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TilesetClipping.usda
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TilesetClipping.usda
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (0, 0, 50000)
double radius = 500
}
dictionary Perspective = {
double3 position = (45218.78254726048, 9489.4130807436, -45776.20420252356)
double3 target = (291110.74941738916, -26701.482604735837, -12113.862276983811)
}
dictionary Right = {
double3 position = (-50000, 0, 0)
double radius = 500
}
dictionary Top = {
double3 position = (0, 50000, 0)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary metricsAssembler = {
dictionary "/World/BoundaryRdDesign" = {
}
int version = 1
}
dictionary navmeshSettings = {
double agentHeight = 180
double agentRadius = 20
bool excludeRigidBodies = 1
uint64 ver = 1
double voxelCeiling = 460
}
dictionary omni_layer = {
string authoring_layer = "./TilesetClipping.usda"
dictionary locked = {
}
dictionary muteness = {
}
}
int refinementOverrideImplVersion = 0
dictionary renderSettings = {
float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
float3 "rtx:fog:fogColor" = (0.75, 0.75, 0.75)
float3 "rtx:index:regionOfInterestMax" = (0, 0, 0)
float3 "rtx:index:regionOfInterestMin" = (0, 0, 0)
float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0)
float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0)
float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38)
float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
float3 "rtx:post:colorcorr:contrast" = (1, 1, 1)
float3 "rtx:post:colorcorr:gain" = (1, 1, 1)
float3 "rtx:post:colorcorr:gamma" = (1, 1, 1)
float3 "rtx:post:colorcorr:offset" = (0, 0, 0)
float3 "rtx:post:colorcorr:saturation" = (1, 1, 1)
float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0)
float3 "rtx:post:colorgrad:contrast" = (1, 1, 1)
float3 "rtx:post:colorgrad:gain" = (1, 1, 1)
float3 "rtx:post:colorgrad:gamma" = (1, 1, 1)
float3 "rtx:post:colorgrad:lift" = (0, 0, 0)
float3 "rtx:post:colorgrad:multiply" = (1, 1, 1)
float3 "rtx:post:colorgrad:offset" = (0, 0, 0)
float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1)
bool "rtx:post:histogram:enabled" = 1
float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500)
float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10)
float3 "rtx:post:lensFlares:cutoffPoint" = (2, 2, 2)
double "rtx:post:lensFlares:flareScale" = 0.075
float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10)
float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75)
float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50)
float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1)
float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9)
float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5)
float3 "rtx:sceneDb:ambientLightColor" = (0, 0, 0)
}
}
defaultPrim = "World"
endTimeCode = 100
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 60
upAxis = "Y"
)
def Xform "World"
{
def Scope "Looks"
{
def Material "ClippedTerrain"
{
token outputs:mdl:displacement.connect = </World/Looks/ClippedTerrain/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/ClippedTerrain/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/ClippedTerrain/Shader.outputs:out>
uniform token ui:nodegraph:node:expansionState = "open"
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
color3f inputs:diffuse_color_constant = (0.2, 0.2, 0.2) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = """This is the albedo base color\r
\r
"""
hidden = false
renderType = "color"
)
color3f inputs:diffuse_color_constant.connect = </World/Looks/ClippedTerrain/construct_color.outputs:out>
bool inputs:enable_opacity = 1 (
customData = {
bool default = 0
}
displayGroup = "Opacity"
displayName = "Enable Opacity"
doc = """Enables the use of cutout opacity\r
\r
"""
hidden = false
)
float inputs:opacity_constant = 1 (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Opacity"
displayName = "Opacity Amount"
doc = """Opacity value between 0 and 1, when Opacity Map is not valid\r
\r
"""
hidden = false
)
float inputs:opacity_constant.connect = </World/Looks/ClippedTerrain/x.outputs:out>
float inputs:reflection_roughness_constant = 1 (
customData = {
float default = 0.5
dictionary range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Roughness Amount"
doc = """Higher roughness values lead to more blurry reflections\r
\r
"""
hidden = false
)
float inputs:specular_level = 0.5 (
customData = {
float default = 0.5
dictionary soft_range = {
float max = 1
float min = 0
}
}
displayGroup = "Reflectivity"
displayName = "Specular"
doc = """The specular level (intensity) of the material\r
\r
"""
hidden = false
)
token outputs:out (
renderType = "material"
)
uniform token ui:nodegraph:node:expansionState = "open"
}
def Shader "cesium_base_color_texture_float4" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_base_color_texture_float4"
token inputs:base_color_texture (
connectability = "interfaceOnly"
hidden = true
renderType = "gltf_texture_lookup_value"
)
float4 outputs:out (
renderType = "float4"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1242.064, 2.630165)
}
def Shader "xyz" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "xyz(float4)"
float4 inputs:a (
customData = {
float4 default = (0, 0, 0, 0)
}
hidden = false
renderType = "float4"
)
float4 inputs:a.connect = </World/Looks/ClippedTerrain/cesium_base_color_texture_float4.outputs:out>
float3 outputs:out (
renderType = "float3"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1011.68164, -12.780031)
}
def Shader "construct_color" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "construct_color(float3)"
float3 inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "float3"
)
float3 inputs:a.connect = </World/Looks/ClippedTerrain/xyz.outputs:out>
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-774.3646, 28.82751)
}
def Shader "x" (
apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "x(float3)"
float3 inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "float3"
)
float3 inputs:a.connect = </World/Looks/ClippedTerrain/cesium_lookup_world_texture_float3.outputs:out>
bool inputs:excludeFromWhiteMode = 0 (
customData = {
bool default = 0
}
displayGroup = "Material Flags"
displayName = "Exclude from White Mode"
hidden = false
)
float outputs:out (
renderType = "float"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-888.4769, 336.17453)
}
def Shader "cesium_lookup_world_texture_float3" (
apiSchemas = ["NodeGraphNodeAPI"]
)
{
reorder properties = ["inputs:texture", "inputs:min_world", "inputs:max_world", "inputs:up_axis"]
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_lookup_world_texture_float3"
bool inputs:excludeFromWhiteMode = 0 (
customData = {
bool default = 0
}
displayGroup = "Material Flags"
displayName = "Exclude from White Mode"
hidden = false
)
float2 inputs:max_world = (139000, -72000) (
customData = {
float2 default = (5000, 5000)
}
hidden = false
renderType = "float2"
)
float2 inputs:min_world = (29000, -2000) (
customData = {
float2 default = (-5000, -5000)
}
hidden = false
renderType = "float2"
)
asset inputs:texture = @resources/Materials/Material__18/footprint_clipping.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
hidden = false
renderType = "texture_2d"
)
int inputs:up_axis (
customData = {
int default = 0
}
hidden = false
renderType = "up_axis_mode"
sdrMetadata = {
string __SDR__enum_value = "Y"
string options = "Y:0|Z:1"
}
)
float3 outputs:out (
renderType = "float3"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1166.31, 158.99193)
}
}
def Material "Clipping"
{
token outputs:displacement.connect = </World/Looks/Clipping/cesium_material.outputs:out>
token outputs:mdl:displacement
token outputs:mdl:surface
token outputs:mdl:volume
token outputs:surface.connect = </World/Looks/Clipping/cesium_material.outputs:out>
token outputs:volume.connect = </World/Looks/Clipping/cesium_material.outputs:out>
uniform token ui:nodegraph:node:expansionState = "open"
def Shader "cesium_material" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_material"
float inputs:alpha_cutoff (
customData = {
float default = 0.5
dictionary range = {
float max = 1
float min = 0
}
}
displayName = "Alpha Cutoff"
doc = """Threshold to decide between fully transparent and fully opaque when alpha mode is 'mask'.\r
\r
"""
hidden = false
renderType = "float"
)
int inputs:alpha_mode = 1 (
customData = {
int default = 0
}
displayName = "Alpha Mode"
doc = """Select how to interpret the alpha value.\r
\r
"""
hidden = false
renderType = "gltf_alpha_mode"
sdrMetadata = {
string __SDR__enum_value = "opaque"
string options = "opaque:0|mask:1|blend:2"
}
)
float inputs:base_alpha (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
displayName = "Base Alpha"
doc = """Select between transparent (0.0) and opaque (1.0).\r
\r
"""
hidden = false
renderType = "float"
)
float inputs:base_alpha.connect = </World/Looks/Clipping/x.outputs:out>
color3f inputs:base_color_factor (
customData = {
float3 default = (1, 1, 1)
}
displayName = "Base Color Factor"
doc = """The base color of the material.\r
\r
"""
hidden = false
renderType = "color"
)
color3f inputs:base_color_factor.connect = </World/Looks/Clipping/construct_color.outputs:out>
color3f inputs:emissive_factor (
customData = {
float3 default = (0, 0, 0)
}
displayName = "Emissive Factor"
doc = """The emissive color of the material.\r
\r
"""
hidden = false
renderType = "color"
)
float inputs:metallic_factor (
customData = {
float default = 0
dictionary range = {
float max = 1
float min = 0
}
}
displayName = "Metallic Factor"
doc = """The metalness of the material. Select between dielectric (0.0) and metallic (1.0).\r
\r
"""
hidden = false
renderType = "float"
)
float inputs:roughness_factor (
customData = {
float default = 1
dictionary range = {
float max = 1
float min = 0
}
}
displayName = "Roughness Factor"
doc = """The roughness of the material. Select between very glossy (0.0) and dull (1.0).\r
\r
"""
hidden = false
renderType = "float"
)
token outputs:out (
renderType = "material"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-442.5377, -15.757042)
}
def Shader "cesium_base_color_texture_float4" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_base_color_texture_float4"
token inputs:base_color_texture (
connectability = "interfaceOnly"
hidden = true
renderType = "gltf_texture_lookup_value"
)
float4 outputs:out (
renderType = "float4"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1162.5325, -27.612782)
}
def Shader "xyz" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "xyz(float4)"
float4 inputs:a (
customData = {
float4 default = (0, 0, 0, 0)
}
hidden = false
renderType = "float4"
)
float4 inputs:a.connect = </World/Looks/Clipping/cesium_base_color_texture_float4.outputs:out>
float3 outputs:out (
renderType = "float3"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-953.671, -28.619308)
}
def Shader "construct_color" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "construct_color(float3)"
float3 inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "float3"
)
float3 inputs:a.connect = </World/Looks/Clipping/xyz.outputs:out>
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-742.8816, -26.804672)
}
def Shader "cesium_lookup_world_texture_float3" (
apiSchemas = ["NodeGraphNodeAPI"]
)
{
reorder properties = ["inputs:texture", "inputs:min_world", "inputs:max_world", "inputs:up_axis"]
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_lookup_world_texture_float3"
bool inputs:excludeFromWhiteMode = 0 (
customData = {
bool default = 0
token remappedFrom = ""
}
displayGroup = "Material Flags"
displayName = "Exclude from White Mode"
hidden = false
)
float2 inputs:max_world = (139000, -72000) (
customData = {
float2 default = (5000, 5000)
}
hidden = false
renderType = "float2"
)
float2 inputs:min_world = (29000, -2000) (
customData = {
float2 default = (-5000, -5000)
}
hidden = false
renderType = "float2"
)
asset inputs:texture = @resources/Materials/Material__18/footprint_clipping.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
hidden = false
renderType = "texture_2d"
)
int inputs:up_axis (
customData = {
int default = 0
}
hidden = false
renderType = "up_axis_mode"
sdrMetadata = {
string __SDR__enum_value = "Y"
string options = "Y:0|Z:1"
}
)
float3 outputs:out (
renderType = "float3"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1166.31, 158.99193)
}
def Shader "x" (
apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "x(float3)"
float3 inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "float3"
)
float3 inputs:a.connect = </World/Looks/Clipping/cesium_lookup_world_texture_float3.outputs:out>
bool inputs:excludeFromWhiteMode = 0 (
customData = {
bool default = 0
token remappedFrom = ""
}
displayGroup = "Material Flags"
displayName = "Exclude from White Mode"
hidden = false
)
float outputs:out (
renderType = "float"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-888.4769, 336.17453)
}
}
}
def Xform "BoundardRd_Anchor" (
prepend apiSchemas = ["CesiumGlobeAnchorSchemaAPI"]
)
{
double3 cesium:anchor:geographicCoordinates = (-27.573861199999993, 153.0304, 34.8)
prepend rel cesium:anchor:georeferenceBinding = </CesiumGeoreference>
double3 cesium:anchor:position = (-5042467.961831735, 2565896.646461865, -2934743.8854108783)
double3 cesium:anchor:rotation = (166.67613220214844, 24.365182876586914, 119.85850524902344)
double3 cesium:anchor:scale = (0.009999999776482582, 0.009999999776482582, 0.009999999776482582)
double3 xformOp:rotateXYZ = (0, 0, 0)
double3 xformOp:scale = (1, 1, 1)
matrix4d xformOp:transform:cesium = ( (0.9999999776482575, -2.6738269567318323e-9, 3.9879286934363316e-8, 0), (2.673828174566775e-9, 0.9999999776482582, -3.078844112991419e-8, 0), (-3.9879286759468575e-8, 3.0788441351958795e-8, 0.9999999776482573, 0), (2.980232784551177e-7, 3480, -1.1920928955078125e-7, 1) )
double3 xformOp:translate = (0, 0, 0)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale", "xformOp:transform:cesium"]
def "BoundaryRdDesign" (
prepend payload = @resources/BoundaryRdDesign.usda@
)
{
float3 xformOp:rotateXYZ = (0, -0, 0)
float3 xformOp:scale = (1, 1, 1)
double3 xformOp:scale:unitsResolve = (100, 100, 100)
double3 xformOp:translate = (0, 0, 2.9802322387695312e-8)
uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale", "xformOp:scale:unitsResolve"]
}
}
}
def CesiumDataPrim "Cesium"
{
string cesium:projectDefaultIonAccessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJkOWU3ZmQwMy0xOTk0LTQxYWYtOGMyMS1mMmU1M2Y0OTIwYzIiLCJpZCI6MjU5LCJpYXQiOjE3MDE0NjU2NTR9.Mzoe5jyZfE3O52ZSJGtfsceQIlT_1JMwPE7PnGYKm-k"
string cesium:projectDefaultIonAccessTokenId = ""
}
def CesiumGeoreferencePrim "CesiumGeoreference"
{
double cesium:georeferenceOrigin:height = 0
double cesium:georeferenceOrigin:latitude = -27.5738612
double cesium:georeferenceOrigin:longitude = 153.0304
}
def Xform "Environment"
{
custom float location:latitude = -27.573862
custom float location:longitude = 153.0304
custom float location:north_orientation = 90
custom float time:current = 16.113655
def Xform "sky" (
prepend references = @https://omniverse-content-production.s3.us-west-2.amazonaws.com/Environments/2023_1/DomeLights/Dynamic/CloudySky.usd@
)
{
float3 xformOp:rotateZYX = (0, 0, 0)
over "Looks"
{
over "SkyMaterial"
{
over "Shader"
{
float inputs:Azimuth = 68.45978
custom float inputs:CloudCoverage = 0
custom bool inputs:CumulusEnabled = 0
float inputs:DayOfYear = 100
float inputs:Declination = 7.9998345
float inputs:Elevation = 20.872477
custom float inputs:haze = 0
float inputs:Latitude = 51.426
float inputs:Longitude = -0.985
float inputs:NorthOrientation = 0
float inputs:SHA = 61.361362
float inputs:TimeOfDay = 16.113655
}
}
}
over "AxisNorth"
{
double3 xformOp:rotateZYX = (0, 90, 0)
over "AxisLatitude"
{
double3 xformOp:rotateZYX = (0, 0, -27.573862075805664)
over "AxisSHA"
{
double3 xformOp:rotateZYX = (118.63863924498071, 0, 0)
over "AxisDeclination"
{
double3 xformOp:rotateZYX = (0, 0, 7.999834338981633)
over "DistantLight"
{
color3f inputs:color = (1, 0.98, 0.95)
float inputs:intensity = 5000
}
}
}
}
over "AxisAzimuth"
{
double3 xformOp:rotateZYX = (0, 68.4597772003886, 0)
over "AxisElevation"
{
double3 xformOp:rotateZYX = (0, 0, 20.87247587266587)
}
}
}
over "DomeLight"
{
float3 xformOp:rotateZYX = (270, 0, 90)
}
}
}
def CesiumTilesetPrim "Cesium_Tileset" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
prepend rel cesium:georeferenceBinding = </CesiumGeoreference>
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 2275207
bool cesium:showCreditsOnScreen = 1
uniform token cesium:sourceType = "ion"
float3[] extent = [(-797267140, -1434623200, -792840800), (797267140, 159911040, 796347260)]
rel material:binding = </World/Looks/Clipping> (
bindMaterialAs = "weakerThanDescendants"
)
}