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SanFrancisco.usda
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SanFrancisco.usda
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (0, 0, 50000)
double radius = 500
}
dictionary Perspective = {
double3 position = (342745.6028626797, 11748.42887404895, -204345.73737074246)
double3 target = (32425.716704079823, -8771.518052217823, -252009.76916704903)
}
dictionary Right = {
double3 position = (-50000, 0, 0)
double radius = 500
}
dictionary Top = {
double3 position = (0, 50000, 0)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary navmeshSettings = {
double agentHeight = 180
double agentRadius = 20
bool excludeRigidBodies = 1
int ver = 1
double voxelCeiling = 460
}
dictionary omni_layer = {
string authoring_layer = "./SanFrancisco.usda"
dictionary muteness = {
}
}
dictionary renderSettings = {
float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
bool "rtx:directLighting:domeLight:enabledInReflections" = 1
bool "rtx:fog:enabled" = 1
float3 "rtx:fog:fogColor" = (0.60392, 0.75294, 0.9098)
double "rtx:fog:fogColorIntensity" = 0.25
double "rtx:fog:fogDistanceDensity" = 0.0005
double "rtx:fog:fogEndDist" = 500000
double "rtx:fog:fogHeightDensity" = 0.2
double "rtx:fog:fogHeightFalloff" = 0
double "rtx:fog:fogStartDist" = 100000
double "rtx:fog:fogStartHeight" = 6000
float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
float3 "rtx:post:lensFlares:cutoffPoint" = (5000, 5000, 5000)
bool "rtx:post:lensFlares:enabled" = 1
double "rtx:post:tonemap:filmIso" = 30
double "rtx:post:tonemap:irayReinhard:burnHighlights" = 1
double "rtx:post:tonemap:irayReinhard:crushBlacks" = 0
double "rtx:post:tonemap:irayReinhard:saturation" = 1.1
int "rtx:post:tonemap:op" = 7
}
}
defaultPrim = "World"
endTimeCode = 100
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 24
upAxis = "Y"
)
def Xform "World"
{
token visibility = "inherited"
def "default_water" (
instanceable = false
delete references = @../../shared_resources/water/default_water.usd@
prepend references = @../../shared_resources/water/default_water.usda@
)
{
token visibility = "inherited"
}
def "zoom_to_sf" (
instanceable = false
delete references = @../../tutorials/03_capturing_image_and_video/camera_anims/zoom_to_sf.usd@
prepend references = @../../tutorials/03_capturing_image_and_video/camera_anims/zoom_to_sf.usda@
)
{
}
def "waterfront_sf" (
instanceable = false
delete references = @../../tutorials/03_capturing_image_and_video/camera_anims/waterfront_sf.usd@
prepend references = @../../tutorials/03_capturing_image_and_video/camera_anims/waterfront_sf.usda@
)
{
}
}
def Xform "Environment"
{
int ground:size = 1400
string ground:type = "On"
custom float location:latitude = 37.7749
custom float location:longitude = -122.4194
custom float location:north_orientation = 90
custom float time:current = 10.230859
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
def Scope "Looks"
{
def Material "Grid"
{
token outputs:mdl:displacement.connect = </Environment/Looks/Grid/Shader.outputs:out>
token outputs:mdl:surface.connect = </Environment/Looks/Grid/Shader.outputs:out>
token outputs:mdl:volume.connect = </Environment/Looks/Grid/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
float inputs:albedo_add = 0
float inputs:albedo_brightness = 0.52
float inputs:albedo_desaturation = 1
asset inputs:diffuse_texture = @https://omniverse-content-production.s3.us-west-2.amazonaws.com/Assets/Scenes/Templates/Default/SubUSDs/textures/ov_uv_grids_basecolor_1024.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
)
bool inputs:project_uvw = 0
float inputs:reflection_roughness_constant = 0.333
float inputs:texture_rotate = 0 (
customData = {
float default = 0
}
)
float2 inputs:texture_scale = (0.5, 0.5) (
customData = {
float2 default = (1, 1)
}
)
float2 inputs:texture_translate = (0, 0) (
customData = {
float2 default = (0, 0)
}
)
bool inputs:world_or_object = 0 (
customData = {
bool default = 0
}
)
token outputs:out (
renderType = "material"
)
}
}
def Material "concrete_precast_light_gray"
{
token outputs:mdl:displacement.connect = </Environment/Looks/concrete_precast_light_gray/Shader.outputs:out>
token outputs:mdl:surface.connect = </Environment/Looks/concrete_precast_light_gray/Shader.outputs:out>
token outputs:mdl:volume.connect = </Environment/Looks/concrete_precast_light_gray/Shader.outputs:out>
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @http://omniverse-content-production.s3-us-west-2.amazonaws.com/Materials/vMaterials_2/Concrete/Concrete_Precast.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "concrete_precast_light_gray"
token outputs:out (
renderType = "material"
)
}
}
}
def Mesh "ground"
{
float3[] extent = [(-1400, -1400, 0), (1400, 1400, 0)]
int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
int[] faceVertexIndices = [5, 0, 6, 1, 6, 0, 6, 1, 7, 2, 7, 1, 7, 2, 8, 3, 8, 2, 8, 3, 9, 4, 9, 3, 10, 5, 11, 6, 11, 5, 11, 6, 12, 7, 12, 6, 12, 7, 13, 8, 13, 7, 13, 8, 14, 9, 14, 8, 15, 10, 16, 11, 16, 10, 16, 11, 17, 12, 17, 11, 17, 12, 18, 13, 18, 12, 18, 13, 19, 14, 19, 13, 20, 15, 21, 16, 21, 15, 21, 16, 22, 17, 22, 16, 22, 17, 23, 18, 23, 17, 23, 18, 24, 19, 24, 18]
rel material:binding = </Environment/Looks/concrete_precast_light_gray> (
bindMaterialAs = "strongerThanDescendants"
)
normal3f[] normals = [(0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1), (0, 0, 1)] (
interpolation = "faceVarying"
)
point3f[] points = [(-700, -700, 0), (-350, -700, 0), (0, -700, 0), (350, -700, 0), (700, -700, 0), (-700, -350, 0), (-350, -350, 0), (0, -350, 0), (350, -350, 0), (700, -350, 0), (-700, 0, 0), (-350, 0, 0), (0, 0, 0), (350, 0, 0), (700, 0, 0), (-700, 350, 0), (-350, 350, 0), (0, 350, 0), (350, 350, 0), (700, 350, 0), (-700, 700, 0), (-350, 700, 0), (0, 700, 0), (350, 700, 0), (700, 700, 0)]
bool primvars:isMatteObject = 0
float2[] primvars:st = [(-20.10899, -29.765083), (-16.608992, -29.765085), (-13.108992, -29.765085), (-9.608991, -29.765085), (-6.1089907, -29.765089), (-20.10899, -26.265083), (-16.60899, -26.265085), (-13.108992, -26.265085), (-9.60899, -26.265085), (-6.1089897, -26.265089), (-20.10899, -22.765083), (-16.60899, -22.765087), (-13.10899, -22.765087), (-9.60899, -22.765087), (-6.1089897, -22.765089), (-20.10899, -19.265083), (-16.60899, -19.265087), (-13.108988, -19.265087), (-9.60899, -19.265087), (-6.1089897, -19.265089), (-20.10899, -15.765083), (-16.608988, -15.765086), (-13.108988, -15.765086), (-9.608989, -15.765086), (-6.108989, -15.765089)] (
interpolation = "faceVarying"
)
int[] primvars:st:indices = [5, 0, 6, 1, 6, 0, 6, 1, 7, 2, 7, 1, 7, 2, 8, 3, 8, 2, 8, 3, 9, 4, 9, 3, 10, 5, 11, 6, 11, 5, 11, 6, 12, 7, 12, 6, 12, 7, 13, 8, 13, 7, 13, 8, 14, 9, 14, 8, 15, 10, 16, 11, 16, 10, 16, 11, 17, 12, 17, 11, 17, 12, 18, 13, 18, 12, 18, 13, 19, 14, 19, 13, 20, 15, 21, 16, 21, 15, 21, 16, 22, 17, 22, 16, 22, 17, 23, 18, 23, 17, 23, 18, 24, 19, 24, 18]
uniform token subdivisionScheme = "none"
token visibility = "inherited"
double3 xformOp:rotateXYZ = (-90, 0, 0)
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ"]
}
def Xform "sky" (
prepend references = @https://omniverse-content-production.s3.us-west-2.amazonaws.com/Environments/2023_1/DomeLights/Dynamic/CloudySky.usd@
)
{
float3 xformOp:rotateZYX = (0, 0, 0)
over "AxisNorth"
{
double3 xformOp:rotateZYX = (0, 90, 0)
over "AxisLatitude"
{
double3 xformOp:rotateZYX = (0, 0, 37.774898529052734)
over "AxisSHA"
{
double3 xformOp:rotateZYX = (206.88058355803003, 0, 0)
over "AxisDeclination"
{
double3 xformOp:rotateZYX = (0, 0, 7.999834338981633)
over "DistantLight"
{
color3f inputs:color = (1, 0.98, 0.95)
float inputs:intensity = 5000
}
}
}
}
over "AxisAzimuth"
{
double3 xformOp:rotateZYX = (0, -133.91268756576787, 0)
over "AxisElevation"
{
double3 xformOp:rotateZYX = (0, 0, 51.57369090337813)
}
}
}
over "DomeLight"
{
float3 xformOp:rotateZYX = (270, 0, 90)
}
over "Looks"
{
over "SkyMaterial"
{
over "Shader"
{
float inputs:Azimuth = -133.91269
float inputs:DayOfYear = 100
float inputs:Declination = 7.9998345
float inputs:Elevation = 51.573692
float inputs:Latitude = 51.426
float inputs:Longitude = -0.985
float inputs:NorthOrientation = 0
float inputs:SHA = -26.880583
float inputs:TimeOfDay = 6.93
}
}
}
}
}
def CesiumDataPrim "Cesium"
{
rel cesium:selectedIonServer = </CesiumServers/IonOfficial>
}
def CesiumGeoreferencePrim "CesiumGeoreference"
{
double cesium:georeferenceOrigin:height = 0
double cesium:georeferenceOrigin:latitude = 37.7749
double cesium:georeferenceOrigin:longitude = -122.4194
}
def CesiumTilesetPrim "Cesium_World_Terrain"
{
prepend rel cesium:georeferenceBinding = </CesiumGeoreference>
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 1
rel cesium:ionServerBinding = </CesiumServers/IonOfficial>
uniform token cesium:sourceType = "ion"
float3[] extent = [(-638713700, -1273587500, -640783700), (638713700, -436992, 636643800)]
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
double3 xformOp:translate = (0, -100, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
prepend rel cesium:rasterOverlayBinding = </Cesium_World_Terrain/Bing_Maps_Aerial_imagery>
def CesiumIonRasterOverlayPrim "Bing_Maps_Aerial_imagery"
{
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 2
rel cesium:ionServerBinding = </CesiumServers/IonOfficial>
}
}
over "OmniverseKit_Persp"
{
float2 clippingRange = (1, 10000000000)
float focalLength = 17
}
def CesiumTilesetPrim "Aerometrex_San_Francisco_High_Resolution_3D_Model_with_Street_Level_Enhanced_3D_Non_Commercial_Trial_"
{
prepend rel cesium:georeferenceBinding = </CesiumGeoreference>
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 1415196
rel cesium:ionServerBinding = </CesiumServers/IonOfficial>
float cesium:maximumScreenSpaceError = 4
bool cesium:showCreditsOnScreen = 1
uniform token cesium:sourceType = "ion"
float3[] extent = [(-326659.2, -461426.4, -650280.06), (610279.4, 475512.16, 286658.5)]
}
def "CesiumServers"
{
def CesiumIonServerPrim "IonOfficial"
{
string cesium:displayName = "ion.cesium.com"
string cesium:ionServerApiUrl = "https://api.cesium.com/"
int64 cesium:ionServerApplicationId = 413
string cesium:ionServerUrl = "https://ion.cesium.com/"
string cesium:projectDefaultIonAccessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI0Y2ZjNzY3NC04MWIyLTQyN2ItODg3Zi0zYzk3MmQxZWYxMmIiLCJpZCI6MjU5LCJpYXQiOjE3MTE5NzkyNzl9.GuvRiyuJO14zjA5_mIwgocOShmF4EUj2xbmikcCeXxs"
string cesium:projectDefaultIonAccessTokenId = ""
}
}