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ElevationHeatmap.usda
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ElevationHeatmap.usda
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#usda 1.0
(
customLayerData = {
dictionary cameraSettings = {
dictionary Front = {
double3 position = (0, 0, 50000)
double radius = 500
}
dictionary Perspective = {
double3 position = (197036.64254137815, 191641.79092762904, 593772.7086077139)
double3 target = (19158.94021321481, 71087.98646241006, -14231.668831528747)
}
dictionary Right = {
double3 position = (-50000, 0, 0)
double radius = 500
}
dictionary Top = {
double3 position = (0, 50000, 0)
double radius = 500
}
string boundCamera = "/OmniverseKit_Persp"
}
dictionary navmeshSettings = {
double agentHeight = 180
double agentRadius = 20
bool excludeRigidBodies = 1
uint64 ver = 1
double voxelCeiling = 460
}
dictionary omni_layer = {
string authoring_layer = "./ElevationHeatmap.usda"
dictionary locked = {
}
dictionary muteness = {
}
}
dictionary renderSettings = {
float3 "rtx:debugView:pixelDebug:textColor" = (0, 1e18, 0)
bool "rtx:directLighting:domeLight:enabledInReflections" = 1
float3 "rtx:fog:fogColor" = (0.8901961, 0.7761547, 0.5163138)
double "rtx:fog:fogColorIntensity" = 0.2
double "rtx:fog:fogDistanceDensity" = 0.00003
double "rtx:fog:fogEndDist" = 10000000
double "rtx:fog:fogHeightDensity" = 0.05
double "rtx:fog:fogHeightFalloff" = 0
double "rtx:fog:fogStartDist" = 1000000
double "rtx:fog:fogStartHeight" = 100000
float3 "rtx:index:regionOfInterestMax" = (0, 0, 0)
float3 "rtx:index:regionOfInterestMin" = (0, 0, 0)
float3 "rtx:iray:environment_dome_ground_position" = (0, 0, 0)
float3 "rtx:iray:environment_dome_ground_reflectivity" = (0, 0, 0)
float3 "rtx:iray:environment_dome_rotation_axis" = (3.4028235e38, 3.4028235e38, 3.4028235e38)
bool "rtx:newDenoiser:enabled" = 1
float3 "rtx:post:backgroundZeroAlpha:backgroundDefaultColor" = (0, 0, 0)
bool "rtx:post:chromaticAberration:enabled" = 1
double "rtx:post:chromaticAberration:strengthB" = 0.0015
double "rtx:post:chromaticAberration:strengthG" = -0.0075
double "rtx:post:chromaticAberration:strengthR" = -0.0055
float3 "rtx:post:colorcorr:contrast" = (1, 1, 1)
bool "rtx:post:colorcorr:enabled" = 1
float3 "rtx:post:colorcorr:gain" = (1, 1, 1)
float3 "rtx:post:colorcorr:gamma" = (1, 1, 1)
float3 "rtx:post:colorcorr:offset" = (0, 0, 0)
float3 "rtx:post:colorcorr:saturation" = (1.1, 1.1, 1.1)
float3 "rtx:post:colorgrad:blackpoint" = (0, 0, 0)
float3 "rtx:post:colorgrad:contrast" = (1, 1, 1)
bool "rtx:post:colorgrad:enabled" = 1
float3 "rtx:post:colorgrad:gain" = (1, 1, 1)
float3 "rtx:post:colorgrad:gamma" = (1, 1, 1)
float3 "rtx:post:colorgrad:lift" = (0, 0, 0)
float3 "rtx:post:colorgrad:multiply" = (1, 1, 1)
float3 "rtx:post:colorgrad:offset" = (0, 0, 0)
float3 "rtx:post:colorgrad:whitepoint" = (1, 1, 1)
double "rtx:post:histogram:whiteScale" = 1.029999976977706
float3 "rtx:post:lensDistortion:lensFocalLengthArray" = (10, 30, 50)
float3 "rtx:post:lensFlares:anisoFlareFalloffX" = (450, 475, 500)
float3 "rtx:post:lensFlares:anisoFlareFalloffY" = (10, 10, 10)
float3 "rtx:post:lensFlares:cutoffPoint" = (2000, 2000, 2000)
bool "rtx:post:lensFlares:enabled" = 1
double "rtx:post:lensFlares:flareScale" = 0.4
double "rtx:post:lensFlares:focalLength" = 17
float3 "rtx:post:lensFlares:haloFlareFalloff" = (10, 10, 10)
float3 "rtx:post:lensFlares:haloFlareRadius" = (75, 75, 75)
float3 "rtx:post:lensFlares:isotropicFlareFalloff" = (50, 50, 50)
bool "rtx:post:motionblur:enabled" = 1
double "rtx:post:tonemap:filmIso" = 35
double "rtx:post:tonemap:irayReinhard:burnHighlights" = 0.7
int "rtx:post:tonemap:op" = 7
float3 "rtx:post:tonemap:whitepoint" = (1, 1, 1)
float3 "rtx:raytracing:inscattering:singleScatteringAlbedo" = (0.9, 0.9, 0.9)
float3 "rtx:raytracing:inscattering:transmittanceColor" = (0.5, 0.5, 0.5)
float3 "rtx:sceneDb:ambientLightColor" = (0, 0, 0)
}
}
defaultPrim = "World"
endTimeCode = 240
metersPerUnit = 0.01
startTimeCode = 0
timeCodesPerSecond = 24
upAxis = "Y"
)
def Xform "World"
{
def "VancouverCamera" (
instanceable = false
prepend references = @../Vancouver/cameras/VancouverCamera.usda@
)
{
}
def Scope "Looks"
{
def Material "OmniPBR"
{
token outputs:mdl:displacement.connect = </World/Looks/OmniPBR/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/OmniPBR/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/OmniPBR/Shader.outputs:out>
uniform token ui:nodegraph:node:expansionState = "open"
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
color3f inputs:diffuse_color_constant = (1.14, 0.2, 0.2) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = """This is the albedo base color
"""
hidden = false
renderType = "color"
)
color3f inputs:diffuse_color_constant.connect = </World/Looks/OmniPBR/cesium_lookup_world_texture_color.outputs:out>
token outputs:out (
renderType = "material"
)
uniform token ui:nodegraph:node:expansionState = "open"
}
def Shader "cesium_lookup_world_texture_color" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_lookup_world_texture_color"
float2 inputs:max_world = (10000, 15000) (
customData = {
float2 default = (5000, 5000)
}
hidden = false
renderType = "float2"
)
float2 inputs:min_world = (0, 0) (
customData = {
float2 default = (-5000, -5000)
}
hidden = false
renderType = "float2"
)
asset inputs:texture = @../../shared_resources/textures/elevation_gradient.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
hidden = false
renderType = "texture_2d"
)
int inputs:up_axis = 1 (
customData = {
int default = 0
}
hidden = false
renderType = "up_axis_mode"
sdrMetadata = {
string __SDR__enum_value = "Y"
string options = "Y:0|Z:1"
}
)
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-949.1876, 76.043976)
}
}
def Material "OmniPBR_Terrain"
{
token outputs:mdl:displacement.connect = </World/Looks/OmniPBR_Terrain/Shader.outputs:out>
token outputs:mdl:surface.connect = </World/Looks/OmniPBR_Terrain/Shader.outputs:out>
token outputs:mdl:volume.connect = </World/Looks/OmniPBR_Terrain/Shader.outputs:out>
uniform token ui:nodegraph:node:expansionState = "open"
def Shader "Shader"
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @OmniPBR.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
color3f inputs:diffuse_color_constant = (0.2, 0.2, 0.2) (
customData = {
float3 default = (0.2, 0.2, 0.2)
}
displayGroup = "Albedo"
displayName = "Albedo Color"
doc = """This is the albedo base color
"""
hidden = false
renderType = "color"
)
color3f inputs:diffuse_color_constant.connect = </World/Looks/OmniPBR_Terrain/lerp.outputs:out>
token outputs:out (
renderType = "material"
)
uniform token ui:nodegraph:node:expansionState = "open"
}
def Shader "cesium_imagery_layer_float4" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_imagery_layer_float4"
token inputs:imagery_layer (
connectability = "interfaceOnly"
hidden = true
renderType = "gltf_texture_lookup_value"
)
int inputs:imagery_layer_index (
customData = {
int default = 0
}
doc = """This parameter is unused.
"""
hidden = false
renderType = "int"
)
float4 outputs:out (
renderType = "float4"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1505.4586, 264.52295)
}
def Shader "construct_color_01" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "construct_color(float3)"
float3 inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "float3"
)
float3 inputs:a.connect = </World/Looks/OmniPBR_Terrain/xyz.outputs:out>
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1006.1841, 181.51408)
}
def Shader "xyz" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/aux_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "xyz(float4)"
float4 inputs:a (
customData = {
float4 default = (0, 0, 0, 0)
}
hidden = false
renderType = "float4"
)
float4 inputs:a.connect = </World/Looks/OmniPBR_Terrain/cesium_imagery_layer_float4.outputs:out>
float3 outputs:out (
renderType = "float3"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1221.0394, 257.149)
}
def Shader "cesium_lookup_world_texture_color" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @cesium.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "cesium_lookup_world_texture_color"
float2 inputs:max_world = (15000, 150000) (
customData = {
float2 default = (5000, 5000)
}
hidden = false
renderType = "float2"
)
float2 inputs:min_world = (-2000, -2000) (
customData = {
float2 default = (-5000, -5000)
}
hidden = false
renderType = "float2"
)
asset inputs:texture = @../../shared_resources/textures/elevation_gradient.png@ (
colorSpace = "sRGB"
customData = {
asset default = @@
}
hidden = false
renderType = "texture_2d"
)
int inputs:up_axis = 1 (
customData = {
int default = 0
}
hidden = false
renderType = "up_axis_mode"
sdrMetadata = {
string __SDR__enum_value = "Y"
string options = "Y:0|Z:1"
}
)
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-1436.8226, -245.78476)
}
def Shader "lerp" (
prepend apiSchemas = ["NodeGraphNodeAPI"]
)
{
uniform token info:implementationSource = "sourceAsset"
uniform asset info:mdl:sourceAsset = @nvidia/support_definitions.mdl@
uniform token info:mdl:sourceAsset:subIdentifier = "lerp(color,color,float)"
color3f inputs:a (
customData = {
float3 default = (0, 0, 0)
}
hidden = false
renderType = "color"
)
color3f inputs:a.connect = </World/Looks/OmniPBR_Terrain/cesium_lookup_world_texture_color.outputs:out>
color3f inputs:b (
customData = {
float3 default = (1, 1, 1)
}
hidden = false
renderType = "color"
)
color3f inputs:b.connect = </World/Looks/OmniPBR_Terrain/construct_color_01.outputs:out>
float inputs:l = 0.75 (
customData = {
float default = 0
dictionary soft_range = {
float max = 1
float min = 0
}
}
hidden = false
renderType = "float"
)
color3f outputs:out (
renderType = "color"
)
uniform token ui:nodegraph:node:expansionState = "open"
uniform float2 ui:nodegraph:node:pos = (-764.7371, 55.47331)
}
}
}
}
def CesiumDataPrim "Cesium"
{
string cesium:projectDefaultIonAccessToken = "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiJkOWU3ZmQwMy0xOTk0LTQxYWYtOGMyMS1mMmU1M2Y0OTIwYzIiLCJpZCI6MjU5LCJpYXQiOjE3MDE0NjU2NTR9.Mzoe5jyZfE3O52ZSJGtfsceQIlT_1JMwPE7PnGYKm-k"
string cesium:projectDefaultIonAccessTokenId = ""
}
def CesiumGeoreferencePrim "CesiumGeoreference"
{
double cesium:georeferenceOrigin:height = 0
double cesium:georeferenceOrigin:latitude = 49.2827
double cesium:georeferenceOrigin:longitude = -123.1207
}
def CesiumTilesetPrim "Cesium_World_Terrain" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
prepend rel cesium:georeferenceBinding = </CesiumGeoreference>
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 1
uniform token cesium:sourceType = "ion"
float3[] extent = [(-638713700, -1273161300, -640828860), (638713700, -10880, 636598600)]
rel material:binding = </World/Looks/OmniPBR_Terrain> (
bindMaterialAs = "weakerThanDescendants"
)
def CesiumImageryPrim "Bing_Maps_Aerial_imagery"
{
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 2
}
}
over "OmniverseKit_Persp"
{
float2 clippingRange = (1, 10000000000)
float focalLength = 17
}
def CesiumTilesetPrim "Cesium_OSM_Buildings" (
prepend apiSchemas = ["MaterialBindingAPI"]
)
{
prepend rel cesium:georeferenceBinding = </CesiumGeoreference>
string cesium:ionAccessToken = ""
int64 cesium:ionAssetId = 96188
float cesium:maximumScreenSpaceError = 8
uniform token cesium:sourceType = "ion"
float3[] extent = [(-638410430, -1268745300, -640032300), (638410430, -5573120, 636788540)]
rel material:binding = None (
bindMaterialAs = "weakerThanDescendants"
)
}
def Xform "Environment"
{
custom float location:latitude = 49.2827
custom float location:longitude = -123.1207
custom float location:north_orientation = 90
custom float time:current = 8.099054
def Xform "sky" (
prepend references = @https://omniverse-content-production.s3.us-west-2.amazonaws.com/Environments/2023_1/DomeLights/Dynamic/CloudySky.usd@
)
{
float3 xformOp:rotateZYX = (0, 0, 0)
over "AxisNorth"
{
double3 xformOp:rotateZYX = (0, 90, 0)
over "AxisLatitude"
{
double3 xformOp:rotateZYX = (0, 0, 49.28269958496094)
over "AxisSHA"
{
double3 xformOp:rotateZYX = (238.8576505517434, 0, 0)
over "AxisDeclination"
{
double3 xformOp:rotateZYX = (0, 0, 7.999834338981633)
over "DistantLight"
{
color3f inputs:color = (1, 0.98, 0.95)
float inputs:intensity = 5000
}
}
}
}
over "AxisAzimuth"
{
double3 xformOp:rotateZYX = (0, -109.33434796123257, 0)
over "AxisElevation"
{
double3 xformOp:rotateZYX = (0, 0, 26.075864204957885)
}
}
}
over "DomeLight"
{
float3 xformOp:rotateZYX = (270, 0, 90)
}
over "Looks"
{
over "SkyMaterial"
{
over "Shader"
{
float inputs:Azimuth = -109.33435
custom float inputs:CloudCoverage = 0
custom bool inputs:CumulusEnabled = 0
float inputs:DayOfYear = 100
float inputs:Declination = 7.9998345
float inputs:Elevation = 26.075865
custom float inputs:haze = 0
float inputs:Latitude = 49.2827
float inputs:Longitude = -123.1207
float inputs:NorthOrientation = 90
float inputs:SHA = -58.85765
float inputs:TimeOfDay = 6.93
}
}
}
}
}