16-18</Row><Row>19+</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>43</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>6</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>57</Width><RowList><Row>16</Row><Row>15</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>Death, Paralysis, Poison</Name><Width>69</Width><RowList><Row>10</Row><Row>9</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>2</Row></RowList></Column><Column><Name>Petrifaction, Polymorph</Name><Width>68</Width><RowList><Row>13</Row><Row>12</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>Spells</Name><Width>45</Width><RowList><Row>15</Row><Row>14</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>7</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Spell Costs</Name><Description>List of spells and costs typically charged for NPC to cast for party.</Description><Type>SPELLS/ABILITIES</Type><ColumnList><Column><Name>Cleric Spell Requested</Name><Width>133</Width><RowList><Row>astralspell</Row><Row>atonement</Row><Row>augury</Row><Row>bless</Row><Row>commune</Row><Row>continual light</Row><Row>control weather</Row><Row>cure blindness</Row><Row>cure disease</Row><Row>cure light wounds</Row><Row>cure serious wounds</Row><Row>cure critical wounds</Row><Row>detect evil/good</Row><Row>detect magic</Row><Row>dispel evil/good</Row><Row>dispel magic</Row><Row>divination</Row><Row>earthquake</Row><Row>exorcise</Row><Row>find the path</Row><Row>gate</Row><Row>glyph of warding</Row><Row>heal</Row><Row>neutralize poison</Row><Row>part water</Row><Row>plane shift</Row><Row>prayer</Row><Row>protection from evil</Row><Row>purify food 8, drink</Row><Row>raise dead</Row><Row>regenerate</Row><Row>remove curse</Row><Row>resist cold</Row><Row>resist fire</Row><Row>restoration</Row><Row>silence</Row><Row>slow poison</Row><Row>speak with dead</Row><Row>tongues</Row><Row>true seeing</Row></RowList></Column><Column><Name>GP Cost</Name><Width>245</Width><RowList><Row>5,000 per person</Row><Row>500 per level of experience of the recipient</Row><Row>300</Row><Row>5 per person per level of spell caster</Row><Row>1,000 plus 500 per question</Row><Row>500</Row><Row>10,000</Row><Row>1,000</Row><Row>1,000</Row><Row>100</Row><Row>350</Row><Row>600</Row><Row>100 (device being checked)</Row><Row>150 (device being checked)</Row><Row>1,000</Row><Row>100 per level of spell caster</Row><Row>1,000</Row><Row>10,000</Row><Row>1,000 per level of spell caster</Row><Row>500 per level of spell caster</Row><Row>50,000</Row><Row>100 per level of spell caster</Row><Row>200 per point of healing</Row><Row>1,000</Row><Row>1,000 per level of spell caster</Row><Row>4,000</Row><Row>50 per level of spell caster</Row><Row>50 per level of spell caster</Row><Row>100</Row><Row>1,000 plus 500 per level of spell caster</Row><Row>15,000</Row><Row>500 per level of spell caster</Row><Row>50 per level of spell caster</Row><Row>100 per level of spell caster</Row><Row>10,000 plus a like amount per level of experience of the recipient</Row><Row>100 per level of spell caster</Row><Row>200 per level of spell caster</Row><Row>100 per level of spell caster</Row><Row>500</Row><Row>400 per level of spell caster</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Spells Gained</Name><Description>Cleric spells gained per level.</Description><Type>CLASS</Type><ColumnList><Column><Name>Level</Name><Width>40</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row><Row>25</Row><Row>26</Row><Row>27</Row><Row>28</Row><Row>29</Row></RowList></Column><Column><Name>1</Name><Width>23</Width><RowList><Row>1</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>7</Row><Row>8</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>2</Name><Width>23</Width><RowList><Row>-</Row><Row>-</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>7</Row><Row>8</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>3</Name><Width>20</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>7</Row><Row>8</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>4</Name><Width>23</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>5</Name><Width>24</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>6</Name><Width>19</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>8</Row><Row>9</Row><Row>9</Row><Row>9</Row><Row>9</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>1</Row><Row>1</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cleric Turn Undead</Name><Description>Normally 2d6 creatures are affected by Turn Undead. Exceptions are paladins and Type 13 creatures, of which only 1d2 are affected, and results of “D”, which affect 1d6+6 creatures. Turning lasts for 3d4 rounds. OSRIC, p. 123</Description><Type>SPELLS/ABILITIES</Type><ColumnList><Column><Name>Type of Undead</Name><Width>61</Width><RowList><Row>Skeleton</Row><Row>Zombie</Row><Row>Ghoul</Row><Row>Shadow</Row><Row>Wight</Row><Row>Ghast</Row><Row>Wraith</Row><Row>Mummy</Row><Row>Spectre</Row><Row>Vampire</Row><Row>Ghost</Row><Row>Lich</Row><Row>Special</Row></RowList></Column><Column><Name>Cleric Level 1</Name><Width>50</Width><RowList><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 2</Name><Width>48</Width><RowList><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 3</Name><Width>47</Width><RowList><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 4</Name><Width>46</Width><RowList><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 5</Name><Width>48</Width><RowList><Row>T</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 6</Name><Width>44</Width><RowList><Row>D</Row><Row>D</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 7</Name><Width>45</Width><RowList><Row>D</Row><Row>D</Row><Row>D</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row><Row>--</Row></RowList></Column><Column><Name>Cleric Level 8</Name><Width>48</Width><RowList><Row>D*</Row><Row>D</Row><Row>D</Row><Row>D</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row><Row>20</Row></RowList></Column><Column><Name>Cleric Level 9-13</Name><Width>40</Width><RowList><Row>D*</Row><Row>D*</Row><Row>D</Row><Row>D</Row><Row>D</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row><Row>16</Row><Row>19</Row></RowList></Column><Column><Name>Cleric Level 14+</Name><Width>50</Width><RowList><Row>D*</Row><Row>D*</Row><Row>D*</Row><Row>D*</Row><Row>D</Row><Row>D</Row><Row>D</Row><Row>T</Row><Row>T</Row><Row>4</Row><Row>7</Row><Row>10</Row><Row>13</Row></RowList></Column></ColumnList></Chart><Chart><Name>Common Healing Results</Name><Description>Ranges for common healing spells and magic items.</Description><Type>SPELLS/ABILITIES</Type><ColumnList><Column><Name>Source of Healing</Name><Width>158</Width><RowList><Row>Cure light wounds</Row><Row>Cure serious wounds</Row><Row>Cure critical wounds</Row><Row>Heal</Row><Row>Potion of healing</Row><Row>Potion of extra healing</Row><Row>Staff of curing</Row><Row>Keoghtom&apos;s ointment</Row></RowList></Column><Column><Name>Amount Healed</Name><Width>105</Width><RowList><Row>1-8 (1d8)</Row><Row>3-17 (2d8 + 1)</Row><Row>6-27 (3d8 + 3)</Row><Row>all but 1-4 (1d4)</Row><Row>4-10 (2d4 + 2)</Row><Row>6-27 (3d8 + 3)</Row><Row>6-21 (3d6 + 3)</Row><Row>9-12 (1d8+4)</Row></RowList></Column></ColumnList></Chart><Chart><Name>Constitution Chart</Name><Description>Adjustments for constitution scores, OSRIC p. 359</Description><Type>ABILITY</Type><ColumnList><Column><Name>Consitution</Name><Width>74</Width><RowList><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>Hit Point Bonus</Name><Width>252</Width><RowList><Row>-1</Row><Row>-1</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>+2</Row><Row>+2 (+3 for Fighters, Paladins, and Rangers)</Row><Row>+2 (+4 for Fighters, Paladins, and Rangers)</Row><Row>+2 (+5 for Fighters, Paladins and Rangers)</Row></RowList></Column><Column><Name>Survive Resurrection</Name><Width>83</Width><RowList><Row>45</Row><Row>50</Row><Row>55</Row><Row>60</Row><Row>65</Row><Row>70</Row><Row>75</Row><Row>80</Row><Row>85</Row><Row>90</Row><Row>92</Row><Row>94</Row><Row>96</Row><Row>98</Row><Row>100</Row><Row>100</Row></RowList></Column><Column><Name>System Shock</Name><Width>55</Width><RowList><Row>40</Row><Row>45</Row><Row>50</Row><Row>55</Row><Row>60</Row><Row>65</Row><Row>70</Row><Row>75</Row><Row>80</Row><Row>85</Row><Row>88</Row><Row>91</Row><Row>95</Row><Row>97</Row><Row>99</Row><Row>99</Row></RowList></Column></ColumnList></Chart><Chart><Name>Container Capacity</Name><Description>Various containers max capacity in gp.</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Container</Name><Width>116</Width><RowList><Row>Backpack</Row><Row>Box, Wooden, Large</Row><Row>Box, Wooden, Small</Row><Row>Beltpouch, Large</Row><Row>Beltpouch, Small</Row><Row>Chest, Iron, Large</Row><Row>Chest, Iron, Small</Row><Row>Chest, Wood, Large</Row><Row>Chest, Wood, Small</Row><Row>Coffer, Iron, Large</Row><Row>Coffer, Iron, Small</Row><Row>Purse</Row><Row>Sack, Large</Row><Row>Sack, Small</Row><Row>Saddlebag, Large</Row><Row>Saddlebag, Small</Row><Row>Shirt, Tied</Row></RowList></Column><Column><Name>in G.P.</Name><Width>75</Width><RowList><Row>300</Row><Row>1,000</Row><Row>500</Row><Row>50</Row><Row>25</Row><Row>50,000</Row><Row>10,000</Row><Row>50,000</Row><Row>10,000</Row><Row>2,000</Row><Row>1,000</Row><Row>25</Row><Row>400</Row><Row>100</Row><Row>300</Row><Row>100</Row><Row>100</Row></RowList></Column><Column><Name>in Cu. Ft.</Name><Width>75</Width><RowList><Row>3</Row><Row>2</Row><Row>1</Row><Row>½</Row><Row>¼</Row><Row>50</Row><Row>10</Row><Row>50</Row><Row>10</Row><Row>2</Row><Row>1</Row><Row>¼</Row><Row>4</Row><Row>1</Row><Row>3</Row><Row>1</Row><Row>1</Row></RowList></Column></ColumnList></Chart><Chart><Name>Cover and Concealment</Name><Description>Hard cover will increase chances for saving throws as noted. Cover equal to 90% (or better) will also give the target creatures the benefit of no damage whatsoever if the appropriate saving throw is successful.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Target has about</Name><Width>128</Width><RowList><Row>25% cover</Row><Row>50% cover</Row><Row>75% cover</Row><Row>90% cover</Row><Row>25% concealment</Row><Row>50% concealment</Row><Row>75% concealment</Row><Row>90% concealment</Row></RowList></Column><Column><Name>Armor Class Bonus</Name><Width>75</Width><RowList><Row>+2</Row><Row>+4</Row><Row>+7</Row><Row>+10</Row><Row>+1</Row><Row>+2</Row><Row>+3</Row><Row>+4</Row></RowList></Column></ColumnList></Chart><Chart><Name>Detect Invisible</Name><Description>Note: You may give unintelligent creatures with keen hearing or sense of smell the equivalent of intelligence to reflect detection of invisible creatures. Check each round the creature is exposed to invisibility. Once detected, the invisible creature will be kept track of thereafter, as the detector will be able to note the cause. Any attacks incur the -4 penalty of attacking an invisible opponent, of course, and the invisible creature likewise is entitled to +4 on saving throws.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Creature Level/HD</Name><Width>75</Width><RowList><Row>7/7 to 7+</Row><Row>8/8 to 8+</Row><Row>9/9 to 9+</Row><Row>10/10 to 10+</Row><Row>11/11 to 11+</Row><Row>12/12 to 12+</Row><Row>13/13 to 13+</Row><Row>14/14 to 14+</Row><Row>15+</Row></RowList></Column><Column><Name>Intelligence of 0-1</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>5%</Row><Row>10%</Row></RowList></Column><Column><Name>Intelligence of 2-4</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>5%</Row><Row>10%</Row><Row>15%</Row></RowList></Column><Column><Name>Intelligence of 5-7</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>5%</Row><Row>10%</Row><Row>15%</Row><Row>20%</Row></RowList></Column><Column><Name>Intelligence of 8-10</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>-</Row><Row>5%</Row><Row>15%</Row><Row>25%</Row><Row>35%</Row><Row>45%</Row></RowList></Column><Column><Name>Intelligence of 11-12</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>-</Row><Row>5%</Row><Row>15%</Row><Row>25%</Row><Row>35%</Row><Row>45%</Row><Row>55%</Row></RowList></Column><Column><Name>Intelligence of 13-14</Name><Width>75</Width><RowList><Row>-</Row><Row>-</Row><Row>5%</Row><Row>15%</Row><Row>25%</Row><Row>35%</Row><Row>45%</Row><Row>55%</Row><Row>65%</Row></RowList></Column><Column><Name>Intelligence of 15-16</Name><Width>75</Width><RowList><Row>-</Row><Row>5%</Row><Row>10%</Row><Row>20%</Row><Row>30%</Row><Row>40%</Row><Row>50%</Row><Row>65%</Row><Row>80%</Row></RowList></Column><Column><Name>Intelligence of 17+</Name><Width>75</Width><RowList><Row>5%</Row><Row>10%</Row><Row>15%</Row><Row>25%</Row><Row>35%</Row><Row>45%</Row><Row>55%</Row><Row>75%</Row><Row>95%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Dexterity Chart</Name><Description>Dexterity score adjustments, OSRIC P 359</Description><Type>ABILITY</Type><ColumnList><Column><Name>Dexterity</Name><Width>50</Width><RowList><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>Surprise Bonus</Name><Width>58</Width><RowList><Row>-2</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>+2</Row><Row>+3</Row><Row>+3</Row></RowList></Column><Column><Name>Missile Bonus to Hit</Name><Width>64</Width><RowList><Row>-2</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>+2</Row><Row>+3</Row><Row>+3</Row></RowList></Column><Column><Name>AC Adjustment</Name><Width>67</Width><RowList><Row>+3</Row><Row>+2</Row><Row>+1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-4</Row></RowList></Column></ColumnList></Chart><Chart><Name>Druid Matrix</Name><Description>Druid to hit AC table, OSRIC p. 12</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>45</Width><RowList><Row>1-3</Row><Row>4-6</Row><Row>7-9</Row><Row>10-12</Row><Row>13-14</Row></RowList></Column><Column><Name>-10</Name><Width>38</Width><RowList><Row>25</Row><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-9</Name><Width>31</Width><RowList><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-8</Name><Width>31</Width><RowList><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-7</Name><Width>31</Width><RowList><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row></RowList></Column><Column><Name>-6</Name><Width>31</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row></RowList></Column><Column><Name>-5</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row></RowList></Column><Column><Name>-4</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row></RowList></Column><Column><Name>-3</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row></RowList></Column><Column><Name>-2</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row></RowList></Column><Column><Name>-1</Name><Width>31</Width><RowList><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row></RowList></Column><Column><Name>1</Name><Width>27</Width><RowList><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row></RowList></Column><Column><Name>3</Name><Width>27</Width><RowList><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row></RowList></Column><Column><Name>4</Name><Width>27</Width><RowList><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row></RowList></Column><Column><Name>6</Name><Width>27</Width><RowList><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row></RowList></Column><Column><Name>9</Name><Width>27</Width><RowList><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row></RowList></Column><Column><Name>10</Name><Width>34</Width><RowList><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row><Row>2</Row></RowList></Column></ColumnList></Chart><Chart><Name>Druid Saves</Name><Description>Saving throws for druids.</Description><Type>SAVES</Type><ColumnList><Column><Name>level</Name><Width>55</Width><RowList><Row>1-3</Row><Row>4-6</Row><Row>7-9</Row><Row>10-12</Row><Row>13-14</Row></RowList></Column><Column><Name>rod, staff, wand</Name><Width>61</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>9</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>75</Width><RowList><Row>16</Row><Row>15</Row><Row>13</Row><Row>12</Row><Row>11</Row></RowList></Column><Column><Name>Death, Paralysis, poison</Name><Width>61</Width><RowList><Row>10</Row><Row>9</Row><Row>7</Row><Row>6</Row><Row>5</Row></RowList></Column><Column><Name>Petrify, polymorph</Name><Width>75</Width><RowList><Row>13</Row><Row>12</Row><Row>10</Row><Row>9</Row><Row>8</Row></RowList></Column><Column><Name>Spells</Name><Width>48</Width><RowList><Row>15</Row><Row>14</Row><Row>12</Row><Row>11</Row><Row>10</Row></RowList></Column></ColumnList></Chart><Chart><Name>Dwarvish Detections</Name><Description>Racial abilities of dwarves to detect underground features.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Description</Name><Width>238</Width><RowList><Row>Detect the existence of new construction</Row><Row>Detect sliding or shifting rooms or walls</Row><Row>Detect traps involving stonework</Row><Row>Determine depth underground</Row></RowList></Column><Column><Name>Chance to Succeed</Name><Width>75</Width><RowList><Row>75%</Row><Row>66%</Row><Row>50%</Row><Row>50%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Encounter Reaction</Name><Description>Reaction is determined by rolling percentile dice, adjusting the score for charisma and applicable loyalty adjustment as if the creature were a henchman of the character speaking, and the modified score of the percentile dice is compared to the table. * Or morale check if appropriate.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Adjusted Dice Score</Name><Width>108</Width><RowList><Row>01 (or less)-05</Row><Row>06-25</Row><Row>20-45</Row><Row>40-55</Row><Row>56-75</Row><Row>76-95</Row><Row>96-00 (or greater)</Row></RowList></Column><Column><Name>Reaction</Name><Width>282</Width><RowList><Row>Violently hostile, immediate attack*</Row><Row>Hostile, immediate action*</Row><Row>Uncertain but 55% prone toward negative</Row><Row>Neutral, uninterested, uncertain</Row><Row>Uncertain but 55% prone toward positive</Row><Row>Friendly, immediate action</Row><Row>Enthusiastically friendly, immediate acceptance</Row></RowList></Column></ColumnList></Chart><Chart><Name>Encumbrance</Name><Description>Encumbrance for characters in GP.</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Strength</Name><Width>62</Width><RowList><Row>3</Row><Row>4-5</Row><Row>6-7</Row><Row>8-11</Row><Row>12-13</Row><Row>14-15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>18/01-50</Row><Row>18/51-75</Row><Row>18/76-90</Row><Row>18/91-99</Row><Row>18/00</Row></RowList></Column><Column><Name>Unencumbered</Name><Width>91</Width><RowList><Row>0-39</Row><Row>0-49</Row><Row>0-59</Row><Row>0-89</Row><Row>0-119</Row><Row>0-139</Row><Row>0-159</Row><Row>0-169</Row><Row>0-179</Row><Row>0-189</Row><Row>0-199</Row><Row>0-209</Row><Row>0-219</Row><Row>0-249</Row></RowList></Column><Column><Name>Normal, Max move rate normal</Name><Width>75</Width><RowList><Row>40-100</Row><Row>50-150</Row><Row>60-200</Row><Row>90-350</Row><Row>120-450</Row><Row>140-550</Row><Row>160-700</Row><Row>170-850</Row><Row>180-1,000</Row><Row>190-1,100</Row><Row>200-1,200</Row><Row>210-1,300</Row><Row>220-1,400</Row><Row>250-1,500</Row></RowList></Column><Column><Name>Heavy, max move rate 9</Name><Width>88</Width><RowList><Row>101-350</Row><Row>151-450</Row><Row>201-550</Row><Row>351-700</Row><Row>451-800</Row><Row>551-900</Row><Row>701-1,050</Row><Row>851-1,200</Row><Row>1,001-1,400</Row><Row>1,101-1,450</Row><Row>1,201-1,500</Row><Row>1,301-1,600</Row><Row>1,401-1,700</Row><Row>1,501-1,900</Row></RowList></Column><Column><Name>Very Heavy, max move rate 6</Name><Width>90</Width><RowList><Row>351-700</Row><Row>451-800</Row><Row>551-900</Row><Row>701-1050</Row><Row>801-1,150</Row><Row>901-1,250</Row><Row>1,051-1400</Row><Row>1,201-1,550</Row><Row>1,401-1,700</Row><Row>1,451-1,750</Row><Row>1,501-1,800</Row><Row>1,601-2,000</Row><Row>1,701-2,200</Row><Row>1,901-2,400</Row></RowList></Column><Column><Name>Encumbered, max move rate 3-4</Name><Width>83</Width><RowList><Row>701-1,150</Row><Row>801-1,250</Row><Row>901-1,350</Row><Row>1,051-1,500</Row><Row>1,151-1,600</Row><Row>1,251-1,700</Row><Row>1,401-1,850</Row><Row>1,551-2,000</Row><Row>1,701-2,250</Row><Row>1,751-2,500</Row><Row>1,801-2,750</Row><Row>2,001-3,000</Row><Row>2,201-3,500</Row><Row>2,401-4,500</Row></RowList></Column></ColumnList></Chart><Chart><Name>Fighter Matrix</Name><Description>Fighter to hit AC chart.</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>36</Width><RowList><Row>0</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20+</Row></RowList></Column><Column><Name>-10</Name><Width>29</Width><RowList><Row>26</Row><Row>25</Row><Row>24</Row><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row></RowList></Column><Column><Name>-9</Name><Width>27</Width><RowList><Row>25</Row><Row>24</Row><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row></RowList></Column><Column><Name>-8</Name><Width>29</Width><RowList><Row>24</Row><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row></RowList></Column><Column><Name>-7</Name><Width>26</Width><RowList><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row></RowList></Column><Column><Name>-6</Name><Width>27</Width><RowList><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row></RowList></Column><Column><Name>-5</Name><Width>28</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>8</Row></RowList></Column><Column><Name>-4</Name><Width>29</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row></RowList></Column><Column><Name>-3</Name><Width>28</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row></RowList></Column><Column><Name>-2</Name><Width>28</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>-1</Name><Width>27</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row></RowList></Column><Column><Name>1</Name><Width>29</Width><RowList><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row></RowList></Column><Column><Name>2</Name><Width>31</Width><RowList><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row></RowList></Column><Column><Name>3</Name><Width>28</Width><RowList><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row></RowList></Column><Column><Name>4</Name><Width>30</Width><RowList><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row></RowList></Column><Column><Name>5</Name><Width>28</Width><RowList><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row></RowList></Column><Column><Name>6</Name><Width>26</Width><RowList><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-5</Row></RowList></Column><Column><Name>7</Name><Width>28</Width><RowList><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-5</Row><Row>-6</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-5</Row><Row>-6</Row><Row>-7</Row></RowList></Column><Column><Name>9</Name><Width>33</Width><RowList><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-5</Row><Row>-6</Row><Row>-7</Row><Row>-8</Row></RowList></Column><Column><Name>10</Name><Width>29</Width><RowList><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>1</Row><Row>0</Row><Row>-1</Row><Row>-2</Row><Row>-3</Row><Row>-4</Row><Row>-5</Row><Row>-6</Row><Row>-7</Row><Row>-8</Row><Row>-9</Row></RowList></Column></ColumnList></Chart><Chart><Name>Fighter Saves</Name><Description>Fighter/Monster Saves, OSRIC, p.363. Non-intelligent monsters save at 1/2 HD except for poison/death.</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>49</Width><RowList><Row>1-2</Row><Row>3-4</Row><Row>5-6</Row><Row>7-8</Row><Row>9-10</Row><Row>11-12</Row><Row>13-14</Row><Row>15-16</Row><Row>17-18</Row><Row>19+</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>51</Width><RowList><Row>16</Row><Row>15</Row><Row>13</Row><Row>12</Row><Row>10</Row><Row>9</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row></RowList></Column><Column><Name>Breath Weapon</Name><Width>54</Width><RowList><Row>17</Row><Row>16</Row><Row>13</Row><Row>12</Row><Row>9</Row><Row>8</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>Death, Paralysis, Poison</Name><Width>66</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>8</Row><Row>7</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>Petrification, Polymorph</Name><Width>76</Width><RowList><Row>15</Row><Row>14</Row><Row>12</Row><Row>11</Row><Row>9</Row><Row>8</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>Spells</Name><Width>43</Width><RowList><Row>17</Row><Row>16</Row><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>8</Row><Row>7</Row><Row>6</Row><Row>5</Row></RowList></Column></ColumnList></Chart><Chart><Name>Gaze/Eye Attack</Name><Description>The chances of someone meeting the gaze of a creature with gaze attacks.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Character State</Name><Width>168</Width><RowList><Row>Completely surprised</Row><Row>Surprised</Row><Row>Viewing creature</Row><Row>Attacking creature normally</Row><Row>Avoiding gaze</Row></RowList></Column><Column><Name>Chance of Meeting Gaze</Name><Width>69</Width><RowList><Row>90%</Row><Row>70%</Row><Row>50%</Row><Row>30%</Row><Row>10%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Grapple Attack Modifiers</Name><Description>Base chance to hit. Multiply attacker’s armor class by 10, ignoring magical devices (bracers, cloaks, rings, etc.), but adding 1 for each + 1 of magical armor, to find a percentage chance from 100% to 0%. Example plate armor ac3, would be 30%, +1 plate armor would be 31%. Note: The attacker cannot grapple if either or both hands are holding anything.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>181</Width><RowList><Row>Attacker’s dexterity, per point</Row><Row>target armor leather or padded</Row><Row>target armor chain, ring, scale</Row><Row>target banded, plate, splint</Row><Row>Target slowed/stunned</Row><Row>Target base move 3” faster</Row><Row>Target hasted</Row></RowList></Column><Column><Name>Modifier</Name><Width>75</Width><RowList><Row>+1%</Row><Row>+10%</Row><Row>+20%</Row><Row>+30%</Row><Row>+20%</Row><Row>-10% per 3”</Row><Row>-20%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Grapple Result</Name><Description>Any hold shown remains in effect from round to round unless the target scores a higher percentage hold. Damage accrues until a hold is broken or until the holder elects to try for a different hold. The target may still inflict damage by lesser hold results shown after the double slashes (//). These might result in both opponents falling to the ground and continuing their grappling there. Note: If the opponent is stunned, a second attack may immediately be made, and the stunned opponent cannot counter for 1 round.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Dice Score</Name><Width>67</Width><RowList><Row>1-20</Row><Row>21 -40</Row><Row>41 -55</Row><Row>56-70</Row><Row>71 -85</Row><Row>86-95</Row><Row>96-100+</Row></RowList></Column><Column><Name>Result</Name><Width>219</Width><RowList><Row>waist clinch, opponent may counter</Row><Row>arm lock//forearm/elbow smash</Row><Row>hand/finger lock//bite</Row><Row>bear hug/trip</Row><Row>headlock//flip or throw</Row><Row>strangle hold//head butt</Row><Row>kick/knee/gouge</Row></RowList></Column><Column><Name>Damage</Name><Width>113</Width><RowList><Row>none</Row><Row>1+strength bonus</Row><Row>2+strength bonus</Row><Row>3+strength bonus</Row><Row>5+strength bonus</Row><Row>6+strength bonus</Row><Row>8+strength bonus and target stunned</Row></RowList></Column></ColumnList></Chart><Chart><Name>Grapple Result Modifiers</Name><Description>In each round of grappling combat there will be an attack and a counter. Any existing hold automatically goes first until broken. Once it is determined that a grappling attack succeeds, the percentile dice must be rolled again to find what hold is gained.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>230</Width><RowList><Row>Attacker’s dexterity, per point</Row><Row>Attacker‘s strength per point</Row><Row>Attacker‘s strength per 10% over 18</Row><Row>Target slowed</Row><Row>Target stunned</Row><Row>Target helpless</Row><Row>Per 10% weight difference (attacker)</Row><Row>Per 10% height difference* (attacker)</Row><Row>Target dexterity, per point,over 14</Row><Row>Target strength per point over 12</Row><Row>Target strength per 10% over 18</Row><Row>Target wearing banded or plate mail</Row><Row>Target wearing gorget and helmet</Row><Row>Target using shield</Row><Row>Halved if prone</Row></RowList></Column><Column><Name>Modifier</Name><Width>52</Width><RowList><Row>+1%</Row><Row>+1%</Row><Row>+1%</Row><Row>+10%</Row><Row>+20%</Row><Row>+30%</Row><Row>25%</Row><Row>25%</Row><Row>-2%</Row><Row>-1%</Row><Row>-1%</Row><Row>-10%</Row><Row>-10%</Row><Row>-10%</Row><Row>-1/2</Row></RowList></Column></ColumnList></Chart><Chart><Name>Hear Noise</Name><Description>Chances to hear noise when listening.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Race</Name><Width>61</Width><RowList><Row>Dwarf</Row><Row>EIf</Row><Row>Gnome</Row><Row>Half-Elf</Row><Row>Halfling</Row><Row>Half-Orc</Row><Row>Human</Row></RowList></Column><Column><Name>Chance Of Hearing Noise</Name><Width>84</Width><RowList><Row>2 in 20 (10%)</Row><Row>3 in 20 (15%)</Row><Row>4 in 20 (20%)</Row><Row>2 in 20 (10%)</Row><Row>3 in 20 (15%)</Row><Row>3 in 20 (15%)</Row><Row>2 in 20 (10%)</Row></RowList></Column></ColumnList></Chart><Chart><Name>Hit Modifiers</Name><Description>* dex and shield do not apply. ** shield does not apply.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Circumstance</Name><Width>361</Width><RowList><Row>Protection From Evil</Row><Row>Light</Row><Row>Bless</Row><Row>Chant</Row><Row>Prayer</Row><Row>Holy Word</Row><Row>Symbol of Pain</Row><Row>Scare</Row><Row>Enchanted weapon</Row><Row>Opponent slowed</Row><Row>Blur</Row><Row>Hate(emotion)</Row><Row>Rage(emotion)</Row><Row>Improved Invisibility</Row><Row>Rear attack</Row><Row>Flank attack</Row><Row>opponent off balance, encumbered, held by one leg</Row><Row>opponent stunned, held by both legs, slowed</Row><Row>opponent partially immobile</Row><Row>opponent completely immobile</Row><Row>opponent invisible</Row><Row>2 weapons, prime weapon</Row><Row>2 weapons, second weapon</Row><Row>Charge</Row><Row>moderate intoxication</Row><Row>great intoxication</Row><Row>thief/assassin backstabbing</Row><Row>Giant vs. small</Row><Row>Dwarf vs. Half-orcs, Orcs, Goblins and Hobgoblins</Row><Row>Gnome vs. Kobolds &amp; Goblins</Row></RowList></Column><Column><Name>Modification</Name><Width>142</Width><RowList><Row>-2</Row><Row>-4</Row><Row>+1/-1</Row><Row>+1/-1</Row><Row>+1/-1</Row><Row>-4/-2</Row><Row>-4</Row><Row>-1</Row><Row>+l</Row><Row>+4</Row><Row>-4/-2</Row><Row>+2</Row><Row>+1</Row><Row>-4</Row><Row>+2 *</Row><Row>+0 **</Row><Row>+2</Row><Row>+4</Row><Row>+4</Row><Row>Automatic</Row><Row>-4</Row><Row>-2</Row><Row>-4</Row><Row>+2</Row><Row>-1</Row><Row>-5</Row><Row>+4</Row><Row>-4</Row><Row>+1</Row><Row>+1</Row></RowList></Column></ColumnList></Chart><Chart><Name>Hurled Weapons and Missiles</Name><Description>* Heavy crossbows may not be used from horseback; only a footman can brace them correctly before firing. † Some specially-made bows (sold at special cost if at all—GM’s discretion) permit the user to add his or her strength bonus to damage inflicted with the weapon. Otherwise the strength damage bonus with missile weapons is restricted to hurled weapons (axes, ham-mers, clubs, darts, javelins and spears). OSRIC, p. 29</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Weapon type</Name><Width>146</Width><RowList><Row>Axe, hand</Row><Row>Bow, long †</Row><Row>Bow, short †</Row><Row>Club</Row><Row>Composite bow, long †</Row><Row>Composite bow, short †</Row><Row>Crossbow, heavy*</Row><Row>Crossbow, light</Row><Row>Dagger</Row><Row>Dart</Row><Row>Hammer</Row><Row>Javelin</Row><Row>Sling</Row><Row>Spear</Row></RowList></Column><Column><Name>Damage vs Small or Medium</Name><Width>93</Width><RowList><Row>1d6</Row><Row>1d6</Row><Row>1d6</Row><Row>1d4</Row><Row>1d6</Row><Row>1d6</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d4</Row><Row>1d3</Row><Row>1d4+1</Row><Row>1d6</Row><Row>1d4+1 or 1d4</Row><Row>1d6</Row></RowList></Column><Column><Name>Damage vs Large</Name><Width>91</Width><RowList><Row>1d4</Row><Row>1d6</Row><Row>1d6</Row><Row>1d3</Row><Row>1d6</Row><Row>1d6</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d4</Row><Row>1d2</Row><Row>1d4</Row><Row>1d4</Row><Row>1d6+1 or 1d4</Row><Row>1d8</Row></RowList></Column><Column><Name>rate of Fire (in shots per round)</Name><Width>98</Width><RowList><Row>1</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>½</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>1</Row><Row>1</Row><Row>1</Row><Row>1</Row></RowList></Column><Column><Name>range (-2 to hit per increment)</Name><Width>102</Width><RowList><Row>10 ft</Row><Row>70 ft</Row><Row>50 ft</Row><Row>10 ft</Row><Row>60 ft</Row><Row>50 ft</Row><Row>60 ft</Row><Row>60 ft</Row><Row>10 ft</Row><Row>15 ft</Row><Row>10 ft</Row><Row>20 ft</Row><Row>35 ft</Row><Row>15 ft</Row></RowList></Column><Column><Name>encumbrance</Name><Width>87</Width><RowList><Row>5</Row><Row>12</Row><Row>8</Row><Row>3</Row><Row>13</Row><Row>9</Row><Row>12</Row><Row>4</Row><Row>1</Row><Row>½</Row><Row>5</Row><Row>2</Row><Row>½</Row><Row>5</Row></RowList></Column><Column><Name>Cost</Name><Width>75</Width><RowList><Row>1 gp</Row><Row>60 gp</Row><Row>15 gp</Row><Row>2 cp</Row><Row>100 gp</Row><Row>75 gp</Row><Row>20 gp</Row><Row>12 gp</Row><Row>2 gp</Row><Row>2 sp</Row><Row>1gp</Row><Row>5 sp</Row><Row>5 sp</Row><Row>1 gp</Row></RowList></Column></ColumnList></Chart><Chart><Name>Intelligence Chart</Name><Description>Intelligence adjustments.</Description><Type>ABILITY</Type><ColumnList><Column><Name>Intelligence Score</Name><Width>68</Width><RowList><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>maximum additional languages</Name><Width>68</Width><RowList><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>1</Row><Row>1</Row><Row>2</Row><Row>2</Row><Row>3</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row></RowList></Column></ColumnList></Chart><Chart><Name>Item Saves</Name><Description>Saving throws for items. Source OSRIC, p372</Description><Type>SAVES</Type><ColumnList><Column><Name>Item Type</Name><Width>99</Width><RowList><Row>Bone/Ivory</Row><Row>Ceramic</Row><Row>Cloth</Row><Row>Crystal</Row><Row>Glass</Row><Row>Leather or book</Row><Row>Liquid</Row><Row>Metal, hard</Row><Row>Metal, soft</Row><Row>Paper</Row><Row>Stone or gem</Row><Row>Wood/rope (thick)</Row><Row>Wood/rope (thin)</Row></RowList></Column><Column><Name>Acid</Name><Width>33</Width><RowList><Row>11</Row><Row>4</Row><Row>12</Row><Row>6</Row><Row>5</Row><Row>10</Row><Row>15</Row><Row>7</Row><Row>13</Row><Row>16</Row><Row>3</Row><Row>8</Row><Row>9</Row></RowList></Column><Column><Name>Blow, Crushing</Name><Width>57</Width><RowList><Row>16</Row><Row>18</Row><Row>6</Row><Row>19</Row><Row>20</Row><Row>4</Row><Row>0</Row><Row>6</Row><Row>14</Row><Row>11</Row><Row>17</Row><Row>10</Row><Row>13</Row></RowList></Column><Column><Name>Blow, Normal</Name><Width>58</Width><RowList><Row>10</Row><Row>12</Row><Row>3</Row><Row>14</Row><Row>15</Row><Row>2</Row><Row>0</Row><Row>2</Row><Row>9</Row><Row>6</Row><Row>7</Row><Row>3</Row><Row>6</Row></RowList></Column><Column><Name>Cold, Magical</Name><Width>49</Width><RowList><Row>2</Row><Row>4</Row><Row>1</Row><Row>7</Row><Row>6</Row><Row>3</Row><Row>12</Row><Row>1</Row><Row>1</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>1</Row></RowList></Column><Column><Name>Disintegrate</Name><Width>75</Width><RowList><Row>20</Row><Row>19</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>17</Row><Row>19</Row><Row>20</Row><Row>18</Row><Row>19</Row><Row>20</Row></RowList></Column><Column><Name>Eletric-shock</Name><Width>75</Width><RowList><Row>1</Row><Row>1</Row><Row>1</Row><Row>5</Row><Row>1</Row><Row>1</Row><Row>15</Row><Row>1</Row><Row>1</Row><Row>1</Row><Row>2</Row><Row>1</Row><Row>1</Row></RowList></Column><Column><Name>Fall, 5ft</Name><Width>52</Width><RowList><Row>6</Row><Row>11</Row><Row>2</Row><Row>13</Row><Row>14</Row><Row>1</Row><Row>0</Row><Row>2</Row><Row>4</Row><Row>0</Row><Row>4</Row><Row>1</Row><Row>2</Row></RowList></Column><Column><Name>Fireball</Name><Width>48</Width><RowList><Row>17</Row><Row>5</Row><Row>20</Row><Row>10</Row><Row>11</Row><Row>13</Row><Row>15</Row><Row>6</Row><Row>18</Row><Row>25</Row><Row>7</Row><Row>11</Row><Row>15</Row></RowList></Column><Column><Name>Fire, Magical</Name><Width>48</Width><RowList><Row>9</Row><Row>3</Row><Row>16</Row><Row>6</Row><Row>7</Row><Row>6</Row><Row>14</Row><Row>2</Row><Row>13</Row><Row>21</Row><Row>3</Row><Row>7</Row><Row>11</Row></RowList></Column><Column><Name>Fire, Normal</Name><Width>47</Width><RowList><Row>3</Row><Row>2</Row><Row>13</Row><Row>3</Row><Row>4</Row><Row>4</Row><Row>13</Row><Row>1</Row><Row>5</Row><Row>18</Row><Row>2</Row><Row>5</Row><Row>9</Row></RowList></Column><Column><Name>Lightning</Name><Width>57</Width><RowList><Row>8</Row><Row>2</Row><Row>18</Row><Row>15</Row><Row>17</Row><Row>13</Row><Row>18</Row><Row>11</Row><Row>16</Row><Row>20</Row><Row>14</Row><Row>12</Row><Row>10</Row></RowList></Column></ColumnList></Chart><Chart><Name>Light Sources</Name><Description>Duration, range of different light sources.* Illumination is from burning 1 pot (pint) of fine oil. ** Illumination is 1” wide only and can be masked by shutter.</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Light Source</Name><Width>111</Width><RowList><Row>Torch</Row><Row>Lantern</Row><Row>Bullseye Lanthorn</Row><Row>Magic Dagger</Row><Row>Magic Short Sword</Row><Row>Magic Long Sword</Row></RowList></Column><Column><Name>Illumination Range</Name><Width>75</Width><RowList><Row>40&apos;</Row><Row>30&apos;</Row><Row>80’*</Row><Row>10’</Row><Row>15’</Row><Row>20’</Row></RowList></Column><Column><Name>Duration</Name><Width>75</Width><RowList><Row>6 turns</Row><Row>24 turns*</Row><Row>24 turns*</Row><Row>infinite</Row><Row>infinite</Row><Row>infinite</Row></RowList></Column></ColumnList></Chart><Chart><Name>Magic-User Experience</Name><Description>Magic-User level progression. * Constitution-based hp adjustments no longer apply. Each level gained thereafter requires 375,000 experience points and grants +1 hit point. OSRIC, p. 16</Description><Type>CLASS</Type><ColumnList><Column><Name>level</Name><Width>75</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row></RowList></Column><Column><Name>Experience Points Required</Name><Width>75</Width><RowList><Row>0</Row><Row>2,400</Row><Row>4,800</Row><Row>10,250</Row><Row>22,000</Row><Row>40,000</Row><Row>60,000</Row><Row>80,000</Row><Row>140,000</Row><Row>250,000</Row><Row>375,000</Row><Row>750,000</Row><Row>1,125,000</Row><Row>1,500,000</Row><Row>1,875,000</Row><Row>2,250,000</Row><Row>2,625,000</Row><Row>3,000,000</Row><Row>3,375,000</Row><Row>3,750,000</Row><Row>4,125,000</Row><Row>4,500,000</Row><Row>4,875,000</Row><Row>5,250,000</Row></RowList></Column><Column><Name>Hit dice (d4)</Name><Width>75</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>11+1*</Row><Row>11+2*</Row><Row>11+3*</Row><Row>11+4*</Row><Row>11+5*</Row><Row>11+6*</Row><Row>11+7*</Row><Row>11+8*</Row><Row>11+9*</Row><Row>11+10*</Row><Row>11+11*</Row><Row>11+12*</Row><Row>11+13*</Row></RowList></Column></ColumnList></Chart><Chart><Name>Magic-User Matrix</Name><Description>Magic-user to hit table. OSRIC, p.17</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>40</Width><RowList><Row>1-5</Row><Row>6-10</Row><Row>11-15</Row><Row>16-20</Row><Row>21+</Row></RowList></Column><Column><Name>-10</Name><Width>28</Width><RowList><Row>26</Row><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-9</Name><Width>29</Width><RowList><Row>25</Row><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-8</Name><Width>29</Width><RowList><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-7</Name><Width>27</Width><RowList><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-6</Name><Width>31</Width><RowList><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row></RowList></Column><Column><Name>-5</Name><Width>29</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row></RowList></Column><Column><Name>-4</Name><Width>30</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row></RowList></Column><Column><Name>-3</Name><Width>32</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row></RowList></Column><Column><Name>-2</Name><Width>27</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row></RowList></Column><Column><Name>-1</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row></RowList></Column><Column><Name>0</Name><Width>29</Width><RowList><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row></RowList></Column><Column><Name>1</Name><Width>25</Width><RowList><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row></RowList></Column><Column><Name>2</Name><Width>23</Width><RowList><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row></RowList></Column><Column><Name>3</Name><Width>30</Width><RowList><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row></RowList></Column><Column><Name>4</Name><Width>31</Width><RowList><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row></RowList></Column><Column><Name>5</Name><Width>26</Width><RowList><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>6</Name><Width>32</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row></RowList></Column><Column><Name>8</Name><Width>33</Width><RowList><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>9</Name><Width>31</Width><RowList><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row></RowList></Column><Column><Name>10</Name><Width>36</Width><RowList><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row></RowList></Column></ColumnList></Chart><Chart><Name>Magic-User Saves</Name><Description>Saving throws for magic-users</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>72</Width><RowList><Row>1-5</Row><Row>6-10</Row><Row>11-15</Row><Row>16-20</Row><Row>21+</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>75</Width><RowList><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>63</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row></RowList></Column><Column><Name>Death, Paralysis, Poison</Name><Width>75</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>Pretrify, Polymorph</Name><Width>65</Width><RowList><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>Spells</Name><Width>43</Width><RowList><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row></RowList></Column></ColumnList></Chart><Chart><Name>Magic-User Spell Acquisition</Name><Description>Chance to know spells and min/max number</Description><Type>ABILITY</Type><ColumnList><Column><Name>Intelligence Score</Name><Width>75</Width><RowList><Row>9</Row><Row>10-12</Row><Row>13-14</Row><Row>15-16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>Chance to know spell (d%)</Name><Width>75</Width><RowList><Row>35</Row><Row>45</Row><Row>55</Row><Row>65</Row><Row>75</Row><Row>85</Row><Row>90</Row></RowList></Column><Column><Name>Min/Max Spells per level</Name><Width>75</Width><RowList><Row>4/6</Row><Row>5/7</Row><Row>6/9</Row><Row>7/11</Row><Row>8/14</Row><Row>9/18</Row><Row>10/22</Row></RowList></Column></ColumnList></Chart><Chart><Name>Magic-User Spells Gained</Name><Description>Magic-user spells gained per 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Any + above 3 equals another HD, missiles are -5 at long range, -2 at medium. *DO NOT RENAME OR DELETE THIS CHART*</Description><Type>MATRIX</Type><ColumnList><Column><Name>Level</Name><Width>38</Width><RowList><Row>0</Row><Row>1-1</Row><Row>1</Row><Row>1+</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row><Row>25</Row><Row>26</Row></RowList></Column><Column><Name>-10</Name><Width>38</Width><RowList><Row>26</Row><Row>25</Row><Row>24</Row><Row>23</Row><Row>21</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>18</Row><Row>18</Row><Row>17</Row><Row>17</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>11</Row></RowList></Column><Column><Name>-9</Name><Width>31</Width><RowList><Row>25</Row><Row>24</Row><Row>23</Row><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>18</Row><Row>18</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>10</Row></RowList></Column><Column><Name>-8</Name><Width>31</Width><RowList><Row>24</Row><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>18</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>9</Row></RowList></Column><Column><Name>-7</Name><Width>31</Width><RowList><Row>23</Row><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row></RowList></Column><Column><Name>-6</Name><Width>31</Width><RowList><Row>22</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>18</Row><Row>18</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row></RowList></Column><Column><Name>-5</Name><Width>31</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>18</Row><Row>17</Row><Row>17</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row></RowList></Column><Column><Name>-4</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row></RowList></Column><Column><Name>-3</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>19</Row><Row>18</Row><Row>18</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row></RowList></Column><Column><Name>-2</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>18</Row><Row>17</Row><Row>17</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>-1</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row></RowList></Column><Column><Name>1</Name><Width>27</Width><RowList><Row>20</Row><Row>19</Row><Row>18</Row><Row>17</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>0</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>19</Row><Row>18</Row><Row>17</Row><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-1</Row></RowList></Column><Column><Name>3</Name><Width>27</Width><RowList><Row>18</Row><Row>17</Row><Row>16</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row></RowList></Column><Column><Name>4</Name><Width>27</Width><RowList><Row>17</Row><Row>16</Row><Row>15</Row><Row>14</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row><Row>-3</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row><Row>-3</Row><Row>-3</Row><Row>-4</Row></RowList></Column><Column><Name>6</Name><Width>27</Width><RowList><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row><Row>-3</Row><Row>-3</Row><Row>-4</Row><Row>-4</Row><Row>-5</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-2</Row><Row>-2</Row><Row>-3</Row><Row>-3</Row><Row>-4</Row><Row>-4</Row><Row>-5</Row><Row>-5</Row><Row>-6</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-3</Row><Row>-3</Row><Row>-4</Row><Row>-4</Row><Row>-5</Row><Row>-5</Row><Row>-6</Row><Row>-6</Row><Row>-7</Row></RowList></Column><Column><Name>9</Name><Width>27</Width><RowList><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>1</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row><Row>-4</Row><Row>-4</Row><Row>-5</Row><Row>-5</Row><Row>-6</Row><Row>-6</Row><Row>-7</Row><Row>-7</Row><Row>-8</Row></RowList></Column><Column><Name>10</Name><Width>34</Width><RowList><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>0</Row><Row>0</Row><Row>-1</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row><Row>-3</Row><Row>-3</Row><Row>-5</Row><Row>-5</Row><Row>-6</Row><Row>-6</Row><Row>-7</Row><Row>-7</Row><Row>-8</Row><Row>-8</Row><Row>-9</Row></RowList></Column></ColumnList></Chart><Chart><Name>Monster BaB Matrix</Name><Description>Monster base attack bonuse. Used if using d20 mode in settings. *DO NOT RENAME OR DELETE THIS CHART*</Description><Type>MATRIX</Type><ColumnList><Column><Name>Level</Name><Width>49</Width><RowList><Row>0</Row><Row>1-1</Row><Row>1</Row><Row>1+</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row><Row>25</Row><Row>26</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>0</Row><Row>0</Row><Row>1</Row><Row>2</Row><Row>4</Row><Row>4</Row><Row>5</Row><Row>5</Row><Row>7</Row><Row>7</Row><Row>8</Row><Row>8</Row><Row>10</Row><Row>10</Row><Row>11</Row><Row>11</Row><Row>12</Row><Row>12</Row><Row>13</Row><Row>13</Row><Row>15</Row><Row>15</Row><Row>16</Row><Row>16</Row><Row>17</Row><Row>17</Row><Row>18</Row><Row>18</Row><Row>19</Row></RowList></Column></ColumnList></Chart><Chart><Name>Monster HD to Level</Name><Description>Monster HD to Level Chart, OSRIC, p123</Description><Type>GENERAL</Type><ColumnList><Column><Name>monster hd</Name><Width>101</Width><RowList><Row>Up to 1-1</Row><Row>1-1</Row><Row>1</Row><Row>1+1 to 2</Row><Row>2+1 to 3</Row><Row>3+1 to 4</Row><Row>4+1 to 5</Row><Row>5+1 to 6</Row><Row>6+1 to 7</Row><Row>7+1 to 8</Row><Row>8+1 to 9</Row><Row>9+1 to 10</Row><Row>10+1 to 11</Row><Row>11+1 to 12</Row><Row>12+1 to 13</Row><Row>13+1 to 14</Row><Row>14+1 to 15</Row><Row>15+1 to 16</Row><Row>16+1 to 17</Row><Row>17+1 to 18</Row><Row>18+1 to 19</Row><Row>19+1 or higher</Row></RowList></Column><Column><Name>equivalent level</Name><Width>95</Width><RowList><Row>0</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row></RowList></Column></ColumnList></Chart><Chart><Name>Monster Saves</Name><Description>Saving throws used for monster or creatures. *DO NOT DELETE OR RENAME THIS CHART*</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>75</Width><RowList><Row>0</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row></RowList></Column><Column><Name>Paralyzation, Poison, Death</Name><Width>75</Width><RowList><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>3</Row><Row>3</Row></RowList></Column><Column><Name>Petrification, Polymorph</Name><Width>75</Width><RowList><Row>17</Row><Row>15</Row><Row>15</Row><Row>14</Row><Row>14</Row><Row>12</Row><Row>12</Row><Row>11</Row><Row>11</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>4</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>48</Width><RowList><Row>18</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>5</Row><Row>5</Row></RowList></Column><Column><Name>Breath Weapon</Name><Width>58</Width><RowList><Row>20</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>4</Row><Row>4</Row></RowList></Column><Column><Name>Spells or Other</Name><Width>56</Width><RowList><Row>19</Row><Row>17</Row><Row>17</Row><Row>16</Row><Row>16</Row><Row>14</Row><Row>14</Row><Row>13</Row><Row>13</Row><Row>11</Row><Row>11</Row><Row>10</Row><Row>10</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>6</Row><Row>6</Row><Row>6</Row></RowList></Column></ColumnList></Chart><Chart><Name>Monster THACO Matrix</Name><Description>Monster THACOs. Used if using THACO attack in settings. *DO NOT RENAME OR DELETE THIS CHART*</Description><Type>MATRIX</Type><ColumnList><Column><Name>Level</Name><Width>49</Width><RowList><Row>0</Row><Row>1-1</Row><Row>1</Row><Row>1+</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row><Row>25</Row><Row>26</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>18</Row><Row>16</Row><Row>16</Row><Row>15</Row><Row>15</Row><Row>13</Row><Row>13</Row><Row>12</Row><Row>12</Row><Row>10</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>8</Row><Row>8</Row><Row>7</Row><Row>7</Row><Row>5</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>1</Row></RowList></Column></ColumnList></Chart><Chart><Name>Monster XP Value</Name><Description>Experience value of monster based on HD, level and abilities.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Level or Hit Dice</Name><Width>71</Width><RowList><Row>up to 1-1</Row><Row>1-1 to1</Row><Row>1+1 to 2</Row><Row>2+ 1 to 3</Row><Row>3+1 to 4</Row><Row>4+ 1 to 5</Row><Row>5+1 to 6</Row><Row>6+ 1 to7</Row><Row>7+ 1 to 8</Row><Row>8+1 to 9</Row><Row>9+1 to 10+</Row><Row>11 to 12+</Row><Row>13 to 14+</Row><Row>15to 16+</Row><Row>1710 18+</Row><Row>19 to 20</Row><Row>21 and up</Row></RowList></Column><Column><Name>Basic XP Value</Name><Width>56</Width><RowList><Row>5</Row><Row>10</Row><Row>20</Row><Row>35</Row><Row>60</Row><Row>90</Row><Row>150</Row><Row>225</Row><Row>375</Row><Row>600</Row><Row>900</Row><Row>1300</Row><Row>1800</Row><Row>2400</Row><Row>3000</Row><Row>4000</Row><Row>5000</Row></RowList></Column><Column><Name>XP Per Hitpoint</Name><Width>55</Width><RowList><Row>1</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>8</Row><Row>10</Row><Row>12</Row><Row>14</Row><Row>16</Row><Row>18</Row><Row>20</Row><Row>25</Row><Row>30</Row><Row>35</Row></RowList></Column><Column><Name>Special Ability XP Bonus</Name><Width>83</Width><RowList><Row>2</Row><Row>4</Row><Row>8</Row><Row>15</Row><Row>25</Row><Row>40</Row><Row>75</Row><Row>125</Row><Row>175</Row><Row>300</Row><Row>450</Row><Row>700</Row><Row>950</Row><Row>1250</Row><Row>1520</Row><Row>2100</Row><Row>2600</Row></RowList></Column><Column><Name>Exceptional Ability XP Bonus</Name><Width>95</Width><RowList><Row>25</Row><Row>35</Row><Row>45</Row><Row>55</Row><Row>65</Row><Row>75</Row><Row>125</Row><Row>175</Row><Row>275</Row><Row>400</Row><Row>600</Row><Row>850</Row><Row>1200</Row><Row>1600</Row><Row>2000</Row><Row>2500</Row><Row>3000</Row></RowList></Column></ColumnList></Chart><Chart><Name>Morale Check</Name><Description>Morale Check modifiers, base is 50% +5% per HD with the listed adjustments. OSRIC, p.125</Description><Type>GENERAL</Type><ColumnList><Column><Name>Situation</Name><Width>260</Width><RowList><Row>Per friend killed, surrendered or fled</Row><Row>Own side taken 25% casualties</Row><Row>Numerical inferiority</Row><Row>Own side taken 50% casualties</Row><Row>Own side greatly outnumbered (2-1 or more)</Row><Row>Own leader hors de combat</Row><Row>Per foe killed, surrendered or fled</Row><Row>Own side inflicted 25% casualties</Row><Row>Numerical superiority</Row><Row>Own side inflicted 50% casualties</Row></RowList></Column><Column><Name>modifier</Name><Width>75</Width><RowList><Row>+5%</Row><Row>+5%</Row><Row>+10%</Row><Row>+15%</Row><Row>+20%</Row><Row>+25%</Row><Row>-5%</Row><Row>-5%</Row><Row>-10%</Row><Row>-15%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Poison, Insinuative</Name><Description>* Saving throw at +4, chance of tasting/smelling/seeing poison 80%. ** Saving throw at +3, chance of tasting/smelling/seeing poison 65%. *** Saving throw at +2, chance of tasting/smelling/seeing poison 40%. **** Saving throw at + 1, chance of tasting/smelling/seeing poison 15%.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Poison</Name><Width>75</Width><RowList><Row>A*</Row><Row>B**</Row><Row>C***</Row><Row>D****</Row></RowList></Column><Column><Name>Cost/Dose</Name><Width>75</Width><RowList><Row>10 gp</Row><Row>75 gp</Row><Row>600 gp</Row><Row>1000 gp</Row></RowList></Column><Column><Name>Onset Time</Name><Width>87</Width><RowList><Row>1d4+1 rounds</Row><Row>1d3 rounds</Row><Row>1 round</Row><Row></Row></RowList></Column><Column><Name>Save Damage</Name><Width>75</Width><RowList><Row>0 hp</Row><Row>0 hp</Row><Row>0 hp</Row><Row>0 hp</Row></RowList></Column><Column><Name>No Save Damage</Name><Width>75</Width><RowList><Row>15 hp</Row><Row>25 hp</Row><Row>35 hp</Row><Row>death</Row></RowList></Column></ColumnList></Chart><Chart><Name>Overbear Attack Modifiers</Name><Description>Base chance to hit. Multiply attacker’s armor class by 10, ignoring magical devices (bracers, cloaks, rings, etc.), but adding 1 for each + 1 of magical armor, to find a percentage chance from 100% to 0%. Example plate armor ac3, would be 30%, +1 plate armor would be 31%. Note: The attacker can have either or both hands otherwise employed.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>181</Width><RowList><Row>Attacker’s dexterity, per point</Row><Row>target armor leather or padded</Row><Row>target armor chain, ring, scale</Row><Row>target banded, plate, splint</Row><Row>Target slowed/stunned</Row><Row>Target base move 3” faster</Row><Row>Target hasted</Row></RowList></Column><Column><Name>Modifier</Name><Width>75</Width><RowList><Row>+1%</Row><Row>+10%</Row><Row>+20%</Row><Row>+30%</Row><Row>+20%</Row><Row>-10% per 3”</Row><Row>-20%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Overbear Result Modifiers</Name><Description>Once an opponent is overborne, some other form of combat MUST take place.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>283</Width><RowList><Row>attacker&apos;s strength, per point</Row><Row>attacker&apos;s strength, per 10% over 18</Row><Row>target slowed or 1 foot held</Row><Row>rushing/charging or leaping to attack</Row><Row>target stunned or both feet held</Row><Row>per 10% weight difference</Row><Row>per 10% height difference</Row><Row>target strength over 14</Row><Row>target strength per 10% over 18</Row><Row>target dex, per point over 14</Row><Row>target braced</Row></RowList></Column><Column><Name>Modifier</Name><Width>75</Width><RowList><Row>+1%</Row><Row>+2%</Row><Row>+10%</Row><Row>+15%</Row><Row>+20%</Row><Row>+/-10%</Row><Row>+/-5%</Row><Row>-1%</Row><Row>-2%</Row><Row>-2%</Row><Row>-10%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Overbear Results</Name><Description>Once an opponent is overborne, some other form of combat MUST take place.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Dice Roll</Name><Width>75</Width><RowList><Row>under 21</Row><Row>21-40</Row><Row>41-60</Row><Row>61-80</Row><Row>81-100</Row><Row>101+</Row></RowList></Column><Column><Name>Result</Name><Width>389</Width><RowList><Row>bounce off or avoided, target may try</Row><Row>slip down and grab leg</Row><Row>target staggered, attack again</Row><Row>target knocked to knees</Row><Row>target knocked to hands and knees</Row><Row>target knocked flat, stunned for 1 round</Row></RowList></Column><Column><Name>Damage</Name><Width>120</Width><RowList><Row>none</Row><Row>none</Row><Row>1+strength bonus</Row><Row>2+strength bonus</Row><Row>3+strength bonus</Row><Row>4+strength bonus</Row></RowList></Column></ColumnList></Chart><Chart><Name>Paladin Saves</Name><Description>Paladin saving throw table. OSRIC, p.19</Description><Type>SAVES</Type><ColumnList><Column><Name>level</Name><Width>64</Width><RowList><Row>1-2</Row><Row>3-4</Row><Row>5-6</Row><Row>7-8</Row><Row>9-10</Row><Row>11-12</Row><Row>13-14</Row><Row>15-16</Row><Row>17-18</Row><Row>19+</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>65</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>8</Row><Row>7</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>75</Width><RowList><Row>15</Row><Row>14</Row><Row>11</Row><Row>10</Row><Row>7</Row><Row>6</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>2</Row></RowList></Column><Column><Name>Death, Paralysis, poison</Name><Width>75</Width><RowList><Row>12</Row><Row>11</Row><Row>9</Row><Row>8</Row><Row>6</Row><Row>5</Row><Row>3</Row><Row>2</Row><Row>2</Row><Row>2</Row></RowList></Column><Column><Name>Petrify, polymorph</Name><Width>69</Width><RowList><Row>13</Row><Row>12</Row><Row>10</Row><Row>9</Row><Row>7</Row><Row>6</Row><Row>4</Row><Row>3</Row><Row>2</Row><Row>2</Row></RowList></Column><Column><Name>Spells</Name><Width>51</Width><RowList><Row>15</Row><Row>14</Row><Row>12</Row><Row>11</Row><Row>9</Row><Row>8</Row><Row>6</Row><Row>5</Row><Row>4</Row><Row>3</Row></RowList></Column></ColumnList></Chart><Chart><Name>Poison, Ingestive</Name><Description>* Saving throw at +4, chance of tasting/smelling/seeing poison 80%. ** Saving throw at +3, chance of tasting/smelling/seeing poison 65%. *** Saving throw at +2, chance of tasting/smelling/seeing poison 40%. **** Saving throw at + 1, chance of tasting/smelling/seeing poison 15%.</Description><Type>GENERAL</Type><ColumnList><Column><Name>Poison</Name><Width>75</Width><RowList><Row>A*</Row><Row>B**</Row><Row>C***</Row><Row>D****</Row><Row>E</Row></RowList></Column><Column><Name>Cost/Dose</Name><Width>75</Width><RowList><Row>5 gp</Row><Row>30 gp</Row><Row>200 gp</Row><Row>500 gp</Row><Row>1000 gp</Row></RowList></Column><Column><Name>Onset Time</Name><Width>89</Width><RowList><Row>2d4 rounds</Row><Row>1d4+1 rounds</Row><Row>1d2 rounds</Row><Row>1 segment</Row><Row>1d4 turns</Row></RowList></Column><Column><Name>Save Damage</Name><Width>75</Width><RowList><Row>10 hp</Row><Row>15 hp</Row><Row>20 hp</Row><Row>25 hp</Row><Row>30 hp</Row></RowList></Column><Column><Name>No Save Damage</Name><Width>75</Width><RowList><Row>20 hp</Row><Row>30 hp</Row><Row>40 hp</Row><Row>death</Row><Row>death</Row></RowList></Column></ColumnList></Chart><Chart><Name>Pummel Attack Modifier</Name><Description>The base score on percentile dice is opponent AC value times 10 to arrive at a percentage chance to hit, i.e. AC 10 = 100%. AC 9 = 90%. all the way to AC ratings of 0 and minus numbers which indicate no chance or a negative chance to score a hit. Magical protections such as rings, bracers, cloaks, etc. do not count as AC, so ignore them.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>425</Width><RowList><Row>Attacker’s dexterity, per point</Row><Row>Attacker’s strength, per point over 15</Row><Row>Attacker’s AC, per point (with negative AC being treated as positive)</Row><Row>Target slowed</Row><Row>Target Stunned</Row><Row>Target prone w/o shield or ready weapon and/or helpless</Row><Row>Target base movement over 12&quot;</Row><Row>Target hosted (includes speed potion)</Row></RowList></Column><Column><Name>Modifier</Name><Width>75</Width><RowList><Row>+1%</Row><Row>+1%</Row><Row>+1%</Row><Row>+10%</Row><Row>+20%</Row><Row>automatic</Row><Row>-5%</Row><Row>-10%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Pummel Result</Name><Description>* Series ends, determination of next strike must be.made. ** Opponent unable to attack for 1 full round.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Dice Score</Name><Width>79</Width><RowList><Row>less than 01</Row><Row>01-20</Row><Row>21-40</Row><Row>41-60</Row><Row>61-80</Row><Row>81-100</Row><Row>101+</Row></RowList></Column><Column><Name>Result</Name><Width>251</Width><RowList><Row>blow misses, opponent may counter</Row><Row>ineffective blow, strike again</Row><Row>glancing blow, off balance *</Row><Row>glancing blow, strike again</Row><Row>solid punch, off balance *</Row><Row>solid punch, strike again</Row><Row>crushing blow, opponent is stunned**</Row></RowList></Column><Column><Name>Damage</Name><Width>145</Width><RowList><Row>none</Row><Row>none</Row><Row>2+strength bonus</Row><Row>4+strength bonus</Row><Row>6+strength bonus</Row><Row>8+strength bonus</Row><Row>10+strength bonus</Row></RowList></Column></ColumnList></Chart><Chart><Name>Pummel Results Modifier</Name><Description>In each round of weaponless melee, there will be two pummeling attacks, and possibly several blows per attack. The attacker determines if a strike is successful, and then whether or not it does any damage and how much, if any. Percentile dice are rolled, and the score is modified as shown below.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Reason</Name><Width>288</Width><RowList><Row>Attacker&apos;s strength, per point over 12</Row><Row>Attacker&apos;s strength, per 10% over 18</Row><Row>Using wooden butt/mailed fist</Row><Row>Using metal pommel</Row><Row>Target slowed</Row><Row>Target stunned</Row><Row>Target helpless</Row><Row>Target per point of dex over 14</Row><Row>Target using shield</Row><Row>Target wearing leather or padded armor</Row><Row>Target wearing chain, ring, scale or studded mail</Row><Row>Target wearing magical cloak or ring</Row><Row>Target wearing banded, plate or splint mail</Row><Row>Target wearing open-faced helmet</Row><Row>Target wearing slightly open faced helmet</Row><Row>Target wearing visored or slitted helmet</Row></RowList></Column><Column><Name>Modifier</Name><Width>75</Width><RowList><Row>+1%</Row><Row>+2%</Row><Row>+5%</Row><Row>+10%</Row><Row>+10%</Row><Row>+20%</Row><Row>+30%</Row><Row>-2%</Row><Row>-10%</Row><Row>-10%</Row><Row>-20%</Row><Row>-30%</Row><Row>-40%</Row><Row>-5%</Row><Row>-10%</Row><Row>-20%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Ranged Weapons</Name><Description>Ranged Weapons vrs Armor, Rate, Range, Damage.</Description><Type>COMBAT</Type><ColumnList><Column><Name>Weapon</Name><Width>197</Width><RowList><Row>Axe, hand</Row><Row>Bow, composite, long (arrow)</Row><Row>Bow, composite, short (arrow)</Row><Row>Bow, long (arrow)</Row><Row>Bow, short (arrow)</Row><Row>Club</Row><Row>Crossbow, heavy (quarrel or bolt)</Row><Row>Crossbow, light (quarrel or bolt)</Row><Row>Dagger</Row><Row>Dart</Row><Row>Hammer, war</Row><Row>Javelin</Row><Row>Sling (bullet)</Row><Row>Sling (stone)</Row><Row>Spear</Row></RowList></Column><Column><Name>Weight in G.P.</Name><Width>56</Width><RowList><Row>50</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>30</Row><Row>1</Row><Row>2</Row><Row>10</Row><Row>5</Row><Row>50</Row><Row>20-30</Row><Row>2</Row><Row>1</Row><Row>40-60</Row></RowList></Column><Column><Name>Fire Rate</Name><Width>36</Width><RowList><Row>1</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>2</Row><Row>1</Row><Row>½</Row><Row>1</Row><Row>2</Row><Row>3</Row><Row>1</Row><Row>1</Row><Row>1</Row><Row>1</Row><Row>1</Row></RowList></Column><Column><Name>S</Name><Width>28</Width><RowList><Row>1</Row><Row>6</Row><Row>5</Row><Row>7</Row><Row>5</Row><Row>1</Row><Row>8</Row><Row>6</Row><Row>1</Row><Row>1½</Row><Row>1</Row><Row>2</Row><Row>5</Row><Row>4</Row><Row>1</Row></RowList></Column><Column><Name>M</Name><Width>29</Width><RowList><Row>2</Row><Row>12</Row><Row>10</Row><Row>14</Row><Row>10</Row><Row>2</Row><Row>16</Row><Row>12</Row><Row>2</Row><Row>3</Row><Row>2</Row><Row>4</Row><Row>10</Row><Row>8</Row><Row>2</Row></RowList></Column><Column><Name>L</Name><Width>27</Width><RowList><Row>3</Row><Row>21</Row><Row>18</Row><Row>21</Row><Row>15</Row><Row>3</Row><Row>24</Row><Row>18</Row><Row>3</Row><Row>4½</Row><Row>3</Row><Row>6</Row><Row>20</Row><Row>16</Row><Row>3</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>-4</Row><Row>-2</Row><Row>-3</Row><Row>-1</Row><Row>-5</Row><Row>-7</Row><Row>-1</Row><Row>-2</Row><Row>-5</Row><Row>-5</Row><Row>-2</Row><Row>-5</Row><Row>-2</Row><Row>-5</Row><Row>-3</Row></RowList></Column><Column><Name>3</Name><Width>27</Width><RowList><Row>-3</Row><Row>-1</Row><Row>-3</Row><Row>0</Row><Row>-4</Row><Row>-5</Row><Row>0</Row><Row>-1</Row><Row>-4</Row><Row>-4</Row><Row>-1</Row><Row>-4</Row><Row>-2</Row><Row>-4</Row><Row>-3</Row></RowList></Column><Column><Name>4</Name><Width>27</Width><RowList><Row>-2</Row><Row>0</Row><Row>-1</Row><Row>0</Row><Row>-1</Row><Row>-3</Row><Row>+1</Row><Row>0</Row><Row>-3</Row><Row>-3</Row><Row>0</Row><Row>-3</Row><Row>-1</Row><Row>-2</Row><Row>-2</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>-1</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>0</Row><Row>-2</Row><Row>+2</Row><Row>0</Row><Row>-2</Row><Row>-2</Row><Row>0</Row><Row>-2</Row><Row>0</Row><Row>-1</Row><Row>-2</Row></RowList></Column><Column><Name>6</Name><Width>27</Width><RowList><Row>-1</Row><Row>+1</Row><Row>+1</Row><Row>+2</Row><Row>0</Row><Row>-1</Row><Row>+3</Row><Row>+1</Row><Row>-1</Row><Row>-1</Row><Row>0</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>-1</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>0</Row><Row>+2</Row><Row>+2</Row><Row>+3</Row><Row>+1</Row><Row>-1</Row><Row>+3</Row><Row>+2</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>0</Row><Row>+2</Row><Row>+2</Row><Row>+3</Row><Row>+2</Row><Row>-1</Row><Row>+4</Row><Row>+3</Row><Row>0</Row><Row>+1</Row><Row>0</Row><Row>+1</Row><Row>+2</Row><Row>+2</Row><Row>0</Row></RowList></Column><Column><Name>9</Name><Width>27</Width><RowList><Row>0</Row><Row>+3</Row><Row>+2</Row><Row>+3</Row><Row>+2</Row><Row>0</Row><Row>+4</Row><Row>+3</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>+1</Row><Row>0</Row></RowList></Column><Column><Name>10</Name><Width>34</Width><RowList><Row>+1</Row><Row>+3</Row><Row>+3</Row><Row>+3</Row><Row>+2</Row><Row>0</Row><Row>+4</Row><Row>+3</Row><Row>+1</Row><Row>+1</Row><Row>+1</Row><Row>+1</Row><Row>+3</Row><Row>+3</Row><Row>0</Row></RowList></Column><Column><Name>Size S or M</Name><Width>43</Width><RowList><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>2-5</Row><Row>1-4</Row><Row>1-4</Row><Row>1-3</Row><Row>2-5</Row><Row>1-6</Row><Row>2-5</Row><Row>1-4</Row><Row>1-6</Row></RowList></Column><Column><Name>Size L</Name><Width>33</Width><RowList><Row>1-4</Row><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>1-6</Row><Row>1-4</Row><Row>2-7</Row><Row>1-4</Row><Row>1-3</Row><Row>1-2</Row><Row>1-4</Row><Row>1-6</Row><Row>2-7</Row><Row>1-4</Row><Row>1-8</Row></RowList></Column></ColumnList></Chart><Chart><Name>Ranger Matrix</Name><Description>Ranger to hit table, OSRIC, p. 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Saves</Name><Description>Ranger saving throw table, OSRIC, p. 22</Description><Type>SAVES</Type><ColumnList><Column><Name>level</Name><Width>52</Width><RowList><Row>1-2</Row><Row>3-4</Row><Row>5-6</Row><Row>7-8</Row><Row>9-10</Row><Row>11-12</Row><Row>13-14</Row><Row>15-16</Row><Row>17-18</Row><Row>19+</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>69</Width><RowList><Row>16</Row><Row>15</Row><Row>13</Row><Row>12</Row><Row>10</Row><Row>9</Row><Row>7</Row><Row>6</Row><Row>5</Row><Row>4</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>75</Width><RowList><Row>17</Row><Row>16</Row><Row>13</Row><Row>12</Row><Row>9</Row><Row>8</Row><Row>5</Row><Row>4</Row><Row>4</Row><Row>3</Row></RowList></Column><Column><Name>Death, paralysis, poison</Name><Width>75</Width><RowList><Row>14</Row><Row>13</Row><Row>11</Row><Row>10</Row><Row>8</Row><Row>7</Row><Row>5</Row><Row>4</Row><Row>3</Row><Row>2</Row></RowList></Column><Column><Name>Petrify, 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Allow 15 minutes of game time for memorization or prayer for each spell level. 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Do not include bonus from strength or magic weapons when multiplying damage.</Description><Type>SPELLS/ABILITIES</Type><ColumnList><Column><Name>Thief Level</Name><Width>61</Width><RowList><Row>1-4</Row><Row>5-8</Row><Row>9-12</Row><Row>13-16</Row></RowList></Column><Column><Name>Backstab Multiplier</Name><Width>62</Width><RowList><Row>x2</Row><Row>x3</Row><Row>x4</Row><Row>x5</Row></RowList></Column></ColumnList></Chart><Chart><Name>Thief Matrix</Name><Description>Thief to hit table, OSRIC, p.25</Description><Type>MATRIX</Type><ColumnList><Column><Name>level</Name><Width>45</Width><RowList><Row>1-4</Row><Row>5-8</Row><Row>9-12</Row><Row>13-16</Row><Row>17-20</Row><Row>21+</Row></RowList></Column><Column><Name>-10</Name><Width>38</Width><RowList><Row>26</Row><Row>24</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>20</Row></RowList></Column><Column><Name>-9</Name><Width>31</Width><RowList><Row>25</Row><Row>23</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>19</Row></RowList></Column><Column><Name>-8</Name><Width>31</Width><RowList><Row>24</Row><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row></RowList></Column><Column><Name>-7</Name><Width>31</Width><RowList><Row>23</Row><Row>21</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row></RowList></Column><Column><Name>-6</Name><Width>31</Width><RowList><Row>22</Row><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row></RowList></Column><Column><Name>-5</Name><Width>31</Width><RowList><Row>21</Row><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row></RowList></Column><Column><Name>-4</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row></RowList></Column><Column><Name>-3</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>19</Row><Row>17</Row><Row>15</Row><Row>13</Row></RowList></Column><Column><Name>-2</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>18</Row><Row>16</Row><Row>14</Row><Row>12</Row></RowList></Column><Column><Name>-1</Name><Width>31</Width><RowList><Row>20</Row><Row>20</Row><Row>17</Row><Row>15</Row><Row>13</Row><Row>11</Row></RowList></Column><Column><Name>0</Name><Width>27</Width><RowList><Row>20</Row><Row>19</Row><Row>16</Row><Row>14</Row><Row>12</Row><Row>10</Row></RowList></Column><Column><Name>1</Name><Width>27</Width><RowList><Row>20</Row><Row>18</Row><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row></RowList></Column><Column><Name>2</Name><Width>27</Width><RowList><Row>19</Row><Row>17</Row><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row></RowList></Column><Column><Name>3</Name><Width>27</Width><RowList><Row>18</Row><Row>16</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row></RowList></Column><Column><Name>4</Name><Width>27</Width><RowList><Row>17</Row><Row>15</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row></RowList></Column><Column><Name>5</Name><Width>27</Width><RowList><Row>16</Row><Row>14</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row></RowList></Column><Column><Name>6</Name><Width>27</Width><RowList><Row>15</Row><Row>13</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row></RowList></Column><Column><Name>7</Name><Width>27</Width><RowList><Row>14</Row><Row>12</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>3</Row></RowList></Column><Column><Name>8</Name><Width>27</Width><RowList><Row>13</Row><Row>11</Row><Row>8</Row><Row>6</Row><Row>4</Row><Row>2</Row></RowList></Column><Column><Name>9</Name><Width>27</Width><RowList><Row>12</Row><Row>10</Row><Row>7</Row><Row>5</Row><Row>3</Row><Row>1</Row></RowList></Column><Column><Name>10</Name><Width>34</Width><RowList><Row>11</Row><Row>9</Row><Row>6</Row><Row>4</Row><Row>2</Row><Row>0</Row></RowList></Column></ColumnList></Chart><Chart><Name>Thief Saves</Name><Description>Saving Throws for thief.</Description><Type>SAVES</Type><ColumnList><Column><Name>Level</Name><Width>52</Width><RowList><Row>1-4</Row><Row>5-8</Row><Row>9-12</Row><Row>13-16</Row><Row>17-20</Row><Row>21</Row></RowList></Column><Column><Name>Rod, Staff, Wand</Name><Width>75</Width><RowList><Row>14</Row><Row>12</Row><Row>10</Row><Row>8</Row><Row>6</Row><Row>4</Row></RowList></Column><Column><Name>Breath Weapons</Name><Width>75</Width><RowList><Row>16</Row><Row>15</Row><Row>14</Row><Row>13</Row><Row>12</Row><Row>11</Row></RowList></Column><Column><Name>Death, Paralysis, Poison</Name><Width>75</Width><RowList><Row>13</Row><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row></RowList></Column><Column><Name>Petrifaction, Polymorph</Name><Width>75</Width><RowList><Row>12</Row><Row>11</Row><Row>10</Row><Row>9</Row><Row>8</Row><Row>7</Row></RowList></Column><Column><Name>Spells</Name><Width>47</Width><RowList><Row>15</Row><Row>13</Row><Row>11</Row><Row>9</Row><Row>7</Row><Row>5</Row></RowList></Column></ColumnList></Chart><Chart><Name>Thief Skills</Name><Description>Base chance to perform thief abilities for each level.</Description><Type>SPELLS/ABILITIES</Type><ColumnList><Column><Name>Level</Name><Width>41</Width><RowList><Row>1</Row><Row>2</Row><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row><Row>20</Row><Row>21</Row><Row>22</Row><Row>23</Row><Row>24</Row></RowList></Column><Column><Name>Climb Walls</Name><Width>52</Width><RowList><Row>80%</Row><Row>82%</Row><Row>84%</Row><Row>86%</Row><Row>88%</Row><Row>90%</Row><Row>91%</Row><Row>92%</Row><Row>93%</Row><Row>94%</Row><Row>95%</Row><Row>96%</Row><Row>97%</Row><Row>98%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row></RowList></Column><Column><Name>Find traps</Name><Width>42</Width><RowList><Row>25%</Row><Row>29%</Row><Row>33%</Row><Row>37%</Row><Row>41%</Row><Row>45%</Row><Row>49%</Row><Row>53%</Row><Row>57%</Row><Row>61%</Row><Row>65%</Row><Row>69%</Row><Row>73%</Row><Row>77%</Row><Row>81%</Row><Row>85%</Row><Row>89%</Row><Row>91%</Row><Row>93%</Row><Row>95%</Row><Row>97%</Row><Row>99%</Row><Row>99%</Row><Row>99%</Row></RowList></Column><Column><Name>hear noise</Name><Width>44</Width><RowList><Row>10%</Row><Row>13%</Row><Row>16%</Row><Row>19%</Row><Row>22%</Row><Row>25%</Row><Row>28%</Row><Row>31%</Row><Row>34%</Row><Row>37%</Row><Row>40%</Row><Row>43%</Row><Row>46%</Row><Row>49%</Row><Row>52%</Row><Row>55%</Row><Row>58%</Row><Row>61%</Row><Row>64%</Row><Row>67%</Row><Row>70%</Row><Row>73%</Row><Row>76%</Row><Row>79%</Row></RowList></Column><Column><Name>hide in Shadows</Name><Width>67</Width><RowList><Row>20%</Row><Row>25%</Row><Row>30%</Row><Row>35%</Row><Row>40%</Row><Row>45%</Row><Row>50%</Row><Row>55%</Row><Row>60%</Row><Row>65%</Row><Row>70%</Row><Row>75%</Row><Row>80%</Row><Row>85%</Row><Row>90%</Row><Row>91%</Row><Row>92%</Row><Row>93%</Row><Row>94%</Row><Row>95%</Row><Row>96%</Row><Row>97%</Row><Row>98%</Row><Row>99%</Row></RowList></Column><Column><Name>Move Quietly</Name><Width>44</Width><RowList><Row>20%</Row><Row>25%</Row><Row>30%</Row><Row>35%</Row><Row>40%</Row><Row>45%</Row><Row>50%</Row><Row>55%</Row><Row>60%</Row><Row>65%</Row><Row>70%</Row><Row>75%</Row><Row>80%</Row><Row>85%</Row><Row>90%</Row><Row>91%</Row><Row>92%</Row><Row>93%</Row><Row>94%</Row><Row>95%</Row><Row>96%</Row><Row>97%</Row><Row>98%</Row><Row>99%</Row></RowList></Column><Column><Name>Open Locks</Name><Width>46</Width><RowList><Row>30%</Row><Row>34%</Row><Row>38%</Row><Row>42%</Row><Row>46%</Row><Row>50%</Row><Row>54%</Row><Row>58%</Row><Row>62%</Row><Row>66%</Row><Row>70%</Row><Row>74%</Row><Row>78%</Row><Row>82%</Row><Row>86%</Row><Row>90%</Row><Row>92%</Row><Row>93%</Row><Row>94%</Row><Row>95%</Row><Row>96%</Row><Row>97%</Row><Row>98%</Row><Row>99%</Row></RowList></Column><Column><Name>Pick Pockets</Name><Width>51</Width><RowList><Row>35%</Row><Row>39%</Row><Row>43%</Row><Row>47%</Row><Row>51%</Row><Row>55%</Row><Row>59%</Row><Row>63%</Row><Row>67%</Row><Row>71%</Row><Row>75%</Row><Row>79%</Row><Row>83%</Row><Row>87%</Row><Row>90%</Row><Row>91%</Row><Row>92%</Row><Row>93%</Row><Row>94%</Row><Row>95%</Row><Row>96%</Row><Row>97%</Row><Row>98%</Row><Row>99%</Row></RowList></Column><Column><Name>read Languages</Name><Width>72</Width><RowList><Row>1%</Row><Row>5%</Row><Row>10%</Row><Row>15%</Row><Row>20%</Row><Row>25%</Row><Row>30%</Row><Row>35%</Row><Row>40%</Row><Row>45%</Row><Row>50%</Row><Row>55%</Row><Row>60%</Row><Row>65%</Row><Row>70%</Row><Row>75%</Row><Row>80%</Row><Row>85%</Row><Row>90%</Row><Row>92%</Row><Row>94%</Row><Row>96%</Row><Row>98%</Row><Row>99%</Row></RowList></Column></ColumnList></Chart><Chart><Name>Weapon I</Name><Description>* Long-hafted, pointed weapons, such as the spear, lance (when used dismounted), pole arm, or trident, inflict double damage when set to receive a charge and the foe actually charges. The lance inflicts double damage when used by a character riding a charging heavy warhorse or similar animal; if the attacker is mounted on a normal riding or cavalry horse, the damage should be reduced. OSRIC, p. 29</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Weapon Type</Name><Width>160</Width><RowList><Row>Arrows</Row><Row>Axe, battle</Row><Row>Axe, hand</Row><Row>Bolt, heavy crossbow</Row><Row>Bolt, light crossbow</Row><Row>Club</Row><Row>Dagger</Row><Row>Dart</Row><Row>Flail, heavy</Row><Row>Flail, light</Row><Row>Halberd</Row><Row>Hammer, war, heavy</Row><Row>Hammer, war, light</Row><Row>Javelin*</Row><Row>Lance*</Row><Row>Mace, heavy</Row><Row>Mace, light</Row><Row>Morning star</Row><Row>Pick, heavy</Row><Row>Pick, light</Row><Row>Pole arm*</Row><Row>Sling bullet</Row><Row>Sling stone</Row><Row>Spear*</Row><Row>Staff</Row><Row>Sword, claymore/bastard</Row><Row>Sword, broad</Row><Row>Sword, long</Row><Row>Sword, scimitar</Row><Row>Sword, short</Row><Row>Sword, two-handed</Row><Row>Trident*</Row></RowList></Column><Column><Name>Damage vs. Small/Medium</Name><Width>94</Width><RowList><Row>1d6</Row><Row>1d8</Row><Row>1d6</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d4</Row><Row>1d4</Row><Row>1d3</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d10</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d6</Row><Row>2d4+1</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>2d4</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d4</Row><Row>1d6</Row><Row>1d6</Row><Row>2d4</Row><Row>2d4</Row><Row>1d8</Row><Row>1d8</Row><Row>1d6</Row><Row>1d10</Row><Row>1d6+1</Row></RowList></Column><Column><Name>Damage vs. Large</Name><Width>75</Width><RowList><Row>1d6</Row><Row>1d8</Row><Row>1d4</Row><Row>1d6+1</Row><Row>1d4+1</Row><Row>1d3</Row><Row>1d3</Row><Row>1d2</Row><Row>2d4</Row><Row>1d4+1</Row><Row>2d6</Row><Row>1d6</Row><Row>1d4</Row><Row>1d4</Row><Row>3d6</Row><Row>1d6</Row><Row>1d4+1</Row><Row>1d6+1</Row><Row>2d4</Row><Row>1d4</Row><Row>1d10</Row><Row>1d6+1</Row><Row>1d4</Row><Row>1d8</Row><Row>1d6</Row><Row>2d8</Row><Row>1d6+1</Row><Row>1d12</Row><Row>1d8</Row><Row>1d8</Row><Row>3d6</Row><Row>3d4</Row></RowList></Column><Column><Name>Encumbrance</Name><Width>87</Width><RowList><Row>4 (per dozen)</Row><Row>7</Row><Row>5</Row><Row>4 (per dozen)</Row><Row>2 (per dozen)</Row><Row>3</Row><Row>1</Row><Row>½</Row><Row>10</Row><Row>4</Row><Row>18</Row><Row>10</Row><Row>5</Row><Row>4</Row><Row>15</Row><Row>10</Row><Row>5</Row><Row>12</Row><Row>10</Row><Row>4</Row><Row>8</Row><Row>4 (per dozen)</Row><Row>2 (per dozen)</Row><Row>5</Row><Row>5</Row><Row>10</Row><Row>8</Row><Row>7</Row><Row>5</Row><Row>3</Row><Row>25</Row><Row>5</Row></RowList></Column><Column><Name>Cost</Name><Width>114</Width><RowList><Row>2 gp (per dozen)</Row><Row>5 gp</Row><Row>1 gp</Row><Row>4 gp (per dozen)</Row><Row>2 gp (per dozen)</Row><Row>2 cp</Row><Row>2 gp</Row><Row>2 sp</Row><Row>3 gp</Row><Row>6 gp</Row><Row>9 gp</Row><Row>7 gp</Row><Row>1 gp</Row><Row>5 sp</Row><Row>6 gp</Row><Row>10 gp</Row><Row>4 gp</Row><Row>5 gp</Row><Row>8 gp</Row><Row>5 gp</Row><Row>6 gp</Row><Row>1 gp (per dozen)</Row><Row>Free</Row><Row>1 gp</Row><Row>Free</Row><Row>25 gp</Row><Row>10 gp</Row><Row>15 gp</Row><Row>15 gp</Row><Row>8 gp</Row><Row>30 gp</Row><Row>4 gp</Row></RowList></Column></ColumnList></Chart><Chart><Name>Weapon II</Name><Description>Weapons damage, space, weight stats.</Description><Type>EQUIPMENT</Type><ColumnList><Column><Name>Weapon</Name><Width>152</Width><RowList><Row>Arrow</Row><Row>Awl pike</Row><Row>Axe, battle</Row><Row>Axe, hand</Row><Row>Bardiche</Row><Row>Bec de corbin</Row><Row>Bill-guisarme</Row><Row>Bo stick</Row><Row>Club</Row><Row>Dagger</Row><Row>Dart</Row><Row>Falchion</Row><Row>Fauchard</Row><Row>Fauchard-fork</Row><Row>Fist, bare or open hand</Row><Row>Fist, mailed</Row><Row>Flail, footman&apos;s</Row><Row>Flail, horseman&apos;s</Row><Row>Foot, Bare or Soft Boot</Row><Row>Foot, hard boot</Row><Row>Fork, military</Row><Row>Glaive</Row><Row>Glaive-guisarme</Row><Row>Guisarme</Row><Row>Guisarme-voulge</Row><Row>Halberd</Row><Row>Hammer, lucern</Row><Row>Hammer, war</Row><Row>Hook fauchard</Row><Row>Javelin</Row><Row>Jo stick</Row><Row>Lance, heavy horse*</Row><Row>Lance, light horse*</Row><Row>Lance, medium horse*</Row><Row>Mace, footman&apos;s</Row><Row>Mace, horseman&apos;s</Row><Row>Maul</Row><Row>Morning star</Row><Row>Partisian</Row><Row>Pick, footman&apos;s</Row><Row>Pick, horseman&apos;s</Row><Row>Quarrel (or bolt), heavy</Row><Row>Quarrel (or bolt), light</Row><Row>Quarter staff</Row><Row>Ranseur</Row><Row>Scimitar</Row><Row>Sling bullet</Row><Row>Sling stone</Row><Row>Spear**</Row><Row>Spetum</Row><Row>Sword,bastard</Row><Row>Sword,broad</Row><Row>Sword,long</Row><Row>Sword,short</Row><Row>Sword,two-handed</Row><Row>Trident</Row><Row>Voulge</Row></RowList></Column><Column><Name>Weight in gp.</Name><Width>66</Width><RowList><Row>2</Row><Row>80</Row><Row>75</Row><Row>50</Row><Row>125</Row><Row>100</Row><Row>150</Row><Row>15</Row><Row>30</Row><Row>10</Row><Row>5</Row><Row>80</Row><Row>60</Row><Row>80</Row><Row>-</Row><Row>-</Row><Row>150</Row><Row>35</Row><Row>-</Row><Row>-</Row><Row>75</Row><Row>75</Row><Row>100</Row><Row>80</Row><Row>150</Row><Row>175</Row><Row>150</Row><Row>50</Row><Row>80</Row><Row>20-30</Row><Row>40</Row><Row>150</Row><Row>50</Row><Row>100</Row><Row>100</Row><Row>50</Row><Row>125</Row><Row>100-150</Row><Row>80</Row><Row>60</Row><Row>40</Row><Row>2</Row><Row>1</Row><Row>40-50</Row><Row>50</Row><Row>40</Row><Row>2</Row><Row>1</Row><Row>40-60</Row><Row>50</Row><Row>100</Row><Row>75</Row><Row>60</Row><Row>35</Row><Row>250</Row><Row>50-70</Row><Row>125</Row></RowList></Column><Column><Name>Length</Name><Width>49</Width><RowList><Row>NA</Row><Row>18&apos;</Row><Row>c. 4&apos;</Row><Row>c. 1½&apos;</Row><Row>c. 5&apos;</Row><Row>c. 6&apos;</Row><Row>8&apos;+</Row><Row>c. 5&apos;</Row><Row>c. 3&apos;</Row><Row>c. 15&quot;</Row><Row>NA</Row><Row>c. 3½&apos;</Row><Row>8&apos;+</Row><Row>8&apos;</Row><Row>2&apos;+</Row><Row>2&apos;+</Row><Row>c. 4&apos;</Row><Row>c. 2&apos;</Row><Row>3&apos;+</Row><Row>3&apos;+</Row><Row>7&apos;+</Row><Row>8&apos;+</Row><Row>8&apos;+</Row><Row>6&apos;+</Row><Row>7&apos;+</Row><Row>5&apos;+</Row><Row>5&apos;+</Row><Row>c. 1½&apos;</Row><Row>8&apos;+</Row><Row>NA</Row><Row>c. 3&apos;</Row><Row>c. 14&apos;</Row><Row>10&apos;</Row><Row>12&apos;</Row><Row>c. 2½&apos;</Row><Row>c. 1½&apos;</Row><Row>c. 4&apos;</Row><Row>3&apos;-5&apos;</Row><Row>7&apos;+</Row><Row>c. 4&apos;</Row><Row>c. 2&apos;</Row><Row>NA</Row><Row>NA</Row><Row>c.6&apos;-8&apos;</Row><Row>8&apos;+</Row><Row>c. 3&apos;</Row><Row>NA</Row><Row>NA</Row><Row>5&apos;-13&apos;+</Row><Row>8&apos;+</Row><Row>c. 4½&apos;</Row><Row>c. 3½&apos;</Row><Row>c. 3½&apos;</Row><Row>c. 2&apos;</Row><Row>c. 6&apos;</Row><Row>4&apos;-8&apos;+</Row><Row>8&apos;+</Row></RowList></Column><Column><Name>Space Required</Name><Width>73</Width><RowList><Row>see below</Row><Row>1&apos;</Row><Row>4&apos;</Row><Row>1&apos;</Row><Row>5&apos;</Row><Row>6&apos;</Row><Row>2&apos;</Row><Row>3&apos;</Row><Row>1&apos;-3&apos;</Row><Row>1&apos;</Row><Row>see below</Row><Row>3½&apos;</Row><Row>2&apos;</Row><Row>2&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>6&apos;</Row><Row>4&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>2&apos;</Row><Row>2&apos;</Row><Row>5&apos;</Row><Row>5&apos;</Row><Row>2&apos;</Row><Row>2½&apos;</Row><Row>see below</Row><Row>2&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>4&apos;</Row><Row>2&apos;</Row><Row>5&apos;</Row><Row>4&apos;-6&apos;</Row><Row>3&apos;</Row><Row>4&apos;</Row><Row>2&apos;</Row><Row>see below</Row><Row>see below</Row><Row>3&apos;</Row><Row>1&apos;</Row><Row>2&apos;</Row><Row>see below</Row><Row>see below</Row><Row>1&apos;</Row><Row>1&apos;</Row><Row>4&apos;+</Row><Row>4&apos;</Row><Row>3&apos;</Row><Row>1&apos;</Row><Row>6&apos;</Row><Row>1&apos;</Row><Row>2&apos;</Row></RowList></Column><Column><Name>Speed Factor</Name><Width>45</Width><RowList><Row>NA</Row><Row>13</Row><Row>7</Row><Row>4</Row><Row>9</Row><Row>9</Row><Row>10</Row><Row>3</Row><Row>4</Row><Row>2</Row><Row>NA</Row><Row>5</Row><Row>8</Row><Row>8</Row><Row>1</Row><Row>1</Row><Row>7</Row><Row>6</Row><Row>3</Row><Row>3</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>8</Row><Row>10</Row><Row>9</Row><Row>9</Row><Row>4</Row><Row>9</Row><Row>NA</Row><Row>2</Row><Row>8</Row><Row>6</Row><Row>7</Row><Row>7</Row><Row>6</Row><Row>8</Row><Row>7</Row><Row>9</Row><Row>7</Row><Row>5</Row><Row>NA</Row><Row>NA</Row><Row>4</Row><Row>8</Row><Row>4</Row><Row>NA</Row><Row>NA</Row><Row>6-8</Row><Row>8</Row><Row>6</Row><Row>5</Row><Row>5</Row><Row>3</Row><Row>10</Row><Row>6-8</Row><Row>10</Row></RowList></Column><Column><Name>Damage vrs Small or Medium</Name><Width>75</Width><RowList><Row>1-6</Row><Row>1-6</Row><Row>1-8</Row><Row>1-6</Row><Row>2-8</Row><Row>1-8</Row><Row>2-8</Row><Row>1-6</Row><Row>1-6</Row><Row>1-4</Row><Row>1-3</Row><Row>2-7</Row><Row>1-6</Row><Row>1-8</Row><Row>1-2</Row><Row>1-3</Row><Row>2-7</Row><Row>2-5</Row><Row>1-3</Row><Row>1-4</Row><Row>1-8</Row><Row>1-6</Row><Row>2-8</Row><Row>2-8</Row><Row>2-8</Row><Row>1-10</Row><Row>2-8</Row><Row>2-5</Row><Row>1-4</Row><Row>1-6</Row><Row>1-6</Row><Row>3-9</Row><Row>1-6</Row><Row>2-7</Row><Row>2-7</Row><Row>1-6</Row><Row>1-8</Row><Row>2-8</Row><Row>1-6</Row><Row>2-7</Row><Row>2-5</Row><Row>2-5</Row><Row>1-4</Row><Row>1-6</Row><Row>2-8</Row><Row>1-8</Row><Row>2-5</Row><Row>1-4</Row><Row>1-6</Row><Row>2-7</Row><Row>2-8</Row><Row>2-8</Row><Row>1-8</Row><Row>1-6</Row><Row>1-10</Row><Row>2-7</Row><Row>2-8</Row></RowList></Column><Column><Name>Damage vrs Large</Name><Width>58</Width><RowList><Row>1-6</Row><Row>1-12</Row><Row>1-8</Row><Row>1-4</Row><Row>3-12</Row><Row>1-6</Row><Row>1-10</Row><Row>1-3</Row><Row>1-4</Row><Row>1-3</Row><Row>1-2</Row><Row>2-8</Row><Row>1-8</Row><Row>1-10</Row><Row>1</Row><Row>1-2</Row><Row>2-8</Row><Row>2-5</Row><Row>1-2</Row><Row>1-3</Row><Row>2-8</Row><Row>1-10</Row><Row>2-12</Row><Row>1-8</Row><Row>2-8</Row><Row>2-12</Row><Row>1-6</Row><Row>1-4</Row><Row>1-4</Row><Row>1-6</Row><Row>1-4</Row><Row>3-18</Row><Row>1-8</Row><Row>2-12</Row><Row>1-6</Row><Row>1-4</Row><Row>1-8</Row><Row>2-9</Row><Row>2-7</Row><Row>2-8</Row><Row>1-4</Row><Row>2-7</Row><Row>1-4</Row><Row>1-6</Row><Row>2-8</Row><Row>1-8</Row><Row>2-7</Row><Row>1-4</Row><Row>1-8</Row><Row>2-12</Row><Row>2-16</Row><Row>2-7</Row><Row>1-12</Row><Row>1-8</Row><Row>3-18</Row><Row>3-12</Row><Row>2-8</Row></RowList></Column></ColumnList></Chart><Chart><Name>Wisdom Bonus Spells</Name><Description>Additional spells granted for high wisdom.</Description><Type>ABILITY</Type><ColumnList><Column><Name>Wisdom Score</Name><Width>52</Width><RowList><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>Bonus Spells</Name><Width>45</Width><RowList><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>1</Row><Row>2</Row><Row>2/1</Row><Row>2/2</Row><Row>2/2/1</Row><Row>2/2/1/1</Row><Row>3/2/1/1</Row></RowList></Column><Column><Name>chance of Spell failure (d%)</Name><Width>75</Width><RowList><Row>15</Row><Row>10</Row><Row>5</Row><Row>1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row></RowList></Column></ColumnList></Chart><Chart><Name>Wisdom Chart</Name><Description>Wisdom ability score adjustments.</Description><Type>ABILITY</Type><ColumnList><Column><Name>Wisdom Score</Name><Width>58</Width><RowList><Row>3</Row><Row>4</Row><Row>5</Row><Row>6</Row><Row>7</Row><Row>8</Row><Row>9</Row><Row>10</Row><Row>11</Row><Row>12</Row><Row>13</Row><Row>14</Row><Row>15</Row><Row>16</Row><Row>17</Row><Row>18</Row><Row>19</Row></RowList></Column><Column><Name>mental Saving throw Bonus</Name><Width>75</Width><RowList><Row>-3</Row><Row>-2</Row><Row>-1</Row><Row>-1</Row><Row>-1</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>0</Row><Row>+1</Row><Row>+2</Row><Row>+3</Row><Row>+4</Row><Row>+5</Row></RowList></Column></ColumnList></Chart></ChartList>